Dvorak Export: Sysadmin deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hg/Web Server/Thing - Service/
loadcard hg/FTP Server/Thing - Service/
loadcard hg/POP3 Server/Thing - Service/
loadcard hg/SMTP Server/Thing - Service/
loadcard hg/Peer-to-Peer Network Hub/Thing - Service/
loadcard hg/Telnet Daemon/Thing - Service/
loadcard hg/SSH Daemon/Thing - Service/
loadcard hg/X Windows Server/Thing - Service/
loadcard hg/DNS Server/Thing - Service/
loadcard hg/IRC Daemon/Thing - Service/
loadcard hg/CVS Repository/Thing - Service/Action: Draw a card. If it is a Service, put it into play. Otherwise, discard it. Any other player may discard two cards immediately to destroy the new service.
loadcard hg/Open Source/Thing - Service/When this Service comes into play, choose another Service controlled by another player. This card is considered a duplicate of that card for as long as it's in play.
loadcard hb/Dual Processors/Thing - Hardware/Once per turn, you may use an Action instead of playing a Thing.
loadcard hb/OC-192/Thing - Hardware/When this card comes into play, draw two cards.
loadcard hb/Tape Backup System/Thing - Hardware/Action: Return one of your services that was destroyed since your last turn to your hand, if it is still in the discard pile. You cannot play a Thing in the same turn as you use this Action.
loadcard hb/Cisco Router/Thing - Hardware/Whenever you use an Action from a Thing, toss a coin. On heads, the Action fails. Whenever another player uses an Action on a Service you control, toss a coin. On heads, the Action fails.
loadcard hb/RAID Array/Thing - Hardware/Action: Put a Thing from your hand into play.
loadcard hb/TCP Wrappers/Thing/Play onto a Service. A service with TCP Wrappers cannot be destroyed by an opponent.
loadcard hb/Search Engine/Thing/Play onto a Web Server. Action: Draw a card.
loadcard hb/Warez/Thing/Play onto an FTP or Web Server. Action: Draw a card.
loadcard hb/Overclocked!/Thing/Play onto a Hardware card you control. At the beginning of your turn, flip two coins. If both come down tails, the hardware is destroyed. Action: Draw a card.
loadcard hr/DoS Attack/Action/Destroy a Service.
loadcard hr/DoS Attack/Action/Destroy a Service.
loadcard hr/DoS Attack/Action/Destroy a Service.
loadcard hr/Script Kiddies/Action/Discard two cards. Destroy a Service.
loadcard hr/Unencrypted Passwords/Action/If a player controls Telnet Daemon, you take their next turn for them.
loadcard hr/Signed up for Pr0n!/Action/Target player may choose to either skip their next turn, discard two cards at random, or destroy one of their services.
loadcard hr/Remote Sprinkler Activation/Action/Discard your hand. Flip a coin for each hardware target player controls - on heads, destroy it.
loadcard hr/Faulty Drivers/Action/Target Hardware card is rendered non-functional for the next two turns.
loadcard hr/RIAA/MPAA/Action/If a player controls Peer-to-peer Network Hub, destroy that and one additional Service they control.
loadcard hr/Palladium/Action/If a player controls Warez or Peer-to-peer Network Hub, destroy those and two additional Service they control. This may target more than one player simultaneously.
loadcard hr/Brownout/Action/Target player skips their next turn. Until that player's next playable turn, no Actions may target them, their Services or their Hardware.
loadcard hr/Virus/Action/Each player destroys one of their Services.
loadcard hr/User-targetted Virus/Action/Each player tosses a coin - on heads, they must destroy one of their Services, chosen by whoever played the Virus.
loadcard hr/Trojan Horse/Action/Look at an opponent's hand. You may play a card from their hand as if it were yours. Your opponent is considered the user of that card.
loadcard hr/Chernobyl/Action/Target player discards two cards at random.
loadcard hr/Network Restructuring/Action/Destroy one of your own Services. Draw 3 cards.
loadcard hr/Kernel Recompile/Action/End this turn and skip your next turn. During this period, your Services and Hardware may not be targeted by Actions. At the beginning of the turn after that, draw three cards.
loadcard hr/Caffeine Overdose/Action/Discard two cards. You can play another Action this turn, and this card doesn't use up an Action for purposes of using them.
loadcard hr/Honeypot/Action/Play in response to one of your Services being destroyed - the current player's turn ends immediately, and they miss their next turn.
loadcard hr/Redirecting Firewall Rules/Action/Play in response to an Action targetted against you or your Services. That action is redirected to the player of your choice.
loadcard hr/Hidden Logs/Action/Play in response to an Action. That Action succeeds, but the user must destroy one of their own Services.
@emit [name(%#)] pastes the Sysadmin deck into the Dvorak Engine.

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