To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hx/Firstyear Matt/Thing - Thing - Colorless/Everytime you get an Experience Point, change Matt's color to the color of the Action or Thing that produced that Experience. loadcard hb/Twisted Cameron/Thing - Thing - Blue/Action:Sacrifice one Experience Point. Your opponent gains one Homesickness Points. loadcard hy/Popular Carter/Thing - Thing - Gold/When Carter enters play, you lose one Homesickness Point. loadcard hr/Little Gary/Thing - Thing - Red/No Actions may effect Gary. loadcard hg/Dilenquent Lucas/Thing - Thing - Green/When Lucas enters play, you gain a Demerit. Action: Gain one Demerit to Gain one Experience Point. loadcard hb/Sarcastic Laurel/Thing - Thing - Blue/Action: Gain one Demerit to draw one card. loadcard hm/Creative Violet/Thing - Thing - Purple/Action: On your next turn, you may play two Actions loadcard hr/Stubborn Mike/Thing - Thing - Orange/Action: No changes may be made to Homesickness or Experience Points until your next turn. You may not use this Action two turns in a row. loadcard hw/Director Gregory/Thing - Thing - Silver/Action: Sacrifice Gregory- all players now have 0 Experience Points and 0 Homesickness points. loadcard hr/Lovely Malory/Thing - Thing - Red/Action: You lose one Homesickness Point. This Action may be used only once per game loadcard hg/Prankster Kat/Thing - Thing - Green/When Kat enters play, your opponent chooses one of their Things and destroys it. loadcard hy/Beautiful Amanda/Thing - Thing - Gold/Amanda is immune to Red, Blue, Green, Orange, and Purple. loadcard hb/Observant Cassandra/Thing - Thing - Blue/Action: Look at the top three cards of your deck and rearrange them as you desire. loadcard hr/Athletic Hugh/Thing - Thing - Orange/Action: Gain three demerits and sacrifice Hugh- your opponent discards his hand. loadcard hm/Hopeful Emily/Thing - Thing - Purple/Action: Draw one card for every Purple Thing you control. loadcard hb/Wise Alexander/Thing - Thing - Blue/When Alexander enters play, all players draw a card and then discard a card. loadcard hr/Heartful Liza/Thing - Thing - Red/When Liza enters play, all players now have 0 Homesickness Points. As long as she remains in play, no player loses for having 7 or more Homesickness Points. loadcard hw/Consuler Randy/Thing - Thing - Silver/Action: Counter an action or thing. This may be used on your opponent's turn if you did not play an action this turn. loadcard hr/Twins Rose and Indigo/Thing - Thing - Red and Purple/When counting the number of Things in play, Rose and Indigo count as two things. On the turn Rose and Indigo enter play, you may not play an action. loadcard hg/Joker Norris/Thing - Thing - Green/Action: You may take one card from an opponent's hand. That opponent may then take one card from your hand OTHER than the one you took. loadcard hx/Challenging Hike/Action/Requires: 1 Gold or 1 Orange. Gain 2 Homesickness and 2 Experience Points. loadcard hx/Flirtation/Action/Requires: 1 Red or 1 Gold. You may look at your opponents hand and discard one card from it. loadcard hx/Caution Needed/Action/Requires 1 Blue or 1 Silver. Destroy one Thing that is not Blue or Silver. loadcard hx/Murderball Game/Action/Requires 2 Orange. Your opponent gains 2 Homesickness Points, and you may destroy one of their non-Orange things. loadcard hx/New Friendship/Action/Requires 1 Green or 1 Purple. Your opponent loses one Homesickness Point, and you gain one Experience Point. loadcard hx/Clear Weather for Swimming/Action/Requires 1 Orange or 1 Red. Gain one Experience Point loadcard hx/Leonardo's Envy/Action/Requires 2 Purple. Gain 3 Experience Points, but discard three cards from your hand. loadcard hx/That's Not Maple/Action/Requires 2 Blue. Gain 1 Experience Point then draw 1 card. loadcard hx/Memories/Action/Requires 1 Purple or 1 Blue. Your opponent gains 1 Homesickness Point loadcard hx/A Midnight Prank/Action/Requires 2 Green. Your opponent discards their hand and the top card of their deck. loadcard hx/Big Dance/Action/Requires 2 Gold or 2 Red. You gain 2 Experience Points. Skip your next Draw Step. loadcard hx/Lost in the Woods/Action/Requires 1 Green and 1 Orange. Your opponent gains one Homesickness Point for each Green and/or Orange Thing in play up to 3. loadcard hx/Argument/Action/Requires nothing. If you control on opposite color of a color your opponent controls, destroy all Things in play. Opposites are Green-Orange, Purple-Gold, and Blue-Red. loadcard hx/Autumn Arrives/Action/Requires 1 Gold, 1 Red, 1 Blue, 1 Orange, 1 Green, and 1 Purple. The game is over. The winner is whoever has the most Experience Points after subtracting their Homesickness Points from it. In the case of a tie, this card is negated. loadcard hx/Vespers/Action/Requires 1 Silver. All players Experience and Homesickness becomes 0. Gain 1 Experience Point. loadcard hx/Shaving Cream 'Accident'/Action/Requires 1 Green. Destroy one Thing. Your opponent gains a Homesickness Point. loadcard hx/Sarcasm Extreme/Action/Requires 1 Blue. Destroy one Thing. @emit [name(%#)] pastes the Summerdaze CCG card set into the Dvorak Engine.