To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/ALLEY OOP!!/Standard [Shot : 2Points, Inside]/Unaffected by Blocks. Draw three cards if you score with this one. Flip a coin. If shot goes with heads, you receive ONE FREE THROW. If shot misses with heads, you receive TWO FREE THROWS. loadcard hr/DUNK!/Standard [Shot : 2Points, Inside]/Unaffected by Stops. Draw two cards if you score with this one. loadcard hr/FACIAL!/Standard [Shot : 2Points, Inside]/Unaffected by Stops. Draw three cards if you score with this one. Flip a coin. If shot goes with heads, you receive ONE FREE THROW. If shot misses with heads, you receive TWO FREE THROWS. loadcard hr/Fadeaway!/Standard [Shot : 2Points, Inside]/Unaffected by Blocks. ("Unhh...") loadcard hr/Floater!/Standard [Shot : 2Points, Inside]/Unaffected by Blocks. ("Are you serious?") loadcard hr/Hook Shot./Standard [Shot : 2Points, Inside]/Flip a coin. If shot goes with heads, you receive ONE FREE THROW. If shot misses with heads, you receive TWO FREE THROWS. loadcard hr/LAYUP./Standard [Shot : 2Points, Inside]/ ("Better hit that.") loadcard hr/LAYUP./Standard [Shot : 2Points, Inside]/ ("Finish it. Flip a coin. If shot goes with heads, you receive ONE FREE THROW. If shot misses with heads, you receive TWO FREE THROWS.") loadcard hr/LAYUP./Standard [Shot : 2Points, Inside]/ ("Hit it.") loadcard hr/Put-Back./Standard [Shot : 2Points, Inside]/ ("Oomph.") loadcard hr/Post Moves/Standard [Shot : 2Points, Inside]/ loadcard hr/Reverse Layup!/Standard [Shot : 2Points, Inside]/Flip a coin. If shot goes with heads, you receive ONE FREE THROW. If shot misses with heads, you receive TWO FREE THROWS. loadcard hr/SLEDGEHAMMER!!/Standard [Shot : 2Points, Inside]/Unaffected by Stops or Blocks. Draw three cards if you score with this one. Flip a coin. If heads, you receive ONE FREE THROW as well. Draw three cards. ("Throw it down, big man! Throw it down!") loadcard hr/SPIN MOVE./Standard [Shot : 2Points, Inside]/Unaffected by Stops. ("Shaqness.") loadcard hr/WINDMILL!/Standard [Shot : 2Points, Inside]/Unaffected by Stops. Draw two cards if you score with this one. ("Wow. That's just nasty.") loadcard hr/Bank Shot.../Standard [Shot : 2Points]/ ("Boy, I hope he called that...") loadcard hr/Baseline J/Standard [Shot : 2Points]/Unaffected by Blocks. loadcard hr/FACE!!!/Standard [Shot : 2Points]/Draw a card if you score with this one. ("Yeh...yeh.") loadcard hr/Elbow J/Standard [Shot : 2Points]/Unaffected by Blocks. loadcard hr/Foot on the Line/Standard [Shot : 2Points]/ ("Aww, coulda been a three.") loadcard hr/He's a Machine!/Standard [Shot : 2Points]/Unaffected by Stops. Flip a coin. If shot goes with heads, you receive ONE FREE THROW. If shot misses with heads, you receive TWO FREE THROWS. Draw a card if you score with this one. loadcard hr/Leaner/Standard [Shot : 2Points]/Flip a coin. If shot goes with heads, you receive ONE FREE THROW. If shot misses with heads, you receive TWO FREE THROWS. loadcard hr/Midrangeness/Standard [Shot : 2Points]/Unaffected by Blocks. Do not discard this card if you score with it. ("Ridiculous.") loadcard hr/Oh, no.../Standard [Shot : 2Points]/Flip a coin. Shot goes on heads. Can be Blocked or Stopped. ("Your center shoots an over-confident jumpshot.") loadcard hr/Turnaround/Standard [Shot : 2Points]/ ("In your grill.") loadcard hr/Pull Up J/Standard [Shot : 2Points]/Unaffected by Blocks. ("In.") loadcard hr/Wide Open/Standard [Shot : 2Points]/Unaffected by Blocks. ("He shouldn't really be shooting, but he seems open.") loadcard hr/Appropriate Specialist/Standard [Shot : 3Points]/Unaffected by Blocks. ("Probably some 6'10" scruffy European.") loadcard hr/Buzzer-beater!/Standard [Shot : 3Points]/Unaffected by Blocks. Draw a card if you score with this one. loadcard hr/From Half Court!/Standard [Shot : 3Points]/Unaffected by Stops or Blocks. Play if this card is the only card you own. Flip a coin. Shot is made on heads. Draw three cards if you score with this one. loadcard hr/From the Corner!/Standard [Shot : 3Points]/ loadcard hr/Gunner!/Standard [Shot : 3Points]/Unaffected by Blocks. ("He's money.") loadcard hr/Long-Range BOMB./Standard [Shot : 3Points]/Unaffected by Blocks. Flip a coin. If shot goes with heads, you receive ONE FREE THROW. If shot misses with heads, you receive THREE FREE THROWS. loadcard hr/Pair of Threes/Standard [Shots : 6Points]/Before playing this card, discard the rest of your hand. The two threes are unaffected by Blocks although they can be individually Stopped. loadcard hr/Spreading the floor./Standard [Shot : 3Points]/Unaffected by Blocks. ("Your big steps outside.") loadcard hr/That's Why He's Out There/Standard [Shot : 3Points]/Unaffected by Blocks. loadcard hr/Wide Open for Three!