To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Tissue Ninja (+2)/Thing — Good/Action: Discard a card and draw two. loadcard hb/Tissue Ninja (+2)/Thing — Good/Action: Discard a card and draw two. loadcard hb/Tissue Ninja (+2)/Thing — Good/Action: Discard a card and draw two. loadcard hb/Tissue Ninja (+2)/Thing — Good/Action: Discard a card and draw two. loadcard hb/Tissue Ninja (+2)/Thing — Good/Action: Discard a card and draw two. loadcard hr/Toilet-Paper Ninja (+2)/Thing — Evil/Action: Discard a card. A chosen Opponent discards two. loadcard hr/Toilet-Paper Ninja (+2)/Thing — Evil/Action: Discard a card. A chosen Opponent discards two. loadcard hr/Toilet-Paper Ninja (+2)/Thing — Evil/Action: Discard a card. A chosen Opponent discards two. loadcard hr/Toilet-Paper Ninja (+2)/Thing — Evil/Action: Discard a card. A chosen Opponent discards two. loadcard hr/Toilet-Paper Ninja (+2)/Thing — Evil/Action: Discard a card. A chosen Opponent discards two. loadcard hg/Pirate (+1)/Thing — Neutral/Not compatible with any Ninjas.%rAction: Discard a card and destroy a Ninja. loadcard hg/Pirate (+1)/Thing — Neutral/Not compatible with any Ninjas.%rAction: Discard a card and destroy a Ninja. loadcard hg/Pirate (+1)/Thing — Neutral/Not compatible with any Ninjas.%rAction: Discard a card and destroy a Ninja. loadcard hg/Pirate (+1)/Thing — Neutral/Not compatible with any Ninjas.%rAction: Discard a card and destroy a Ninja. loadcard hg/Pirate (+1)/Thing — Neutral/Not compatible with any Ninjas.%rAction: Discard a card and destroy a Ninja. loadcard hx/Badass Pirate Ship (+4)/Thing-Equipment/Discard your hand when you play this card. Triples the Power of any Pirates you control, and doubles the power of any other Pirates in play. loadcard hr/Random Catgirl (+2)/Thing — Neutral/Whenever a Logical Argument is played, this card is destroyed.%rAction: Look at a chosen Opponent's hand and take one of their cards. loadcard hr/Random Catgirl (+2)/Thing — Neutral/Whenever a Logical Argument is played, this card is destroyed.%rAction: Look at a chosen Opponent's hand and take one of their cards. loadcard hr/Random Catgirl (+2)/Thing — Neutral/Whenever a Logical Argument is played, this card is destroyed.%rAction: Look at a chosen Opponent's hand and take one of their cards. loadcard hr/Random Catgirl (+2)/Thing — Neutral/Whenever a Logical Argument is played, this card is destroyed.%rAction: Look at a chosen Opponent's hand and take one of their cards. loadcard hr/Random Catgirl (+2)/Thing — Neutral/Whenever a Logical Argument is played, this card is destroyed.%rAction: Look at a chosen Opponent's hand and take one of their cards. loadcard hb/The Hatogram (+1)/Thing — Good/A Holographic Hat.%rAction: Look at an Opponent's hand. loadcard hr/Giant Spider (+1)/Thing — Evil/Action: A chosen Opponent discards a card at random. loadcard hx/Mana Generator (+4)/Thing-Equipment/This only has Power if you have a Wizard in play. loadcard hr/Demon of Burned Toast (+4)/Thing — Evil/This card can only be played if you control Nomi. Action: Draw a card. loadcard hg/Inaction Man (+7)/Thing — Neutral/"Inaction man, the greatest weirdo of them all!"%rYour Things may not perform Actions while you control Inaction Man. loadcard hg/The Eagle (+2)/Thing — Neutral/"Is it a bird? Is it a plane? No, it's . . . The Eagle!" "Wait . . . Doesn't that mean it IS a bird?" loadcard hx/Cat-a-pult (+2)/Thing-Equipment/Action: Destroy one of your Random Catgirls and up to two of a chosen Opponent's Things. loadcard hx/Snot-Powered Doomsday Device (+1)/Thing-Equipment/You must control at least three Tissue Ninjas to play this card.%rAction: Win the game. loadcard hx/Toilet-Blocking Machine of Doom (+1)/Thing-Equipment/You must control at least three Toilet-Paper Ninjas to play this card.