Dvorak Export: Turner Prize deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hr/The Turner Prize/Action/If you have a Thing you <del>may</del> win the game. Collect all Things in play (min. 3) and shuffle. Deal one and whoever controlled it wins the game.
skipcard hr/The Magic Roundabout/Action/All Players give their hand to the Player on their left.
skipcard hr/Parallel Universe/Action/Play an extra Action, but "reverse" its effects as best you can. (If one other Player agrees, it's okay.)
skipcard hr/Big Black Pen/Action/Cross out a word on any card in play, or in your hand.
skipcard hr/Light Switch/Action/Turn the lights on <del>or</del> off.
skipcard hr/Confetti/Action/Tear a card into tiny pieces.
skipcard hr/King Arthur's Return/Action/Take a card from the discard pile and put it into your hand.
skipcard hb/Tax the Poor/Thing/Action: The Player with <del>least</del> cards discards a card of his choice.
skipcard hb/The Weakest Link/Thing/Action: Destroy a Thing that didn't perform its Action during its owner's last go, if it was at all possible.
skipcard hr/Military Coup/Action/Take all cards from a Player's hand, then give them back three cards.
skipcard hr/Horoscopes/Action/Reveal and deal a card for each Player, starting with yourself.
skipcard hr/Orbital Mind Control Laser/Action/Look at an Opponent's hand. Force them to play a card from it, immediately.
skipcard hr/Long After/Action/Draw an After Eight mint.
skipcard hr/Pre-Emptive Strike/Action/Choose a card from the draw pile and put it into the discard pile.
skipcard hb/Drunkenness/Thing/Play onto an opponent. They can only play cards at random, but may play any two cards per turn. Destroy this if their hand ever becomes empty.
skipcard hb/Daleks/Thing/Action: <del>Destroy</del> a Thing.
skipcard hb/Electromagnet/Thing/Action: Put a Thing onto the top of the draw pile.
skipcard hb/Stop!/Thing/Players may not draw cards. Destroy this card when someone's hand is empty.
skipcard hb/Frenzy/Thing/Any number of Actions may be played each turn.
skipcard hb/Photocopier/Thing/Action: Create a new card as an exact copy of any Thing in play, and put it into your hand.
skipcard hr/Windfall/Action/Pick a number. Each Player, starting with the one to your left, draws that many cards.
skipcard hr/Crash Test Dummy Hand/Action/Take your hand and put it between you and the Player to your right. That becomes a new, dummy Player. The Dummy draws a card, then plays one card at random, making all decisions randomly. Draw 5 cards.
skipcard hb/Brand of the Anti-Christ/Thing/Play onto an opponent. They must discard a card whenever the word "Jesus" is spoken on television, and when other players notice it.
skipcard hr/Predetermination/Action/Rearrange the draw pile into any order.
skipcard hr/My Arse/Action/Discard this card from your hand to prevent an Action from having any effect.
skipcard hr/The Curse of Richard Nixon/Action/Concoct an outrageous lie and draw a card.
skipcard hb/<del>Gag</del>/<del>Thing</del>/<del>Play onto an opponent. A gagged Player cannot reject proposed cards.</del>
@emit [name(%#)] pastes the Turner Prize deck into the Dvorak Engine.

Back to the Turner Prize deck