To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/X/Thing/Controlling X is one of the three factors required for standard winning gameplay. loadcard hb/DSF/Thing/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: ''Writers' Block<i> - The next player misses their turn. This action in turn destroys the DSF. loadcard hb/DSF/Thing/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: </i>Writers' Block<i> - The next player misses their turn. This action in turn destroys the DSF. loadcard hb/DSF/Thing/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: </i>Writers' Block<i> - The next player misses their turn. This action in turn destroys the DSF. loadcard hb/DSF/Thing/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: </i>Writers' Block<i> - The next player misses their turn. This action in turn destroys the DSF. loadcard hb/DSF/Thing/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: </i>Writers' Block'' - The next player misses their turn. This action in turn destroys the DSF. loadcard hr/Grand Vortex/Action/If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed. loadcard hr/Grand Vortex/Action/If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed. loadcard hr/Grand Vortex/Action/If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed. loadcard hb/Vortex Duck/Thing/While Vortex Duck is in play, no-one may activate a Grand Vortex. loadcard hb/Crusader's Underwear/Thing/Often dubbed 'Holy Pants'. Action: Another player shows you their hand. loadcard hr/Reset Button/Action/Everyone discards their hands and anything in play is destroyed. The discard pile is shuffled into the draw pile, and game begins again. loadcard hb/Zeppelin/Thing/It flies. Control two and a vigilante and you might be on the way to winning the game! loadcard hb/Zeppelin/Thing/It flies. Control two and a vigilante and you might be on the way to winning the game! loadcard hb/Zeppelin/Thing/It flies. Control two and a vigilante and you might be on the way to winning the game! loadcard hb/Zeppelin/Thing/It flies. Control two and a vigilante and you might be on the way to winning the game! loadcard hb/Zeppelin Vigilante/Thing/Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card. loadcard hb/Zeppelin Vigilante/Thing/Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card. loadcard hb/Zeppelin Vigilante/Thing/Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card. loadcard hb/Interstellar Jelly Bean/Thing/It's faster than light, and no-one can explain it. Action: Draw another card. loadcard hw/// @emit [name(%#)] pastes the Seventh Sanctum deck into the Dvorak Engine.