To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Laser Destructo Beamâ„¢/Thing/If you own this and at least 3 heroes, and an opponent has no heroes, that opponent loses and is out of the game. loadcard hb/Condorman/Thing - Hero/Flying, Mentally Middling, Physically Middling, Speed Middling. loadcard hb/The Lump/Thing - Hero/Mentally Weak, Physically Strong, Speed Slow. loadcard hb/Magmaman/Thing - Hero/Mentally Middling, Physically Strong, Speed Middling. Instead of playing an Action, you may discard two cards to destroy a Superhero physically weaker than Magmaman. loadcard hb/Godzilla/Thing - Hero/Mentally Weak, Physically Unbeatable, Speed Middling. Instead of playing an Action, you may discard a card to destroy a Thing. loadcard hb/Dr. Cuttlefish/Thing - Hero/Mentally Strong, Physically Weak, Speed Middling. Instead of playing an Action, you may return a Mentally Weak Superhero to its controller's hand. loadcard hr/Dimensional Rift/Action/Destroy any number of Things you control. Put an equal number of Things into play from your hand. loadcard hr/Traitorousness/Action/Gain control of a Superhero. loadcard hr/End of the World/Action/Destroy all Things, and all Players must discard their hands. loadcard hb/Bumbling Fool/Thing - Sidekick/Play this into the possession of an opponent. When a card relies on a certain level of an ability belonging to a hero belonging to the owner of Bumbling Fool, you may discard a card to decrease that hero's level of that skill. loadcard hr/Earthquake/Action/Destroy all Physically Weak Superheroes. loadcard hb/The Invisible Person/Thing - Hero/Mentally Middling, Physically Middling, Speed Middling. The Invisible Person may not be targetted by an Action or ability. loadcard hr/Attack!/Action/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. loadcard hr/Attack!/Action/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. loadcard hr/Attack!/Action/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. loadcard hb/Jabberwock/Thing - Hero/Mentally Unbeatable, Physically Unbeatable, Speed Unbeatable. If Jabberwock is used in an Attack, also destroy Jabberwock. loadcard hb/Plastiqueman/Thing - Hero/Mentally Middling, Physically Middling, Speed Middling. Instead of playing an Action, you may destroy Plastiqueman to destroy a Superhero. loadcard hb/Aquaman/Thing - Hero/Mentally useless, Physically useless, Speed useless. Instead of playing an action, you may destroy Aquaman, to no avail. loadcard hb/Narrow Escape/Thing/While Narrow Escape is in play, heroes with Speed Fast or better are unaffected by Actions that attempt to destroy them. loadcard hb/Mrs. Train/Thing - Hero/Mentally Middling, Physically Strong, Speed Middling. Instead of playing an Action, you can destroy the fastest hero in play. If there is a tie, choose one of the tied heroes to destroy. ("Being patient and taking your time are the things that Mrs. Train can understand." -- TMBG) loadcard hb/Cover Girl/Thing - Hero/Mentally Weak, Physically Middling, Speed Middling. When Cover Girl comes into play, you may destroy a Hero with a Speed less than Middling. ("Cover me, Cover Girl") loadcard hr/Martyr/Action/Destroy one of your heroes, and any other hero. loadcard hb/Subjective Man/Thing - Hero/All Subjective Man's attributes are the same level as the Mental attribute of the Hero he is being compared against, or whose special ability is being used on him, or Middling if there is no direct comparison. loadcard hb/Papercut Girl/Thing - Hero/Mentally Middling, Physically Weak, Speed slightly fast. When Papercut Girl is in play, and one of your Heroes' abilities exactly matches that of an opposing Hero, treat it as though your Hero's is marginally higher. loadcard hb/She Blinded Me With Science/Thing/Any of your opponent's male heroes with lower Mental ability than any of your female heroes have speed Slow while this card is in play. Destroy She Blinded Me With Science when it has no effect on any hero. loadcard hr/Exciting New Name/Action/Your band of Superheroes has thought of an exciting new name for the group! People come from far and wide to join this dynamic new band. Tell everyone the exciting new name, and draw 3 cards. loadcard hr/Symbolic Spotlight/Action/Draw a card. If it is a Superhero, put it into play under your control. Otherwise, discard it. Repeat this process until you have drawn a Superhero or discarded five cards. loadcard hr/Pseudonite/Action/Destroy a Superhero unless its controller discards a card at random. loadcard hb/Bicycle Repair Man/Thing - Hero/Mentally Middling, Physically Weak, Speed Fast. loadcard hr/Secret Identity/Action/Destroy a Superhero and replace it with a Superhero card from your hand. (If you have no such card in your hand, you may not play Secret Identity.) loadcard hr/Before I Kill You.../Action/Show your hand to an opponent. Destroy a Superhero controlled by that opponent. loadcard hb/New Mutant Control Agency/Thing/Whenever a Player destroys a Superhero, they gain a Point. When a Player has ten or more Points, they win the game. loadcard hr/Sonic Boom/Action/All Superheroes are considered to be Mentally Weak until the end of the turn. loadcard hb/The Brain/Thing - Hero/Mentally Strong, Physically Weak, Speed Weak loadcard hb/Pinky/Thing - Hero/Mentally Weak, Physically Weak, Speed Weak. loadcard hb/Erraticman/Thing - Hero/Mentally Middling, Physically Middling, Speed Middling. Instead of playing an Action, you may draw a card and reveal it to all players. If it is an Action, it is played immediately. If not, it is discarded. loadcard hr/Forgotten Costume/Action/Return a Superhero to its controller's hand. loadcard hb/Captain X-Ray/Thing - hero/Mentally Strong, Physically Weak, Speed Middling. Instead of playing an Action, you may look at an opponent's hand. loadcard hb/Rubberman/Thing - Hero/Mentally Weak, Physically Weak, Speed Middling. If Rubberman is destroyed, return him to his controller's hand. loadcard hr/Life-Giving Space Radiation/Action/Return a Superhero from the discard pile to your hand. loadcard hr/Earth Spinning Backwards/Action/Return all Things to their controllers' hands. loadcard hr/National Emergency/Action/Each Player may put any number of Superheroes into play from their hand. loadcard hb/The Raven/Thing - Hero/Flying, Mentally Middling, Physically Weak, Speed Fast. When The Raven comes into play, take a random card from the hand of an opponent of your choice. loadcard hr/Attack!/Action/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. loadcard hr/Attack!/Action/If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero. loadcard hb/Mouse Masterplan/Thing/If you control Pinky, The Brain, and no other Heroes, you win. Destroy this card if you do not control The Brain. @emit [name(%#)] pastes the Superheroes deck into the Dvorak Engine.