Dvorak Export: Up Your Sleeve booster pack (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Holdout Device (4N)/Thing/When this comes into play, move the top two cards of the draw pile to Up Your Sleeve.%r Once per turn, you may swap a card in your hand with a card from Up Your Sleeve
skipcard hb/Fast Fingers (5N)/Thing/When this comes into play, move one of your Things to Up Your Sleeve%r Action:Swap a Thing in play with a Thing from Up Your Sleeve.
skipcard hr/Up Yours/Action/Move target thing controlled by an opponent to Up Their Sleeve. ("It's like that player's Up Your Sleeve.")
skipcard hb/Double Dealing (8N)/Thing/Instead of drawing a card at the start of your turn, look at the top two cards of the draw pile, draw one, and move the other to Up Your Sleeve.
skipcard hr/Point and Grab (9N)/Action/Move a Thing your opponent controls to Up Your Sleeve. ("Look, a shiny thing!")
skipcard hb/Holdout Bottle (0N)/Thing/When you play this, move the top two cards of the discard pile to Up Your Sleeve.%rWhen this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
skipcard hb/Secret Hideaway (4K)/Thing/When Secret Hideaway comes into play, attach it to another Thing. %rAt the end of your turn, move this card and the attached Thing to Up Your Sleeve.%rAt the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
skipcard hr/Con Man's Boon/Action/Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.
skipcard hb/Global Warming Hoax (2G)/Thing/At the start of your turn, move the top card of the draw pile to Up Your Sleeve. If you have 15 or more cards Up Your Sleeve, you win the game. ("1)Hack NASA's old climate data%r2)Invest in carbon credits%r3)???%r4)Profit")
skipcard hr/Imprison (0D)/Action/Move target Thing to Up Your Sleeve. If you have any other Things Up Your Sleeve, return one to play and give it to the first Thing's controller.
skipcard hb/Bottled Theft Node (3c)/Thing/When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand. ("Brought to you by the Best of Bucky collection.")
skipcard hb/Evil Clone (6m)/Thing/When you play this, move a Thing from your discard pile to Up Your Sleeve. Evil Clone has that card's text appended to it until it leaves play.
skipcard hg/Pocket Veto (7n)/Reaction/Play in response to an Action or Reaction card. Prevent it. Put the Action or Reaction and this card Up Your Sleeve.
skipcard hr/Card Shark/Action/Instead of playing a Thing this turn, you may draw two cards.<BR><BR>Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.
skipcard hb/Cargo Ship/Thing/When you play Cargo Ship, move it to Up Your Sleeve. It is in transit for two full turns. On your third turn since playing it, return it to play. Once per turn while it is in play, gain a Crate token with "Action: Destroy this and draw a card."
skipcard hb/Time Pocket (<i>τ′</i>)/Thing/When you play Time Pocket, move it Up Your Sleeve along with an Action and a Thing from your hand. Action and Thing: If you played no cards during your previous turn, destroy Time Pocket and play its attached cards. Action/Thing: Exchange the Action/Thing on the top of the discard pile with the corresponding attached card.
skipcard hr/What Goes Up/Action/Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.
skipcard hr/Self-Swallow/Action/Move all Things you control, all cards in your hand, and this card Up Your Sleeve.<BR>Turn: If this card is Up Your Sleeve, put it in the discard pile and play any number of cards from Up Your Sleeve, then put all cards from Up Your Sleeve into your hand.
skipcard hr/Sleight of Sleight of Hand/Action/Choose up to one card in each of *Your hand *An opponent's control *The top of the deck *Up Your Sleeve and move it to another one of those zones. Each card must go to a different zone. An Action card put into play this way is immediately played.
skipcard hr/Step Through Shadows/Action/In any order: Draw a card, discard a card, and put the top card of the deck Up Your Sleeve.<BR><BR>You may return this card to your hand, or, instead of playing a Thing this turn, you may move two cards from Up Your Sleeve into your hand.
@emit [name(%#)] pastes the Up Your Sleeve booster pack into the Dvorak Engine.

Back to the Up Your Sleeve booster pack