To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Fingers (F)/Thing/S-P-F Anti-spell%r P-S-D-F Charm person%r D-S-F Confusion%r F-F-F Paralysisskipcard hb/Palm (P)/Thing/P Shield%r PP Surrender! D-P-P Amnesia%r W-P-P Counter-spell%r W-F-P Cause light wounds%r S-S-F-P Resist cold%r W-W-F-P Resist heat%r W-W-P Protection from evil%r P-D-W-P Remove enchantment%r D-W-S-S-S-P Delayed effect%rskipcard hb/Snap (S)/Thing/W-W-S Counter-spell%r CC-S-W-W-S Summon elemental%r P-P-WW-SS Invisibilityskipcard hb/Wave (W)/Thing/D-F-P-W Cure heavy wounds%r CC-D-P-W Dispel magic%r S-P-F-P-S-D-W Permanency%r D-F-W Cure light wounds%r S-F-W Summon goblin%r P-S-F-W Summon ogre%r F-P-S-F-W Summon troll%r W-F-P-S-F-W Summon giant%r CC-WW Magic mirrorskipcard hb/Digit Pointing (D)/Thing/W-P-F-D Cause heavy wounds%r D-W-F-F-DD Blindness %r S-D Missile%r P-W-P-F-S-S-S-D Finger of death%r P-S-D-D Charm monster%r F-S-S-D-D Fireball%r D-F-F-D-D Lightning bolt%r S-W-D Fear%r D-W-W-F-W-D Poison%rskipcard hb/Clap (CC)/Thing/This gesture can, and must, be played on two hands at the same time.%r D-S-F-F-F-CC Disease%r D-W-W-F-W-CC Raise dead%r S-W-W-CC Fire storm%r P-W-P-W-W-CC Haste%r W-S-S-CC Ice storm%r S-P-P-CC Time stop%r W-D-D-CC Lightning bolt*skipcard hb/Stab (/)/Thing/Deal 1 damage to subject. Not a spell, so it cannot be mirrored or dispelled.loadcard hr/Shield/Action/P%r Protects subject from monster attacks, missile spells, and stabs for this turn. loadcard hr/Remove enchantment/Action/P-D-W-P%r Removes all Enchantments on subject. If cast on a Monster, destroys that Monster at the end of the turn. loadcard hr/Magic mirror/Action/CC-WW%r Any spell cast at the subject of this spell is reflected back at the caster of that spell for this turn. Does not affect spells with more than one target. loadcard hr/Counter-spell/Action/W-P-P, W-W-S%r Any other spell cast upon the subject in this turn has no effect whatever. loadcard hr/Dispel magic/Action/CC-D-P-W%r Remove all Enchantments. Destroy all Monsters at the end of the turn. Any other spell cast in this turn has no effect whatever. loadcard hr/Raise dead/Action/D-W-W-F-W-C%r Can target destroyed monsters. Remove all Enchantments on subject. If subject is destroyed, return them to play with no damage; otherwise, heal up to 5 points of damage. loadcard hr/Cure light wounds/Action/D-F-W%r Recover one point of damage on subject. loadcard hr/Cure heavy wounds/Action/D-F-P-W%r Recover two points of damage on subject. Remove up to one Disease from subject. loadcard hr/Summon Goblin/Action/S-F-W%r Put a token Goblin in play (Attack 1, HP 1). It attacks a non-Elemental subject of your choice every turn. loadcard hr/Summon Ogre/Action/P-S-F-W%r Put a token Ogre in play (Attack 2, HP 2). It attacks a non-Elemental subject of your choice every turn. loadcard hr/Summon Troll/Action/F-P-S-F-W%r Put a token Troll in play (Attack 3, HP 3). It attacks a non-Elemental subject of your choice every turn. loadcard hr/Summon Giant/Action/W-F-P-S-F-W%r Put a token Giant in play (Attack 4, HP 4). It attacks a non-Elemental subject of your choice every turn. loadcard hr/Summon Elemental/Action/CC-S-W-W-S%r Put a token Ice Elemental or Fire Elemental in play (Attack 3, HP 3), targeting a subject. It deals 3 damage to everyone not resisting its element at the end of every turn. If another Elemental of the same type comes into play, destroy this one. If a Elemental of different type comes into play, destroy both. loadcard hr/Missile/Action/S-D%r Deal 1 damage to subject. loadcard hr/Finger of Death/Action/P-W-P-F-S-S-S-D%r Kill the subject. Cannot be affected by counterspells. loadcard hr/Lightning Bolt/Action/D-F-F-D-D or W-D-D-C*%r Deal 5 damage to subject. Shorter gesture may be used only once by each wizard. loadcard hr/Cause Light Wounds/Action/W-F-P%r Deal 2 damage to subject. loadcard hr/Cause Heavy Wounds/Action/W-P-F-D%r Deal 3 damage to subject. loadcard hr/Fireball/Action/F-S-S-D-D%r Deal 5 damage to subject unless they are resistant to fire. loadcard hr/Fire storm/Action/S-W-W-CC%r Cancel an ice storm or an ice elemental. If you can't, deal 5 damage to all subjects not resistant to fire. loadcard hr/Ice storm/Action/W-S-S-CC%r Cancel a fire storm or a fire elemental. If you can't, deal 5 damage to all subjects not resistant to ice. loadcard hr/Amnesia/Action - Mental/D-P-P%r Mental spells on the same subject on the same round cancel each other.