To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/"I have food..." (800/*)/Thing/Survival Item loadcard hb/"I have food..." (800/*)/Thing/Survival Item loadcard hb/"...water..." (800/*)/Thing/Survival Item loadcard hb/"...water..." (800/*)/Thing/Survival Item loadcard hb/"...artificial gravity..." (800/*)/Thing/Survival Item loadcard hb/"...artificial gravity..." (800/*)/Thing/Survival Item loadcard hb/"...and sand." (800/*)/Thing/Survival Item loadcard hb/"...and sand." (800/*)/Thing/Survival Item loadcard hr/Exact Change Only (500)/Action/Crisis Factor 1.0%r%rYou may destroy Food to counter this. loadcard hr/Exact Change Only (500)/Action/Crisis Factor 1.0%r%rYou may destroy Food to counter this. loadcard hr/Water Leak (500)/Action/Crisis Factor 1.0%r%rYou may destroy Water to counter this. loadcard hr/Water Leak (500)/Action/Crisis Factor 1.0%r%rYou may destroy Water to counter this. loadcard hr/Gravity Shutdown (500)/Action/Crisis Factor 1.0%r%rYou may destroy Artificial Gravity to counter this. loadcard hr/Out of Litter (500)/Action/Crisis Factor 1.0%r%rYou may destroy Sand to counter this. loadcard hr/Out of Litter (500)/Action/Crisis Factor 1.0%r%rYou may destroy Sand to counter this. loadcard hr/Gravity Boots (400)/Action/May be sacrificed instead of Artificial Gravity to counter Gravity Shutdown.%r%rNot a survival item. loadcard hr/"Where's gravity when you need it?" (400)/Action/Lose Artificial Gravity and Gravity Boots.%r%rIf you have neither, Crisis Factor 1.0. loadcard hb/Clone (500/100)/Thing/May control multiple copies of Clone. loadcard hb/Clone (500/100)/Thing/May control multiple copies of Clone. loadcard hb/Clone (500/100)/Thing/May control multiple copies of Clone. loadcard hb/Clone (500/100)/Thing/May control multiple copies of Clone. loadcard hb/Clone (500/100)/Thing/May control multiple copies of Clone. loadcard hb/Clone (500/100)/Thing/May control multiple copies of Clone. loadcard hb/Clone-A-Matic (800/0)/Thing/Action: Search the deck for a Clone and put it into play. Usable only once per turn. loadcard hb/Drone (500/0)/Thing/May control multiple copies of Drone. loadcard hb/Drone (500/0)/Thing/May control multiple copies of Drone. loadcard hb/Drone (500/0)/Thing/May control multiple copies of Drone. loadcard hb/Drone (500/0)/Thing/May control multiple copies of Drone. loadcard hb/Drone (500/0)/Thing/May control multiple copies of Drone. loadcard hb/Drone (500/0)/Thing/May control multiple copies of Drone. loadcard hb/Drone Bay (800/0)/Thing/Action: Search the deck for a Drone and put it into play. Usable only once per turn. loadcard hr/"I have a surprise for you, Commander!" (2000)/Action/Sacrifice 5 Clones and 5 Drones. Flip a coin.%r%rIf heads, play stops. Gain 5000 points for each remaining Triangle you have.%r%rIf tails, Crisis Factor 2.0. loadcard hr/"I have a surprise for you, Commander!" (2000)/Action/Sacrifice 5 Clones and 5 Drones. Flip a coin.%r%rIf heads, play stops. Gain 5000 points for each remaining Triangle you have.%r%rIf tails, Crisis Factor 2.0. loadcard hr/Fire Hydrant (1000)/Action/Lose all your Clones and Drones. loadcard hr/"I hate vending machines." (400)/Action/Lose Clone-A-Matic. If you do not control Clone-A-Matic, Crisis Factor 1.0. loadcard hr/Drone Bay Malfunction (400)/Action/Lose Drone Bay. If you do not control Drone Bay, Crisis Factor 1.0. loadcard hr/"Go 'way! Shoo!" (400)/Action/Lose up to 3 Clones. loadcard hr/Defective Drones (400)/Action/Lose up to 3 Drones. loadcard hr/Go Play in Traffic (500)/Action/Lose all of your pairs of Clones and Drones. Unmatched Clones or Drones are kept. loadcard hb/Secret Weapon (500/**)/Thing/Secret Weapon comes into play as Non-working.