To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Dopey/Thing-Character/Action: At the end of this turn, replenish your hand to 2 cards above your normal minimum.%rGoal: Make $30 and escape. loadcard hb/Happy/Thing-Character/Action: At the end of this turn, instead of drawing cards, double the amount off money you made this turn.%rGoal: Make $30 and escape. loadcard hb/Grumpy/Thing-Character/Action: At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round.%rGoal: Make $30 and escape. loadcard hb/Chuckles/Thing-Character/Action: You may exchange any thing for an action during your turn, and vice versa.%rGoal: Make $30 and escape. loadcard hb/The Batman/Thing-Character/Action: You may cure yourself of all ailments at any point during your turn. Also, you may disarm any enemy at any point during your turn.%rGoal: Kill off all enemies at least twice. ("The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.") loadcard hb/The Joker/Thing-Character/Action: You may play an unlimited number of things and actions every turn.%rGoal: Be the only character left in play. This is the only way The Joker can win. ("The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.") loadcard hb/Money Sack/Thing/Gain $1 loadcard hb/Money Sack/Thing/Gain $1 loadcard hb/Money Sack/Thing/Gain $1 loadcard hb/Money Sack/Thing/Gain $1 loadcard hb/Money Sack/Thing/Gain $1 loadcard hb/Money Sack/Thing/Gain $1 loadcard hb/Money Sack/Thing/Gain $1 loadcard hb/Money Sack/Thing/Gain $1 loadcard hb/Bigger Money Sack/Thing/Gain $2 loadcard hb/Bigger Money Sack/Thing/Gain $2 loadcard hb/Bigger Money Sack/Thing/Gain $2 loadcard hb/Bigger Money Sack/Thing/Gain $2 loadcard hb/Bigger Money Sack/Thing/Gain $2 loadcard hb/Bigger Money Sack/Thing/Gain $2 loadcard hb/Even Bigger Money Sack/Thing/Gain $3 loadcard hb/Even Bigger Money Sack/Thing/Gain $3 loadcard hb/Even Bigger Money Sack/Thing/Gain $3 loadcard hb/Even Bigger Money Sack/Thing/Gain $3 loadcard hr/Back Stab/Action/Steal $2 from any other player. loadcard hr/Back Stab/Action/Steal $2 from any other player. loadcard hr/Back Stab/Action/Steal $2 from any other player. loadcard hr/Back Stab/Action/Steal $2 from any other player. loadcard hr/Back Stab/Action/Steal $2 from any other player. loadcard hr/Face Stab/Action/Kill a player. loadcard hr/Face Stab/Action/Kill a player. loadcard hr/Face Stab/Action/Kill a player. loadcard hr/Face Stab/Action/Kill a player. loadcard hr/The Old Tennessee Chicken Switch/Action/Kill a player and take $5 from them. loadcard hr/The Old Tennessee Chicken Switch/Action/Kill a player and take $5 from them. loadcard hb/Padlock/Thing/Prevent people stealing your money for the next round. loadcard hb/Padlock/Thing/Prevent people stealing your money for the next round. loadcard hb/Grenade/Thing-Ailment/Play on an enemy character.%rAilment: Player cannot play any actions, including The Joker and Chuckles. Chuckles cannot use his Action. loadcard hb/Handcuffs/Thing-Ailment/Play on an enemy character.%rAilment: Player cannot play any things, including The Joker and Chuckles. Chuckles cannot use his Action. loadcard hb/Leaky Money Sack/Thing-Ailment/Play on an enemy character.%rAilment: Player does not gain $1 for surviving their turn, and any money earned is halved, rounding down. loadcard hb/Little Hands/Thing-Ailment/Play on an enemy character.%rAilment: A players minimum hand size is reduced by 1. Does not affect players with a hand size of 1. loadcard hr/All Purpose Multi-Tool./Action/Cure 1 ailment affecting your character, or disarm an enemy. loadcard hr/All Purpose Multi-Tool./Action/Cure 1 ailment affecting your character, or remove a weapon from an enemy. loadcard hr/All Purpose Multi-Tool./Action/Cure 1 ailment affecting your character, or remove a weapon from an enemy. loadcard hr/All Purpose Multi-Tool./Action/Cure 1 ailment affecting your character, or remove a weapon from an enemy. loadcard hr/Nobody's Watching.../Action/Draw a card. loadcard hr/Quick Hands/Action/Draw 2 cards. loadcard hr/Quick Hands/Action/Draw 2 cards. loadcard hr/The Detonator/Action/If The Bomb is in play when this card is played, you win. Cannot be played if The Bomb is not in play. Cannot be played in the same turn as the bomb. loadcard hb/The Bomb/Thing/Can only be played if you have the least amount of money. loadcard hr/The Bomb Defusal Kit/Action/Play this card to discard The Bomb. loadcard hb/Telescopic Sight/Thing/View any players hand. loadcard hb/Telescopic Sight/Thing/View any players hand. loadcard hb/Telescopic Sight/Thing/View any players hand. loadcard hb/Uzi/Thing-Weapon/Attach to a character when played.%rAction:Kill a player. loadcard hb/Shotgun/Thing-Weapon/Attach to a character when played.%rAction:Kill a player. loadcard hb/Switch-knife./Thing-Weapon/Attach to a character when played.%rAction:Kill a player. loadcard hb/RPG./Thing-Weapon/Attach to a character when played.%rAction:Kill a player. Can only be used once, then is discarded. loadcard hb/The Bus/Thing/Use this to escape. (""No no no no, I kill the bus driver"") loadcard hb/Zip-line/Thing/Use this to escpae. @emit [name(%#)] pastes the The Joker Deck into the Dvorak Engine.