%rAction: Win the game. loadcard hg/Ninja-Pirate Alliance (+2)/Thing-Neutral/Pirates and Ninjas are now compatible. loadcard hb/Penguin Army (+4)/Thing — Good/Not compatible with Polar Bear Army or The Eagle. loadcard hg/Polar Bear Army (+3)/Thing — Neutral/Not compatible with Penguin Army. loadcard hr/Cerberus (+4)/Thing — Evil/Not compatible with Random Catgirls. loadcard hr/Heffalump (+2)/Thing — Evil/Not compatible with Woozles. loadcard hr/Woozle (+2)/Thing — Evil/Not compatible with Heffalumps. loadcard hb/Spongebob (+2)/Thing — Good/Not compatible with Squidward. loadcard hb/Squidward (+2)/Thing — Good/Not compatible with Spongebob. loadcard hx/Apple-Blasting Bazooka (+2)/Equipment/Play onto a Thing. When that Thing is destroyed, destroy this card.%rAction: A chosen Opponent discards two cards or (If this is played onto Achi) their entire hand. loadcard hm/Achi (-2)/Thing-Neutral Wizard/You may play two Things each turn. While Achi is in play, Logical Arguments can only target Random Catgirls. loadcard hm/Nomi (+5)/Thing-Evil Wizard/When you control both Nomi and Achi, discard a card at the end of each turn. loadcard hm/Saris (+5)/Thing-Good Wizard/This card is compatible with Nomi. When you control both Saris and Achi, draw a card at the end of each turn. loadcard hm/Malu Minion (+3)/Thing-Good Wizard/If this card and Solizaki Minion are ever in play at the same time, they are both destroyed. While this card is in play, Saris is treated as Evil.%rAction: Destroy an Evil Thing. loadcard hm/Solizaki Minion (+3)/Thing-Evil Wizard/If this card and Malu Minion are ever in play at the same time, they are both destroyed. While this card is in play, Nomi is treated as Good.%rAction: Destroy a Good Thing. loadcard hy/Friends and Allies/Action/If you control Achi, Nomi and Saris, you win the game. loadcard hy/Randomness prevails/Action/If you control Achi, you have at least 10 Power, and you control at least one Random Catgirl, you win the game. loadcard hy/Logical Argument/Action/Destroy a Thing or piece of Equipment. loadcard hy/Logical Argument/Action/Destroy a Thing or piece of Equipment. loadcard hy/Logical Argument/Action/Destroy a Thing or piece of Equipment. loadcard hy/Logical Argument/Action/Destroy a Thing or piece of Equipment. loadcard hy/Grenade!/Action/Discard your hand. Destroy any Thing, Equipment or Wizard. loadcard hy/Grenade!/Action/Discard your hand. Destroy any Thing, Equipment or Wizard. loadcard hy/Grenade!/Action/Discard your hand. Destroy any Thing, Equipment or Wizard. loadcard hy/Old rivalries/Action/Destroy any two Things that aren't compatible for non-Alignment reasons. loadcard hy/Old rivalries/Action/Destroy any two Things that aren't compatible for non-Alignment reasons. loadcard hy/I have candy!/Action/Gain control of Achi. loadcard hy/I have candy!/Action/Gain control of Achi. loadcard hy/Necromancery/Action/You must control an Evil wizard to play this card. Place a Thing from the discard pile under your control. loadcard hy/Healing spell/Action/You must control a Good wizard to play this card. Place a Thing from the discard pile under your control. loadcard hy/N1nj4s 0wn/Action/Everyone draws as many cards as they have Ninjas under their control. loadcard hy/Heist/Action/You must control at least two Evil Things to play this card. Draw three cards. loadcard hy/Support of the Authorities/Action/You must control at least two Good Things to play this card. Draw three cards. loadcard hy/Doomsday/Action/If the Evil Things in play have more total Power than the Good Things, destroy all Good Things. loadcard hy/Purification/Action/If the Good Things in play have more total Power than the Evil Things, destroy all Evil Things. loadcard hy/Generation/Action/Draw a third as many cards as you have Power Points (rounding down). loadcard hy/Flying Spaghetti Monsterism/Action/Draw as many cards as you have Pirates. If you control three Pirates and a Badass Pirate Ship, win the game. loadcard hy/Nullification/Action/Destroy one of your Things, and any other Thing. loadcard hy/That's broken!/Action/Destroy a piece of Equipment and draw two cards. @emit [name(%#)] pastes the Saris' Alliances deck into the Dvorak Engine.