To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hw/Diamond Totem//If you and your opponent both throw Rock, it is a win for you. loadcard hw/Diamond Scroll//If you and your opponent both throw Paper, it is a win for you. loadcard hw/Diamond Athame//If you and your opponent both throw Scissors, it is a win for you. loadcard hw/Golden Totem//If you win with Rock and choose to score, you score 2 points instead of 1. loadcard hw/Golden Scroll//If you win with Paper and choose to score, you score 2 points instead of 1. loadcard hw/Golden Athame//If you win with Scissors and choose to score, you score 2 points instead of 1. loadcard hw/Onyx Totem//If you win with Rock, break one of your opponent's items. loadcard hw/Onyx Scroll//If you win with Paper, break one of your opponent's items. loadcard hw/Onyx Athame//If you win with Scissors, break one of your opponent's items. loadcard hw/Silver Totem//If you throw Rock and win or tie, you get 1 free point. If you throw Rock and lose, your opponent gets 1 free point. loadcard hw/Silver Scroll//If you throw Paper and win or tie, you get 1 free point. If you throw Paper and lose, your opponent gets 1 free point. loadcard hw/Silver Athame//If you throw Scissors and win or tie, you get 1 free point. If you throw Scissors and lose, your opponent gets 1 free point. loadcard hw/Ruby Totem//If you win with Rock, you draw first even when you choose to score. loadcard hw/Ruby Scroll//If you win with Paper, you draw first even when you choose to score. loadcard hw/Ruby Athame//If you win with Scissors, you draw first even when you choose to score. loadcard hw/Rainbow Potion//Drink to simulate any non-potion item in sight. loadcard hw/Black Potion//Drink to negate the effects of all non-potion items for the rest of the challenge. loadcard hw/Sparkly Potion//Drink when you and your opponent throw the same sign to count it as a win for you. loadcard hw/Murky Purple Potion//Drink after you win with Rock to score 2 points and draw first. loadcard hw/Milky Purple Potion//Drink after you win with Paper to score 2 points and draw first. loadcard hw/Metallic Purple Potion//Drink after you win with Scissors to score 2 points and draw first. loadcard hw/Murky Green Potion//Drink after you win with Rock to steal an item from your opponent instead of drawing normally. loadcard hw/Milky Green Potion//Drink after you win with Paper to steal an item from your opponent instead of drawing normally. loadcard hw/Metallic Green Potion//Drink after you win with Scissors to steal an item from your opponent instead of drawing normally. loadcard hw/Murky Blue Potion//Drink after you win with Rock to break all your opponent's items. loadcard hw/Milky Blue Potion//Drink after you win with Paper to break all your opponent's items. loadcard hw/Metallic Blue Potion//Drink after you win with Scissors to break all your opponent's items. loadcard hw/Murky Red Potion//Drink after you win with Rock to make your opponent lose 1 point. loadcard hw/Milky Red Potion//Drink after you win with Paper to make your opponent lose 1 point. loadcard hw/Metallic Red Potion//Drink after you win with Scissors to make your opponent lose 1 point. @emit [name(%#)] pastes the Rock Paper Scissors Extreme deck into the Dvorak Engine.