To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/1888 A.D./Thing - Year/ loadcard hb/1912 A.D./Thing - Year/ loadcard hb/1914 A.D./Thing - Year/ loadcard hb/1917 A.D./Thing - Year/ loadcard hb/1924 A.D./Thing - Year/ loadcard hb/1938 A.D./Thing - Year/ loadcard hb/1940 A.D./Thing - Year/ loadcard hb/1957 A.D./Thing - Year/ loadcard hb/1962 A.D./Thing - Year/ loadcard hb/1969 A.D./Thing - Year/ loadcard hb/1977 A.D./Thing - Year/ loadcard hb/1986 A.D./Thing - Year/ loadcard hb/1988 A.D./Thing - Year/ loadcard hb/1994 A.D./Thing - Year/ loadcard hb/2000 A.D./Thing - Year/ loadcard hb/2001 A.D./Thing - Year/ loadcard hb/XXXX A.D./Thing - Year/Slipstreaming another Traveller's timestream, you arrive in the same year as them. Treat this card as if it were a copy of their current Year card. loadcard hx/JACK THE RIPPER CAUGHT (1888) (G)/Thing - Event/ loadcard hx/TITANIC SABOTAGED IN DOCK (1912) (B)/Thing - Event/ loadcard hx/ARCHDUKE FERDINAND ESCAPES ASSASSINATION (1914) (A)/Thing - Event/ loadcard hx/RUSSIAN REVOLUTION CRUSHED (1917) (A)/Thing - Event/ loadcard hx/KAFKA'S LEGACY BURNED (1924) (B)/Thing - Event/ loadcard hx/MARTIANS ENSLAVE EARTH (1938) (G)/Thing - Event/Alternate Events after 1938 may not be played, and should be destroyed if in play. loadcard hx/HITLER ASSASSINATED (1940) (A)/Thing - Event/ loadcard hx/SPUTNIK LOST (1957) (G)/Thing - Event/ loadcard hx/BERLIN WALL DETONATED (1962) (B)/Thing - Event/ loadcard hx/APOLLO 11 DISASTER (1969) (G)/Thing - Event/ loadcard hx/ELVIS PRESLEY HOSPITALISED (1977) (B)/Thing - Event/ loadcard hx/CHALLENGER LAUNCH SUCCESSFUL (1986) (G)/Thing - Event/ loadcard hx/THATCHER ASSASSINATED (1988) (A)/Thing - Event/ loadcard hx/CHANNEL TUNNEL COLLAPSES (1994) (A)/Thing - Event/ loadcard hx/GORE ELECTED PRESIDENT (2000) (B)/Thing - Event/ loadcard hx/MONOLITH DISCOVERED ON MOON (2001) (G)/Thing - Event/ loadcard hr/Timeline Repair/Action/Destroy an Alternate Event in your current Year. loadcard hr/Timeline Repair/Action/Destroy an Alternate Event in your current Year. loadcard hr/Timeline Repair/Action/Destroy an Alternate Event in your current Year. loadcard hr/Timeline Repair/Action/Destroy an Alternate Event in your current Year. loadcard hr/Timeline Repair/Action/Destroy an Alternate Event in your current Year. loadcard hr/Paradox Seeding/Action/Any Opponents in your future must discard a card at random. loadcard hr/Newspaper Archives/Action/Look at the hand of an Opponent who is, relative to yourself, in the past. loadcard hr/Chronometer Calibration/Action/Search the draw or discard pile for a Year card and put it into your hand. loadcard hr/Martian Capture/Action/Play only if Martians have enslaved Earth. A chosen Traveller in or after 1938 discards their hand. loadcard hr/Lost in Time/Action/A chosen Traveller's time machine malfunctions, whirling them into a temporal void. Destroy their current Year card. loadcard hr/Chaos Theory/Action/Play only if you have played an Alternate Event this turn. Destroy or play any Alternate Event, from a Year after the one you are in. loadcard hr/Fresh Antiques/Action/Play only if you've made a jump of more than fifty years into the future this turn. Selling some trinkets, you may draw three cards. loadcard hr/Space-Time Eddy/Action/Swap Years with a chosen Opponent. loadcard hr/Note from the Future/Action/The first time you play this card, you may look at every Opponent's hand, then take a card of your choice from anywhere in the game and put it into your hand. If you play this card, you may not win the game until after you have played it again. loadcard hr/Police Capture/Action/A Traveller responsible for an Assassination since your last turn is captured, and escapes unprepared into the fourth dimension - they must discard their hand and destroy their current Year. loadcard hr/Suspicious Locals/Action/Play on a Traveller before 1980, whose behaviour is noticed as strange by people of the time. He or she may not play Years, Events or Actions (except Actions which only affect other Travellers) during his or her next two turns. loadcard hr/Hired Killer/Action/A Traveller whose current Year matches that of an Event you control is set upon by a hitman you hired whilst there, and must discard their hand. loadcard hr/Deja Vu/Action/Each Traveller, starting with yourself, may choose a card from the discard pile and put it into their hand. loadcard hr/Stasis Bubble/Action/A chosen Traveller's time machine malfunctions - they must skip their next turn. loadcard hr/Tachyon Burst/Action/Return a Year card to its controller's hand. loadcard hr/Chronometer Calibration/Action/Search the draw or discard pile for a Year card and put it into your hand. loadcard hr/Chronometer Calibration/Action/Search the draw or discard pile for a Year card and put it into your hand. loadcard hr/Tachyon Trail/Action/Take a Year from the discard pile and put it into play under your control. loadcard hr/Historical Knowledge/Action/Choose an Alternate Event card, and search the discard and draw piles for it, putting it into your hand. If it's already in a Traveller's hand, this card is wasted. loadcard hr/Parallel Dimension/Action/A minor chronometer tweak sends you into a slightly parallel personal dimension. Discard your hand. Draw cards equal to the number you discarded. loadcard hr/Would You Like a Jelly-Baby?/Action/You may play this card at any time to stop an Action from affecting you or your hand (but not your Things). loadcard hr/Time-Hop/Action/Put an Event into play which takes place no more than five years before or after your current year. loadcard hr/Grandfather Paradox/Action/Play only before 1930. A chosen Traveller discards their hand and draws five cards. loadcard hr/Temporal Cycle/Action/Shuffle the discard pile into the draw pile. loadcard hr/Chronometer Override/Action/Put a Year card from your hand into play under the control of an Opponent who has played a Year card since your last turn. loadcard hr/Experimental Time Helix/Action/Discard a Year card. A Traveller of your choice is effectively in that Year for the duration of your turn. You may play another Action this turn. loadcard hr/Broken Flux Capacitor/Action/A Traveller's time machine breaks down, and requires obscure spare parts to fix. If they are at a point earlier than 1980, it looks like they'll have to wait for a lightning strike. The Traveller must reveal his or her hand and discard all Year cards. loadcard hr/Chameleon Circuit/Action/Discard X cards. Neither you nor your Year card may be targetted by Opponents' Actions, until you have taken X more turns. @emit [name(%#)] pastes the Time Machine deck into the Dvorak Engine.