/Standard [Shot : 3Points]/Unaffected by Blocks. loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Behind the back.") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Good feed.") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Good helper.") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Great bounce pass.") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Laser.") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Nice dropoff.") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Nice dish.") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Nice outlet.") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Sweet dime") loadcard hb/Great Pass/Special/Your shot card this turn is unaffected by Stops. ("Sweet kickout.") loadcard hx/Deflection/Defense/Flip a coin. On heads, your opponent skips a turn. Your shot this next possession, if you rolled heads, is unaffected by Stops. loadcard hx/Steal/Defense/Your opponent skips a turn. Your shot this possession is unaffected by Stops. ("Interception.") loadcard hx/Steal/Defense/Your opponent skips a turn. Your shot this possession is unaffected by Stops. ("Mine.") loadcard hx/Steal/Defense/Your opponent skips a turn. Your shot this possession is unaffected by Stops. ("Robbery.") loadcard hx/Steal/Defense/Your opponent skips a turn. Your shot this possession is unaffected by Stops. ("Swipe.") loadcard hx/Steal/Defense/Your opponent skips a turn. Your shot this possession is unaffected by Stops. ("Theft.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Active hands.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Defensive chatter.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Face guarding.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Extra effort.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Good rotation.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Great hustle.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Instincts.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Long arms.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Quick feet.") loadcard hx/Stop/Defense/Your opponent's shot has missed. Play after your opponent plays a shot card. Discard his Shot card along with this Stop card. Your opponent ends his turn. ("Staying with him.") loadcard hx/Block/Defense/Your opponent's shot has missed. Badly. Play after your opponent plays a shot card. Discard his Shot card along with this Block card. Your opponent discards two other cards of his choice. Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card. ("CRUSHED!!!") loadcard hx/Block/Defense/Your opponent's shot has missed. Badly. Play after your opponent plays a shot card. Discard his Shot card along with this Block card. Your opponent discards two other cards of his choice. Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card. ("DENIED.") loadcard hx/Block/Defense/Your opponent's shot has missed. Badly. Play after your opponent plays a shot card. Discard his Shot card along with this Block card. Your opponent discards two other cards of his choice. Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card. ("REJECTED!!") loadcard hx/Block/Defense/Your opponent's shot has missed. Badly. Play after your opponent plays a shot card. Discard his Shot card along with this Block card. Your opponent discards two other cards of his choice. Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card. ("STONEWALLED.") loadcard hx/Block/Defense/Your opponent's shot has missed. Badly. Play after your opponent plays a shot card. Discard his Shot card along with this Block card. Your opponent discards two other cards of his choice. Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card. ("SWAT!") loadcard hb/Timeout/Special/You and your opponent discard your hands. Draw three cards. Your opponent draws one. [This card resets many bad conditions of other cards.] ("Oh look, an angry old man.") loadcard hb/Timeout/Special/You and your opponent discard your hands. Draw three cards. Your opponent draws one. [This card resets many bad conditions of other cards.] ("Oh look, an angry old man.") loadcard hb/Timeout/Special/You and your opponent discard your hands. Draw three cards. Your opponent draws one. [This card resets many bad conditions of other cards.] ("Oh look, an angry old man.") loadcard hb/Timeout/Special/You and your opponent discard your hands. Draw three cards. Your opponent draws one. [This card resets many bad conditions of other cards.] ("Oh look, an angry old man.") loadcard hb/Assistant Coach/Special/To put in play, place faceup on the table. While in play, your