To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hw/sonicoin/thing-sonicoin/skipcard hw/sonicoin/thing-sonicoin/skipcard hw/sonicoin/thing-sonicoin/skipcard hw/sonicoin/thing-sonicoin/skipcard hw/sonicoin/thing-sonicoin/skipcard hw/Ring/thing-ring/skipcard hw/Ring/thing-ring/skipcard hw/Ring/thing-ring/skipcard hw/Ring/thing-ring/skipcard hw/Ring/thing-Ring/skipcard hw/Chaos emerald card/thing/used to keep track of how many chaos emerald you haveskipcard hw/Chaos emerald card/thing/used to keep track of how many chaos emerald you haveskipcard hw/Chaos emerald card/thing/used to keep track of how many chaos emerald you haveskipcard hw/Chaos emerald card/thing/used to keep track of how many chaos emerald you haveskipcard hw/Chaos emerald card/thing/used to keep track of how many chaos emerald you haveskipcard hw/Chaos emerald card/thing/used to keep track of how many chaos emerald you haveskipcard hw/Chaos emerald card/thing/used to keep track of how many chaos emerald you haveskipcard hw/casino palace/Zone/while this ZONE is in play,if a player has two or less emeralds left,then their sonicoin amount is tripled.skipcard hw/sonic (1)/character/Health-5 1 ring-spin dash-2dmgskipcard hr/Master Emerald (3)/Action/Activate only if you have one emerald left.Roll a D6 and divide the result by two where the end result of the roll is (X).take back(X)chaos emeralds from your opponent.skipcard hr/PUNCH! (1)/Action-Attack/deal 3 damage to one characterskipcard hw/Blaze (2)/character/Health-5 1 ring-fireball-2dmg 3 ring-spin fire-3dmgskipcard hr/Duty of the guardians (2)/Action/This card counts as a character with 1 health and no attacks.While this vard is in play,you cannot lose any chaos emeralds.Once your current main character dies it must be swapped with this one.skipcard hw/Tails (2)/character/Health-4 1 ring-Flicky-1dmg Ability-Tech whiz-You can take any Thing-machine from your draw pile and add it to your hand once every two turns.skipcard hb/Sonic's saber (1)/Thing-weapon/increase the damage of all sonic's atacks by 1skipcard hb/Flicky blaster (2)/Thing-machine/increas the attack of tails flicky attack by 2skipcard hw/Knuckles,the protector (2)/Character/health-15 Ability-Guardian-Knuckles,the protector can take any of the damage dealt to other characters.skipcard hr/PUNCH!!!!! (2)/Action/Deal 3 damage to one character@emit [name(%#)] pastes the Sonic the Hedgehog CCG card set into the Dvorak Engine.