To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Catgirl Ninja (5)/Physical Humanoid/Fast/Medium%rDamage 2, 9HP%r Passive:Catgirl Ninja may be assigned to more than one phase per turn.skipcard hb/Barrier Generator (5)/Magical Machine/Fast/Medium/Slow%rDamage 1, 13HP%r Active:Your Monsters take half damage this phase (rounded up).skipcard hb/Healing Monk (5)/Magical Humanoid/Slow%rDamage 2, 14HP%r Active:Remove 1 damage from another of your Monsters; Healing Monk's Damage is reduced by 1 this turn.skipcard hb/Assassin (5)/Poisonous Humanoid/Fast/Slow%rDamage 3, 12HP%rPassive: Assassin deals 2 extra damage when it attacks unassigned Monsters.skipcard hb/Kiln Salamander (5)/Fire Animal/Medium/Slow%rDamage 2, 10HP%rPassive: When Kiln Salamander attacks, it deals extra 1 damage to each of your opponent's assigned non-Fire Monsters.skipcard hb/Spitting Serpent (2)/Poisonous Animal/Fast/Medium/Slow%rDamage 1, 8HP%rActive: Choose an opponent's attacking Monster. It cannot use its Active abilities for the rest of this turn and the next.skipcard hb/Petardier (3)/Physical Humanoid/Medium%rDamage 2, 4HP%rActive: Petardier deals 5 damage to all assigned Monsters.%rPassive:When the damage on Petardier first becomes greater than or equal to its HP, it deals 5 damage to all Monsters unless it used an Active ability this turn@emit [name(%#)] pastes the Seth's Monsters deck into the Dvorak Engine.