To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/The Flag/Thing/The Flag cannot attack.<br /> <br />The Flag can only be discarded if you have another copy of it in play or in your hand.<br /><br />If The Flag is attacked, you lose! loadcard hb/Marshall (X)/Thing/You may not have more Marshals than Flags. loadcard hb/General (*⁂*)/Thing/You may not have more Generals than Flags. loadcard hb/Colonel (⁂)/Thing/You may not have more than twice as many Colonels as Flags. loadcard hb/Major (*)/Thing/ loadcard hb/Captain (≡)/Thing/ loadcard hb/Lieutenant (=)/Thing/ loadcard hb/Sergeant (^)/Thing/ loadcard hb/Miner (m)/Thing/Miner can defuse Bombs. loadcard hb/Scout (☞)/Thing/Action:<br />If it is face down, turn Scout face up. Look at opponent card. loadcard hb/Spy (?)/Thing/If the Spy attacks an opponent's Marshall, the Marshall is destroyed and the Spy remains in play. loadcard hb/Bomb (Ø)/Thing/Bombs cannot attack.<br /><br />If an opponent attacks a Bomb with a non-Miner card, the opponent card is destroyed and the Bomb remains in play. loadcard hr/Tactical Withdrawal/Action/Put all Things you control back into your hand, then shuffle your hand. loadcard hr/Forced .../Action/Look through the draw pile for The Flag. If you can find it, give it to an opponent. They must take all the Things they control back into their hand, shuffle their hand, then play a number of Things equal to the number of Things they controlled. loadcard hr/Betrayal/Action/Attack:<br />If you win this attack, put the defeated opponent card into your hand instead of destroying it. loadcard hr/Intelligence/Action/Attack:<br />Wait for your opponent to reveal the chosen card before you choose your own card. @emit [name(%#)] pastes the Stratego deck into the Dvorak Engine.