To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Evacuation/Action/The player who controls the most suburbs wins. ("The roar of helicopters fills the sky over Malton. Help is finally here.") loadcard hg/Quarantine/Action - Response/If a player is attempting to play Evacuation, it fails and both it and Quarantine are discarded. ("Military vehicles patrol the borders of the city. Road blocks mock the survivors for maintaining hope.") loadcard hx/Barrville/Thing - Suburb/Action: You may play as many Zombie type Action cards as you wish this turn. loadcard hx/Chudleyton/Thing - Suburb/Action: You may play as many Survivor type Thing cards as you wish this turn. loadcard hx/Darvall Heights/Thing - Suburb/Action: You may play as many Survivor type Thing cards as you wish this turn. loadcard hx/Eastonwood/Thing - Suburb/ loadcard hx/Pitneybank/Thing - Suburb/ loadcard hx/Ridleybank/Thing - Suburb/Action: You may play as many Zombie type Action cards as you wish this turn. loadcard hx/Stanbury Village/Thing - Suburb/ loadcard hx/Wyke Hills/Thing - Suburb/Action: Draw a card. loadcard hx/Wykewood/Thing - Suburb/ loadcard hx/Yagoton/Thing - Suburb/ loadcard hb/Police Officer/Thing - Survivor/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard hb/Soldier/Thing - Survivor/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard hb/Firefighter/Thing - Survivor/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard hb/Mallrat/Thing - Survivor/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard hb/Medic/Thing - Survivor/Play this card onto a Suburb you control. While this card is still in play target suburb can not be taken from your control. loadcard hg/Neck Lurch/Action - Zombie/Destroy target Survivor type Thing. loadcard hg/Rend Flesh/Action - Zombie/Destroy target Survivor type Thing. loadcard hg/Vigour Mortis/Action - Zombie/Destroy target Survivor type Thing. loadcard hg/Death Grip/Action - Zombie/Destroy target Survivor type Thing. loadcard hg/Feeding Drag/Action - Zombie/Destroy target Survivor type Thing. loadcard hg/Infectious Bite/Action - Zombie/Target Opponent must discard two cards at random. loadcard hg/Ankle Grab/Action - Zombie/Move Zombie type Action of your choice from the discard pile to your hand. loadcard hg/Ransack/Action - Zombie/Target Suburb type Thing is now under your control. loadcard hg/Ransack/Action - Zombie/Target Suburb type Thing is now under your control. loadcard hg/Ransack/Action - Zombie/Target Suburb type Thing is now under your control. loadcard hr/Barricades/Action - Response/No Zombie type Actions may be played this turn. loadcard hr/No AP!/Action/Target Opponent may not play any cards next turn. loadcard hr/$5 Donation/Action/You may play as many cards as you like this turn. loadcard hr/Search/Action/Draw two cards. loadcard hr/Alt. Account/Action/Place target Survivor type Thing in your hand. loadcard hr/Bargain Hunting/Action/Look at the top three cards on the draw pile. Take a card of your choice and place the others on top of the pile. loadcard hr/Advanced Shotgun Training/Action - Response/Target Zombie type Action fails and is discarded. loadcard hr/Free Running/Action/You must discard a card in order to play this card. All Survivor type Things on target Suburb type Thing return to their owner's hand and target Suburb type thing is under your control. @emit [name(%#)] pastes the The Battle for Malton deck into the Dvorak Engine.