To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Barrack (1)/Thing - Tower/Ground Tower: Evil Minions in the same area as this Barrack cannot be moved freely. loadcard hb/Archer Tower (1)/Thing - Tower/Long Range: Archer Towers can attack in either neighbouring area instead of just in their own area. loadcard hb/Goblin (1)/Thing - Evil Minion/ loadcard hb/Wulf (1)/Thing - Evil Minion/Velocity: At the beginning of your turn, Wulves can move up to three areas forward instead of one if they are not blocked by Ground Towers. loadcard hw/The End/The End/When you draw this card, play it immediately.<br /><br />You have failed to invade the Kingdom; the Defenser wins the game. @emit [name(%#)] pastes the Tower Defense deck into the Dvorak Engine.