To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Drone 1637/Thing/ loadcard hb/Drone 5486/Thing/ loadcard hb/Drone 3154/Thing/ loadcard hb/Drone 2021/Thing/ loadcard hb/Drone 7449/Thing/ loadcard hb/Drone 3960/Thing/ loadcard hb/Drone 2743/Thing/ loadcard hb/Drone 4421/Thing/ loadcard hb/Drone 9387/Thing/ loadcard hb/Drone 6316/Thing/ loadcard hb/Drone 0696/Thing/ loadcard hb/Drone 1827/Thing/ loadcard hb/Shaft of Red Light/Thing/ loadcard hb/Shaft of Orange Light/Thing/ loadcard hb/Shaft of Yellow Light/Thing/ loadcard hb/Shaft of Green Light/Thing/ loadcard hb/Shaft of Blue Light/Thing/ loadcard hb/Shaft of Purple Light/Thing/ loadcard hb/Shaft of White Light/Thing/ loadcard hb/Red Canopy/Thing/ loadcard hb/Orange Canopy/Thing/ loadcard hb/Yellow Canopy/Thing/ loadcard hb/Green Canopy/Thing/ loadcard hb/Blue Canopy/Thing/ loadcard hb/Purple Canopy/Thing/ loadcard hb/White Canopy/Thing/ loadcard hr/Reassignation/Action/Return a Canopy you control to your hand. loadcard hr/Reassignation/Action/Return a Canopy you control to your hand. loadcard hr/Crumple/Action/Destroy a Canopy. loadcard hr/Crumple/Action/Destroy a Canopy. loadcard hr/Crumple/Action/Destroy a Canopy. loadcard hr/Kick/Action/Destroy a Drone. loadcard hr/Kick/Action/Destroy a Drone. loadcard hr/Darkness/Action/Destroy a Shaft of Light. loadcard hr/Darkness/Action/Destroy a Shaft of Light. loadcard hr/"Can't we just go around?"/Action/Draw three cards. @emit [name(%#)] pastes the Shaft of Light deck into the Dvorak Engine.