To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/Stockpile/Thing/Destroy this Thing at any time to draw a card. loadcard hg/Stockpile/Thing/Destroy this Thing at any time to draw a card. loadcard hg/Stockpile/Thing/Destroy this Thing at any time to draw a card. loadcard hg/Stockpile/Thing/Destroy this Thing at any time to draw a card. loadcard hg/Stockpile/Thing/Destroy this Thing at any time to draw a card. loadcard hg/Stockpile/Thing/Destroy this Thing at any time to draw a card. loadcard hg/Stockpile/Thing/Destroy this Thing at any time to draw a card. loadcard hg/Stockpile/Thing/Destroy this Thing at any time to draw a card. loadcard hm/Etheralistic artfulness/Concept/While you control Etheralistic artfulness, you may play two Actions per turn, but cannot play Things. Action: Destroy Etherealistic Artfulness and draw a card. loadcard hb/Collaboration/Action/You draw two cards, and so does a chosen Opponent. loadcard hb/The enemy of my enemy . . ./Action/A chosen Opponent gets to look at the other Opponent's hand. loadcard hb/Just to be annoying . . ./Action/Your Opponents must switch hands. loadcard hm/Aesthetic asymmetry/Concept/If, at the end of your turn, two players have the same amount of cards in their hands, one of them must discard a card. You get to choose which. If you ever end your turn with either two or four cards in your hand, Aesthetic asymmetry is destroyed. loadcard hm/Discarnated trigonometry/Concept/You can only play this card if you have exactly three Things active. If any two of those Things are destroyed, so is Discarnated trigonometry. While this card is active, you may choose to draw three cards during your draw phase. loadcard hb/Sudden shortage/Action/Destroy any Stockpile. The person who controlled it draws three cards. loadcard hb/Overly-complicated sinister scheme/Action/Discard a card and destroy a Thing. loadcard hb/Overly-complicated sinister scheme/Action/Discard a card and destroy a Thing. loadcard hb/Overly-complicated sinister scheme/Action/Discard a card and destroy a Thing. loadcard hb/Overly-complicated sinister scheme/Action/Discard a card and destroy a Thing. loadcard hb/Overly-complicated sinister scheme/Action/Discard a card and destroy a Thing. loadcard hg/Sneaky guy/Thing/Action: Discard two cards and look at an Opponent's hand. Move one of their cards to your hand. loadcard hg/Sneaky guy/Thing/Action: Discard two cards and look at an Opponent's hand. Move one of their cards to your hand. loadcard hg/Firework-maker/Thing/Action: Destroy a Thing. loadcard hg/Firework-maker/Thing/Action: Destroy a Thing. loadcard hm/Morbid open-mindedness/Concept/Whenever an opponent plays an Action, it is sent to your hand instead of the discard pile. When you get six cards in your hand and have to discard, destroy this card. loadcard hb/Hungry peasants/Action/All players must immediately destroy all their Stockpiles for cards. loadcard hb/Lesser of two evils/Action/Choose an Opponent. They must decide which of THEIR Opponents discards their hand. loadcard hm/Proliferational logic/Concept/If an Opponent directly causes you to discard any number of cards, you must destroy Proliferational logic and force them to discard their entire hand. loadcard hm/Insuranceificationalism/Concept/While this card is active, your Opponents must only discard down to two cards when they have six in their hand, and you must only discard down to three. Action: Destroy Insuranceificationalism and draw two cards. loadcard hb/Sabotage/Action/You must control both Firework-maker and Sneaky Guy to play this card. A chosen Opponent must discard their hand and destroy all their Things (They do not get cards from any of their destroyed Stockpiles). loadcard hb/Better offer/Action/Discard a card. Gain control of an Opponent's Firework-maker or Sneaky Guy. loadcard hm/Semi-intentional sharp-tonguedness/Concept/Any Clever insult played by you counts double. If someone plays Witty comeback on you while this card is in effect, destroy Semi-intentional sharp-toungedness and discard your hand. loadcard hb/Clever insult/Action/Force a chosen Opponent to discard a card, and draw one yourself. loadcard hb/Clever insult/Action/Force a chosen Opponent to discard a card, and draw one yourself. loadcard hb/Clever insult/Action/Force a chosen Opponent to discard a card, and draw one yourself. loadcard hb/Clever insult/Action/Force a chosen Opponent to discard a card, and draw one yourself. loadcard hb/Clever insult/Action/Force a chosen Opponent to discard a card, and draw one yourself. loadcard hb/Clever insult/Action/Force a chosen Opponent to discard a card, and draw one yourself. loadcard hb/Clever insult/Action/Force a chosen Opponent to discard a card, and draw one yourself. loadcard hb/Clever insult/Action/Force a chosen Opponent to discard a card, and draw one yourself. loadcard hb/Witty comeback/Action/This card can only be played on someone who played Clever insult on you on their last turn. They discard two cards, and you draw two cards. loadcard hb/Act of spite/Action/Discard a card. Force a chosen Opponent to discard three. loadcard hb/Act of spite/Action/Discard a card. Force a chosen Opponent to discard three. loadcard hb/Act of spite/Action/Discard a card. Force a chosen Opponent to discard three. loadcard hb/Act of spite/Action/Discard a card. Force a chosen Opponent to discard three. loadcard hb/Scramble/Action/Shuffle everyone's hands into a pile. Everyone draws from it the same amount of cards they had before. loadcard hm/Seemingly-equivalent relations/Concept/After each of their draw phases, your Opponents give you a card from their hands. After your draw phase, you give a card from your hand to a chosen Opponent. When Aid from Tamoris is played, destroy Seemingly-equivalent relations. loadcard hr/Death by confusion/Action/Exterminate an Opponent. You must have at least three active Concepts to play this card. loadcard hb/Cave of Caboret/Thing/Action: Discard two Overly-complicated sinister schemes to exterminate an Opponent. You must play another Thing inbetween playing the Cave and using this action. loadcard hb/Aid from Tamoris/Action/Discard a card and draw three. loadcard hb/Aid from Tamoris/Action/Discard a card and draw three. loadcard hr/Putting them out of your misery/Action/Exterminate a Opponent who has no cards in their hand. You can also use this to Exterminate an Opponent with only one card in their hand, but you must discard two cards to do so. @emit [name(%#)] pastes the Tamoris' Trinities deck into the Dvorak Engine.