To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hw/Fluorescent Egg (10)/Summon - Egg/If Fluorescent Egg is destroyed, increase your Stamina by 15. %r%r<i>0/0</i> loadcard hw/Flypest (10)/Summon - Insect/Flypest can't be blocked. %r%r<i>5/0</i> loadcard hw/Guardspore (10)/Summon - Spore/Guardspore can't attack. At the beginning of your turn, if Guardspore is in play, put a 0/10 Spore Summon token into play. Its text reads "This token can't attack."%r%r<i>0/10</i> loadcard hw/Lantern Bug (10)/Summon - Insect/When you reveal Lantern Bug, your opponent must reveal his or her hand to you. %r%r<i>5/0</i> loadcard hw/Lifespore (10)/Summon - Spore/Lifespore can't attack. Sacrifice Lifespore: You get 10 Stamina. At the beginning of your turn, if Lifespore is in play, put a 0/10 Spore Summon token into play. Its text reads "This token can't attack. Sacrifice this token: You get 5 Stamina."%r%r<i>0/10</i> loadcard hw/Novice Footsoldier (10)/Summon - Novice Soldier/You don't have to prime Novice Footsoldier. Novice Footsoldier can't attack or block any Summon whose Strength is greater than Novice Footsoldier's Strength. %r%r<i>15/0</i> loadcard hw/Scuttler (10)/Summon - Insect/Consume Spore: Give Scuttler +10/+0 until end of turn.%r%r<i>10/10</i> loadcard hw/Stealth Rogue (10)/Summon - Rogue Soldier/When you reveal Stealth Rogue, destroy one of your opponent's Summons. %r%r<i>10/10</i> loadcard hw/Rallying Soldier (10)/Summon - Soldier/When Rallying Soldier attacks, all Soldiers you control get +10/+10. %r%r<i>10/10</i> loadcard hw/Upstart Soldier (10)/Summon - Novice Soldier/You do not have to prime Upstart Soldier. %r%r<i>10/10</i> loadcard hr/Debilitate (10)/Gambit/Target Summon can't attack this turn. loadcard hr/Flinch (10)/Gambit/Target Summon can't block this turn. loadcard hr/Jolt (10)/Gambit/Deal 20 Damage to target Summon or player. loadcard hr/Poison Dart (10)/Gambit/Destroy one Summon. loadcard hr/Ravage (10)/Gambit/Destroy target Plane card. loadcard hr/Replenish (10)/Gambit/You get 25 Stamina. loadcard hr/Sleeping Draught (10)/Gambit/Cards can't be revealed this turn. loadcard hr/Smokescreen (10)/Gambit/Prevent all combat damage that would be dealt this turn. loadcard hr/Tamper (10)/Gambit/Destroy target Equipment card. loadcard hr/Withdraw (10)/Gambit/Send target attacked Summon back to its owner's hand. loadcard hw/Brotherhood Conscript (20)/Summon - Novice Soldier/All Novice Soldiers get +10/+10. %r%r<i>20/20</i> loadcard hw/Carnivorous Growth (20)/Summon - Growth/Consume Insect: Carnivorous Growth gets +10/+10 until end of turn. %r%r<i>0/10</i> loadcard hw/Rogue Bandit (20)/Summon - Rogue Soldier/Whenever Rogue Bandit inflicts Damage to a player, that player discards a card from his or her hand. %r%r<i>20/15</i> loadcard hw/Spore Spinner (20)/Summon - Insect/Consume Spore: Put 2 0/10 Spore Summon tokens into play. Their text reads "This token can't attack." %r%r<i>10/10</i> loadcard hw/Street Racketeer (20)/Summon - Rogue Soldier/All Rogue Soldiers you control can't be blocked. %r%r<i>30/20</i> @emit [name(%#)] pastes the Summoner TCG card set into the Dvorak Engine.