maximum hand size increases by two. Discard this card when the next timeout is called or at the end of the period (fourth quarter or overtime session). ("One of fifty old men in ties on your bench.") loadcard hb/"Assistant Coach"/Special/To put in play, place faceup on the table. While in play, your opponent must display their hand at all times. Discard this card when the next timeout is called or at the end of the period (fourth quarter or overtime session). ("One of fifty old men in ties on your bench.") loadcard hx/Bad Call/Special/Defense/Play at ANY time. When your opponent plays a card, negate and discard that card along with Bad Call. loadcard hx/Banana Peel/Defense/Your opponent skips a turn. Your shot this possession is unaffected by Stops. ("Uh oh.") loadcard hr/Brawl/Standard/You and your opponent discard your hands. You draw three cards. loadcard hb/Crooked Ref/Special/Your opponent discards his hand. loadcard hx/Defensive Specialist/Standard/Your opponent discards all Standard "shot" cards. (He keeps Special cards that give points.) Then, discard this card. (""He plays ugly basketball." "He's dirty." He wins games.") loadcard hb/Foul Trouble/Special/To put in play, place faceup on the table. While in play, your opponent's center sits. Your opponent cannot play Block cards until the next timeout is called or the end of the period (fourth quarter or overtime session). loadcard hb/Free T-Shirts/Special/You're trying to catch free T-Shirts! But for the other team... Flip a coin. On heads, switch teams with your opponent -- cards, scores, everything. ("The most feared card in the game...") loadcard hx/Instant Replay/Special/Defense/Play at ANY time. When your opponent plays a card, negate and discard that card along with Instant Replay. loadcard hb/Losing Lunch/Special/To put in play, place faceup on the table. While in play, your opponent's point guard becomes suspiciously ill. Your opponent cannot play Great Pass cards until the next timeout is called or the end of the period (fourth quarter or overtime session). loadcard hb/Mind Games/Special/Search your opponent's hand. Take a card of your choice from his hand to put in your hand. loadcard hb/Minor Injury/Special/To put in play, place faceup on the table. Your opponent's shooting guard tweaks his ankle. A shooting dropoff is evident. While in play, all of your opponent's shots not designated as inside are vulnerable to Stop cards. loadcard hr/Momentum Swings/Standard/Switch hands with your opponent. loadcard hx/Obnoxious Mascot/Defense/While this card is in play, your opponent must discard two cards to make each FREE THROW. Each player may have only one Obnoxious Mascot at a time and must discard the card after a timeout or the end of the period (fourth quarter or overtime session). loadcard hx/Obnoxious Mascot/Defense/While this card is in play, your opponent must discard two cards to make each FREE THROW. Each player may have only one Obnoxious Mascot at a time and must discard the card after a timeout or the end of the period (fourth quarter or overtime session). loadcard hx/Rain Delay.../Special/Both teams discard their hands. ("...really?") loadcard hb/Rousing Words/Special/Play at the end of a period or during a timeout. Draw three cards. Set these three cards aside face up; they do not count against your hand count. These three cards are not discarded until you use them. loadcard hb/Scoring Error/Special [Shot : 5Points]/Your team "scores" five points. Cannot be Blocked or Stopped. loadcard hb/Stalwart Defender/Special/To put in play, place faceup on the table. While in play, you may discard one card for the same as a Stop or two cards for the same as a Block. Discard this card when the next timeout is called or at the end of the period (fourth quarter or overtime session). loadcard hb/Substitutions/Special/Draw three cards. ("Fresh legs.") loadcard hb/Taking Over/Special/Play as many cards in your hand as you wish this possession. Multiple shots, specials, or whatever you want. loadcard hb/Twelve-year-olds Yelling/Special/View your opponent's hand. He must discard a card of your choice. loadcard hb/Underdogs/Special/If your opponent is outscoring you, draw three cards. loadcard hx/Vocal Leader/Standard/Your star becomes angry and receives a technical foul. Your opponent receives ONE FREE THROW. Your team gets fired up. Draw four cards. loadcard hr/Wild Shot/Standard [Shot : 5Points]/Unaffected by Stops or Blocks. After playing this card, discard your hand. ("Yes, it's a 5-pointer.") loadcard hb/Wishful Thinking/Special/This card won't really do anything. @emit [name(%#)] pastes the Roundball Deck into the Dvorak Engine.