%r If subject is a wizard, next turn they must play a token duplicate of the last gesture on each hand on that hand. If subject is a monster, on the next turn it'll attack the same target it attacked this turn. loadcard hr/Confusion/Action - Mental/D-S-F%r Mental spells on the same subject on the same round cancel each other.%r Subject wizard, on the next turn, instead of playing gestures from their hand, draws from the deck as many cards as they have hands and plays them on each hand without looking. loadcard hr/Charm Person/Action - Mental/P-S-D-F%r Mental spells on the same subject on the same round cancel each other.%r Controls one of subject wizard's hands. On the next turn, the caster and only they can play a gesture there. loadcard hr/Charm Monster/Action - Mental/P-S-D-D%r Mental spells on the same subject on the same round cancel each other.%r Control of subject monster is transferred to the caster. ''(The caster can already pick the monster's target this turn.)'' loadcard hr/Paralysis/Action - Mental/F-F-F%r Mental spells on the same subject on the same round cancel each other.%r One of the subject wizard's hands is paralyzed for the next turn and automatically plays a copy of this turn's gesture (Clap, Snap and Wave are copied as Fingers, Digit and Palm respectively). If subject is a monster, it does not attack on the next turn. loadcard hr/Fear/Action - Mental/S-W-D%r Mental spells on the same subject on the same round cancel each other.%r Subject wizard can only use 'Palm', 'Wave' and 'Stab' gestures on the next turn. loadcard hr/Anti-spell/Action/S-P-F%r Clear the subject wizard's gesture stacks at the end of the turn. loadcard hr/Protection from Evil/Action/W-W-P%r Protects subject from monster attacks, missile spells, and stabs for this turn and the next 3 turns. loadcard hr/Resist Heat/Action/W-W-F-P%r Destroy subject if it is fire-based. Subject starts resisting heat. loadcard hr/Resist Cold/Action/S-S-F-P%r Destroy subject if it is ice-based. Subject starts resisting cold. loadcard hr/Disease/Action - Enchantment/D-S-F-F-F-CC%r Subject gains a Disease that will kill them in 6 turns. loadcard hr/Poison/Action - Enchantment/D-W-W-F-W-D%r Subject gains a Poisoning that will kill them in 6 turns. loadcard hr/Blindness/Action/D-W-F-F-DD%r Destroy subject instantly if it is a monster. Subject cannot see their opponents' gestures for the next 3 turns. loadcard hr/Invisibility/Action/P-P-WW-SS%r Destroy subject if it is a monster. Subject takes no damage from monsters and stabs. Flip subject's gesture cards face down. loadcard hr/Haste/Action/P-W-P-W-W-CC%r For the next 3 turns, subject must play an extra gesture if able. If they play more than one gesture in the same hand, they may launch spells for each gesture. loadcard hr/Time stop/Action/S-P-P-CC%r Subject takes an extra turn after this one. loadcard hr/Delayed effect/Action/D-W-S-S-S-P%r Subject wizard's next spell can be held in hand and played later. loadcard hr/Permanency/Action/S-P-F-P-S-D-W%r Subject wizard's next spell is made permanent: every turn after its casting, it will be recast with the same target and effect. loadcard hr/Surrender/Action/PP%rForfeit the game. Do not perform this gesture accidentally. @emit [name(%#)] pastes the Spellcaster deck into the Dvorak Engine.