To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/Asault rifle/Weapon/Damage: 3 Alternative Damage: Artilery 2-1 Qualities: Light - Fast ---- Action:: A character can own and use this weapon twice at the same time duplicating his damage. loadcard hg/Asault rifle/Weapon/Damage: 3 Alternative Damage: Artilery 2-1 Qualities: Light - Fast ---- Action:: A character can own and use this weapon twice at the same time duplicating his damage. loadcard hg/Link gun/Weapon/Damage: 5 Alternative damage: 8 Qualities: fast - precise ---- Action: this weapon duplicate its alternative damage if a character of same team owns a Link Gun too. loadcard hg/Link gun/Weapon/Damage: 5 Alternative damage: 8 Qualities: fast - precise ---- Action: this weapon duplicate its alternative damage if a character of same team owns a Link Gun too. loadcard hg/Shield Gun/Weapon/Damage: 5 Qualities: Light - little precise ---- Action: Alternative damage reduces 2 points of damage loadcard hg/Shield Gun/Weapon/Damage: 5 Qualities: Light - little precise ---- Action: Alternative damage reduces 2 points of damage loadcard hg/Sniper Rifle/Weapon/Damage: 7 Alternative damage: Sight Qualities: precise - slow ---- Sight: The damage is increased by 2, but the recived damage is increrased in 2 too loadcard hg/Sniper Rifle/Weapon/Damage: 7 Alternative damage: Sight Qualities: precise - slow ---- Sight: The damage is increased by 2, but the recived damage is increrased in 2 too loadcard hg/Lack Cannon/Weapon/Damage: Artilery 7 - 4 Alternative damage: Artilery 8 - 4 Qualities: little presise - slow ---- Action: You must wait 1 turn to use alternative damage. loadcard hg/Lack Cannon/Weapon/Damage: Artilery 7 - 4 Alternative damage: Artilery 8 - 4 Qualities: little presise - slow ---- Action: You must wait 1 turn to use alternative damage. loadcard hg/Minigun/Weapon/Damage: 6 Qualities: Fast - Heavy ---- Action: 2 extra points per kill an enemy. loadcard hg/Minigun/Weapon/Damage: 6 Qualities: Fast - Heavy ---- Action: 2 extra points per kill an enemy. loadcard hm/Asault Rifle/Ammunition/This is ammunition for your Asault Rifle. Use this after the deck is reshufled. loadcard hm/Asault Rifle/Ammunition/This is ammunition for your Asault Rifle. Use this after the deck is reshufled. loadcard hm/Link Gun/Ammunition/This is ammunition for your Link Gun. Use this after the deck is reshufled. loadcard hm/Link Gun/Ammunition/This is ammunition for your Link Gun. Use this after the deck is reshufled. loadcard hm/Lack Cannon/Ammunition/This is ammunition for your Lack Cannon. Use this after the deck is reshufled. loadcard hm/Lack Cannon/Ammunition/This is ammunition for your Lack Cannon. Use this after the deck is reshufled. loadcard hm/Sniper Rifle/Ammunition/This is ammunition for your Sniper Rifle. Use this after the deck is reshufled. loadcard hm/Sniper Rifle/Ammunition/This is ammunition for your Sniper Rifle. Use this after the deck is reshufled. loadcard hm/Minigun/Ammunition/This is ammunition for your Minigun. Use this after the deck is reshufled. loadcard hm/Minigun/Ammunition/This is ammunition for your Minigun. Use this after the deck is reshufled. @emit [name(%#)] pastes the Unreal tournament 2004 CCG card set into the Dvorak Engine.