Dvorak Export: Star Quest deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Hull Section/Thing/You may redirect an Attack on a Hull Section to any other Structure you control.
loadcard hb/Hull Section/Thing/You may redirect an Attack on a Hull Section to any other Structure you control.
loadcard hb/Hull Section/Thing/You may redirect an Attack on a Hull Section to any other Structure you control.
loadcard hb/Aegis Grid/Thing/You may discard a card to negate an Attack that targets one of your Structures.
loadcard hr/Salvage/Action/Take a Structure from the discard pile and put it into play under your control.
loadcard hr/Malfunction/Action/Return a non-Hull Structure to its controller's hand.
loadcard hb/Reflection Grid/Thing/You may discard 3 cards to redirect an Attack from one of your Structures to any Structure in play.
loadcard hb/Argon Cannon/Thing/Action: Discard a card to destroy a Structure. This counts as an Attack.
loadcard hr/The Engines Cannae Take It!/Action/If any player has more than two non-Hull Structures for every Hull Section, they must destroy excess Structures until the situation is resolved.
loadcard hr/The Engines Cannae Take It!/Action/If any player has more than two non-Hull Structures for every Hull Section, they must destroy excess Structures until the situation is resolved.
loadcard hb/Galahad Missiles/Thing/Action: Discard a card at random to destroy a Structure. This counts as an Attack.
loadcard hb/Passenger Deck/Thing/
loadcard hr/Asteroid Strike/Action/Destroy a Structure at random. This counts as an Attack.
loadcard hb/Hydroponics Dome/Thing/Action: Draw a card.
loadcard hb/Emptyspace Drive/Thing/
loadcard hb/Deflection Shield/Thing/You may redirect an Attack on a Structure you control to any other Structure you control.
loadcard hb/Void Shields/Thing/If your hand is empty, all Attacks on your Structures are automatically negated.
loadcard hb/Electron Ram/Thing/Action: A chosen Shield Structure may not be used this turn. This does not count as an Attack. You may play another Action this turn, but not this one again.
loadcard hb/Boarding Torpedoes/Thing/Action: Discard 2 cards and destroy this card to destroy a Structure. This does not count as an Attack.
loadcard hb/Wide-Beam Laser/Thing/Action: Discard 2 cards to destroy 2 Structures. This counts as an Attack.
loadcard hb/Hull Section/Thing/You may redirect an Attack on a Hull Section to any other Structure you control.
loadcard hb/Passenger Deck/Thing/
loadcard hb/Passenger Deck/Thing/
loadcard hb/Passenger Deck/Thing/
loadcard hr/Argth VI/Action - Planet/Play only if you control a Drive. Draw two cards.
loadcard hr/Mzzg/Action - Planet/Play only if you control a Drive.
loadcard hr/Strange New World/Action - Planet/Play only if you control a Drive. Draw a card - if it is an Action, play it immediately.
loadcard hr/Kryptos/Action - Planet/Play only if you control two Drives.
loadcard hb/Infernal Drive/Thing/
loadcard hb/Ion Cannons/Thing/Action: A chosen Weapon Structure cannot be used until your next turn.
loadcard hb/Tractor Beam/Thing/Action: Discard 3 cards to gain control of a Structure. This counts as an Attack.
loadcard hb/Hull Section/Thing/You may redirect an Attack on a Hull Section to any other Structure you control.
loadcard hr/Clydesdale Orbital Dockyard/Action/Play only if you control a Drive. Search the draw or discard pile for a Structure of your choice, and put it into your hand.
loadcard hr/Sabotage/Action/Destroy two Structures of an unlaunched spacecraft. This does not count as an Attack.
@emit [name(%#)] pastes the Star Quest deck into the Dvorak Engine.

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