To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Normal Pawns/Thing/Pawns Move normally. loadcard hb/Straight Pawns/Thing/Pawns move and take straight. loadcard hb/Diagonal Pawns/Thing/Pawns move and take diagonally. loadcard hb/Reverse Pawns/Thing/Pawns move diagonally and take straight. loadcard hb/Checkers/Thing/Pawns move as chckers, meaning they move diagonally forward, take by jumping another piece, and can take multiple times a turn. loadcard hb/Ninja Pawns/Thing/Pawns cannot take, but move as Knights. loadcard hb/Thief Pawns/Thing/Pawns cannot take, but move as Bishops. loadcard hb/Athletic Pawns/Thing/Pawns cannot take, but move as rooks. loadcard hb/Normal Knights/Thing/Knights move normally. loadcard hb/Skewed Knights/Thing/Knights move 2 straight then 1 diagonal. loadcard hb/Slanted Knights/Thing/Knighs move 1 straight then 2 diagonal. loadcard hb/Archer Knights/Thing/Knights move normally, but take as bishops(ranged). loadcard hb/Slide Knights/Thing/Knights may move one space any direction without taking. loadcard hb/Lightnig Knights/Thing/Knights may make multiple moves as long as they take. loadcard hb/Normal Bishops/Thing/Bishops move normally. loadcard hb/Slide Bishops/Thing/Bishops may move one space normally without taking. loadcard hb/Sprightly Kings/Thing/Kings may move an additional space. loadcard hb/Entrenched Pawns/Thing/Pieces can't jump over Pawns. loadcard hb/Flying Bishops/Thing/Each bishop may jump over at most one piece per movement. loadcard hb/Retreating Pawns/Thing/Pawns may move backward, but not take backward. loadcard hb/Hemmed-In Queens/Thing/Queens can't move more than three spaces at once. loadcard hb/Normal Queens/Thing/Queens move normally. loadcard hb/Normal Rooks/Thing/Rooks move normally. loadcard hb/Stronghold Rooks/Thing/Rooks can't move, be taken or be jumped over. loadcard hb/Bulldozer Rooks/Thing/Whenever a rook takes a piece, any enemy pieces adjacent to that piece are taken as well. @emit [name(%#)] pastes the Ultimate Chess deck into the Dvorak Engine.