To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Goblin (1d4)/Thing/ loadcard hb/Zombie (1d3)/Thing/If destroyed, put Zombie back on your hand. loadcard hb/Endless Minions (1d3)/Thing/If Endless Minions lose combat, return them to your hand. loadcard hb/Laser Rifle (+2)/Thing/Ranged weapon. Play onto any creature. loadcard hb/Lizardman (1d8)/Thing/ loadcard hb/Cyborg Vampire Elf (1d12)/Thing/With discreet lasershark tattoo. loadcard hb/Cybernetic Enhancements (+1d6)/Thing/Play onto any creature. loadcard hb/Jetpack/Thing/Play onto a creature. Its attack count as being ranged. loadcard hb/Battle-Axe (+4)/Thing/Play onto a creature. loadcard hb/Ninja (1d8)/Thing/Action: Return Ninja to your hand, and draw a card. loadcard hb/Metalloid (1d6)/Thing/Discard a weapon to prevent this card's destruction. loadcard hb/Horse (+2)/Thing/Any creature may be played onto this creature. (Other equipment may not be played onto it.) loadcard hb/Tyranosaurus Rex (1d20)/Thing/If T-Rex doesn't attack in a turn, destroy a random unit on your side. loadcard hr/Illusion/Action/Play whenever one of your creatures is attacked. Return it to your hand and replace it with another creature from your hand. loadcard hb/Rust Monster (1d4)/Thing/If Rust Monster is involved in a combat, destroy any non-ranged weapons used by its opponent, after combat. Gets +1d20 against robots, cyborgs and the like. loadcard hb/Potted Plant (1d1)/Thing/ loadcard hr/Elephant Stampede/Action/Attack every creature in play with 1d10. loadcard hb/Bulletproof Vest/Thing/Play onto a creature, ranged weapons have no benefit against this creature. loadcard hb/Catapult (+6)/Thing/Ranged weapon. Play onto a creature. loadcard hb/Vampire (1d10)/Thing/If Vampire is destroyed, you may destroy a creature you control to prevent the destruction. loadcard hb/Mindflayer (1d6)/Thing/Action: Pick a creature. It cannot attack and its card text is blank, until the start of your next turn. loadcard hb/Giant (x2)/Thing/Play onto a creature. loadcard hb/Ring of Ruin/Thing/Play onto a creature. Action: Attack one creature with 1d8. loadcard hb/Miniature (-3)/Thing/Play onto a creature. loadcard hb/Phaser (+1)/Thing/Play onto a creature. Anyone hit by a phaser loses all their equipment, at the end of combat. loadcard hb/Mayo Elemental (1d12)/Thing/After Mayo Elemental attacks, return it to the defending player's hand. loadcard hr/Virus/Action/Destroy all futuristic equipment in play. loadcard hr/Decay/Action/Destroy all medieval equipment in play. loadcard hb/Shapeshifter (1dX)/Thing/Treat Shapeshifter as a copy of whatever creature it is facing. loadcard hb/Clone (???)/Thing/When Clone enters play, name a card in play. Treat Clone as a copy of that card. loadcard hr/Necromancy/Action/Return any creature from the graveyard to play under your control. loadcard hb/Boiling Oil (1d10)/Thing/Cannot attack. Discard from play to destroy any attacking creature that lacks a ranged weapon. loadcard hb/Tower of the Eye/Thing/Action: Look at one player's hand. loadcard hb/Castle (10)/Thing/Cannot attack. Your other creatures cannot be attacked. loadcard hr/Orbital Laser/Action/Attack one creature with 1d30. loadcard hr/Meteor/Action/Destroy one thing. loadcard hb/Formation (XdY)/Thing/You may include up to three of your other creatures as part of formation. Roll all their dice. If Formation loses, they all suffer the consequences of defeat. loadcard hr/Oblivion/Action/Remove this card and one other from the game. loadcard hb/Great Cthulhu (20)/Thing/When you play Great Cthulhu, discard your hand and destroy all other Things you control. loadcard hb/Dragon (2d8)/Thing/ loadcard hb/Wyvern (1d10)/Thing/ loadcard hb/Archers (1d6)/Thing/Treat archers as having a ranged attack. loadcard hb/Nymph (1d1)/Thing/Enemy units cannot attack Nymph. loadcard hb/Fog/Thing/Ranged weapons may not be used. Roll 1d6 at the start of your turn; on a 6, the fog dissipates. loadcard hb/UFO (1d10)/Thing/Action: Remove a creature from play. It is returned at the end of your next turn. loadcard hb/Creeping Flesh Fungus (10)/Thing/Creeping Flesh Fungus cannot be destroyed by a creature. Every turn, you must destroy one creature in play. loadcard hb/Crossbow (+1d3)/Thing/Play onto a creature. Ranged weapon. loadcard hb/Sparkling Vortex (1d20-10)/Thing/When Sparkling Vortex is destroyed, draw three cards. loadcard hb/Pirate Ship (3d3)/Thing/All units on your side gain +3 Attack. loadcard hb/Robot Drone (1d2)/Thing/Action: Put another Robot Drone in play. loadcard hb/Memory Leech (1d2)/Thing/If Memory Leech damages a player directly, they must discard a card at random or take 10 damage. loadcard hb/Strange Machines (5)/Thing/Action: Take one card out of the discard pile, and put it in your hand. loadcard hb/Dice of Fate (5)/Thing/Whenever a player rolls a 1, that player loses 5 life. @emit [name(%#)] pastes the Sci-Fi Fantasy deck into the Dvorak Engine.