%r%rCollect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working. loadcard hb/Secret Weapon (500/**)/Thing/Secret Weapon comes into play as Non-working.%r%rCollect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working. loadcard hr/"This oughta do it." (1000)/Action/If you control Secret Weapon, it becomes Working. Use a token to mark Secret Weapon as Working. Cannot be played if you played Secret Weapon this turn. loadcard hr/"This oughta do it." (1000)/Action/If you control Secret Weapon, it becomes Working. Use a token to mark Secret Weapon as Working. Cannot be played if you played Secret Weapon this turn. loadcard hr/"Take this!" (1500)/Action/Sacrifice Working Secret Weapon. Flip a coin.%r%rIf heads, play stops. Gain 2000 points for each remaining Triangle you have.%r%rIf tails, Crisis Factor 2.0. loadcard hr/"Take this!" (1500)/Action/Sacrifice Working Secret Weapon. Flip a coin.%r%rIf heads, play stops. Gain 2000 points for each remaining Triangle you have.%r%rIf tails, Crisis Factor 2.0. loadcard hr/"I've been declawed!" (800)/Action/If you control Working Secret Weapon, it becomes Non-working.%r%rIf you control Non-Working Secret Weapon, you lose it.%r%rIf you do not control Secret Weapon, Crisis Factor 1.0. loadcard hr/"I've been declawed!" (800)/Action/If you control Working Secret Weapon, it becomes Non-working.%r%rIf you control Non-Working Secret Weapon, you lose it.%r%rIf you do not control Secret Weapon, Crisis Factor 1.0. loadcard hb/Operations Data Index Element (1000/200)/Thing/Also known as O.D.I.E.%r%rYou may play as many Things and Actions as you want each turn.%r%rYou can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn. loadcard hb/Operations Data Index Element (1000/200)/Thing/Also known as O.D.I.E.%r%rYou may play as many Things and Actions as you want each turn.%r%rYou can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn. loadcard hr/"Arf, he says." (400)/Action/Unplayable if target does not control O.D.I.E.%r%rCrisis Factor 1.0.%r%rYou may sacrifice O.D.I.E. to counter this. loadcard hr/"Arf, he says." (400)/Action/Unplayable if target does not control O.D.I.E.%r%rCrisis Factor 1.0.%r%rYou may sacrifice O.D.I.E. to counter this. loadcard hr/Built by the Lowest Bidder (600)/Action/Unplayable if target does not control O.D.I.E.%r%rFlip a coin. If heads, lose O.D.I.E. and Crisis Factor 1.0 loadcard hr/"All that we require is that you survive." (400)/Action/"If you do not control O.D.I.E., Crisis Factor 1.0. loadcard hr/"All that we require is that you survive." (400)/Action/"If you do not control O.D.I.E., Crisis Factor 1.0. loadcard hr/"Hey you, Kitty Kat!" (800)/Action/"Crisis Factor 1.0.%r%rIf you have O.D.I.E., reduce Crisis Factor to 1.0. loadcard hr/"Hey you, Kitty Kat!" (800)/Action/"Crisis Factor 1.0.%r%rIf you have O.D.I.E., reduce Crisis Factor to 1.0. loadcard hr/Survival Plan (1000)/Action/"If you do not control all 4 Survival Items or O.D.I.E., Crisis Factor 1.0. loadcard hr/Survival Plan (1000)/Action/"If you do not control all 4 Survival Items or O.D.I.E., Crisis Factor 1.0. loadcard hr/Terminate (2000)/Action/"Crisis Factor 2.0.%r%rIf you do not control O.D.I.E., add an additional Crisis Factor 1.0.%r%rIf you do not control all 4 Survival Items, add an additional Crisis Factor 1.0. @emit [name(%#)] pastes the Space Cat deck into the Dvorak Engine.