To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/Screw the UN/Thing-Goal/If this card is in play, any player who satisfies the following conditions wins: 1.) E controls all Colonies in play. 2.) E controls at least one Colony at each Lagrange point. 3.) E declares, "All your base are belong to us!" loadcard hg/Hold the World Hostage/Thing-Goal/If this card is in play, any player who satisfies the following conditions wins: 1.) E controls "Orbital Laser". 2.) "Orbital Laser" occupies L1. 3.) Doing an impression of Dr. Evil, e demands "One billion dollars". loadcard hg/Exodus/Thing-Goal/If this card is in play, any player who satisfies the following conditions wins: 1.) E controls "Way-Station". 2.) "Way Station" Occupies L3. 3.) E declares "To Infinity - And Beyond!". loadcard hb/Colony/Thing/Generic City-In-A-Bottle. loadcard hb/Colony of Jolly Stank Bhuddas/Thing/These counter-culture types are indeed jolly, but tend to make life difficult for nearby colonies. Other colonies occupying the same Lagrange point cannot use any special abilities. loadcard hr/Sabotage!/Action/Destroy any Colony-Thing in play.skipcard hb/Orbital Laser/Thing/When played, Colony-Things in that Lagrange may use a turn to flee to the Lagranges one above or below this Lagrange. After one turn, <i>Orbital Laser</i> may destroy a Colony-Thing in it's Lagrange Point.skipcard hb/Sheild Upgrades/Thing/Can negate the effects of one attempt at destroying a Colony. Cannot be played on the same Colony-Thing as <i>Battle System.</i>loadcard hb/Hacked Control Codes/Thing/Play this card onto any Colony-Thing. You gain control of that Colony-Thing. It is considered controlled by both you and its original controller. @emit [name(%#)] pastes the Space Exodus deck into the Dvorak Engine.