To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Cure Light Wounds/Spell - Cleric - Level 1/RNG 0%rDUR Permanent ("Heal 1d6+1 HP.") loadcard hb/Battle Axe/Item - Weapon/DMG 1d8%rCST 7gp%rWGT 50%rSPC Two-handed loadcard hb/Hand Axe/Item - Weapon/RNG 10/20/30%rDMG 1d6%rCST 4gp%rWGT 30%rSPC May be thrown loadcard hb/Heavy Crossbow/Item - Weapon/RNG 80/160/240%rDMG 2d4%rCST 50gp%rWGT 70%rSPC Two-handed, Requires Quarrels loadcard hb/Light Crossbow/Item - Weapon/RNG 60/120/180%rDMG 1d6%rCST 30gp%rWGT 40%rSPC Two-handed, Requires Quarrels loadcard hb/Case With Quarrels/Item - Weapon - Ammo/CST 10gp%rWGT 1/3 quarrels%rSPC Used with crossbow ("If bought this case contains 30 quarrels. If found this case contains 1d20 quarrels. A case can hold a maximum of 30 quarrels.") loadcard hb/Long Bow/Item - Weapon/RNG 70/140/210%rDMG 1d6%rCST 40gp%rWGT 20%rSPC Two-handed, Requires Arrows loadcard hb/Short Bow/Item - Weapon/RNG 50/100/150%rDMG 1d6%rCST 25gp%rWGT 10%rSPC Two-handed, Requires Arrows loadcard hb/Quiver With Arrows/Item - Weapon - Ammo/DMG 1d6%rCST 5gp%rWGT 1/2 arrows%rSPC Used with bow ("If bought this quiver contains 20 arrows. If found this quiver contains 1d12 arrows. A quiver can hold a maximum of 20 arrows.") loadcard hb/Silver-tipped Arrows/Item - Weapon - Ammo/CST 5gp/arrow%rWGT 1/2 arrows%rSPC Used with bow ("If found roll 1d6 for number of arrows.") loadcard hb/Normal Dagger/Item - Weapon/RNG 10/20/30%rDMG 1d6%rCST 3gp%rWGT 10%rSPC May be thrown loadcard hb/Silver Dagger/Item - Weapon/RNG 10/20/30%rDMG 1d6%rCST 30gp%rWGT 10%rSPC May be thrown loadcard hb/Short Sword/Item - Weapon/DMG 1d6%rCST 7gp%rWGT 30%r loadcard hb/Normal Sword/Item - Weapon/DMG 1d8%rCST 10gp%rWGT 60%r loadcard hb/Two-handed Sword/Item - Weapon/DMG 1d10%rCST 15gp%rWGT 100%rSPC Two-handed loadcard hb/Mace/Item - Weapon/DMG 1d6%rCST 5gp%rWGT 30%r loadcard hb/Club/Item - Weapon/DMG 1d4%rCST 3gp%rWGT 50%r loadcard hb/Pole Arm/Item - Weapon/DMG 1d10%rCST 7gp%rWGT 150%rSPC Two-handed loadcard hb/War Hammer/Item - Weapon/DMG 1d6%rCST 5gp%rWGT 50%r loadcard hb/Sling/Item - Weapon/RNG 40/80/160%rDMG 1d4%rCST 1gp%rWGT 14%rSPC Requires sling stones loadcard hb/Bag With Sling Stones/Item - Weapon - Ammo/CST 1gp%rWGT 1/5 stones%rSPC Used with sling ("If bought this bag contains 30 stones. If found this bag contains 1d20 stones. A bag can hold a maximum of 30 stones.") loadcard hb/Spear/Item - Weapon/RNG 20/40/60%rDMG 1d6%rCST 3gp%rWGT 30%rSPC May be thrown loadcard hb/Chain Mail/Item - Armor/AC 5%rCST 40gp%rWGT 400%r loadcard hb/Leather/Item - Armor/AC 7%rCST 20gp%rWGT 200%r loadcard hb/Plate Mail/Item - Armor/AC 3%rCST 60gp%rWGT 500%r loadcard hb/Shield/Item - Armor/AC (-1)%rCST 10gp%rWGT 100%r loadcard hr//Room/ loadcard hr//Trap/ loadcard hg//Monster/ loadcard hr//Treasure/ loadcard hw/Tavern Tale #1/Tavern Tale/"For the most part the monsters who dwell in The Dungeon! don't bother us. Enough adventurers go down there to keep them satisfied. But every once in a while a group of them will get bold and try to expand their lairs to the surface." loadcard hw/Tavern Tale #2/Tavern Tale/"You'll encounter the Wandering Wizards in the most unlikely of places and at the most unlikely of times and sometimes they will sell you the most unlikely of items." loadcard hw/Tavern Tale #3/Tavern Tale/"Beware of staying in The Dungeon! too long. Rumor has it the corridors and rooms rearrange from time to time." @emit [name(%#)] pastes the The Dungeon! into the Dvorak Engine.