To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Chainsaw (3)/Thing - Component/Action: Attack a Robot Component, adding two to your roll.skipcard hb/Plunger Arm (3)/Thing - Component/skipcard hb/Gerbil Powered Engine (2)/Thing - Component - Internal/skipcard hb/Steam Powered Engine (3)/Thing - Component - Internal/skipcard hb/Solar Powered Engine (4)/Thing - Component/skipcard hb/Radio Scrambler (2)/Thing - Component - Internal/Action: Discard a card. A chosen Robot may not use any of its Components during its next turn.skipcard hb/Nuclear Engine (3)/Thing - Component - Internal/You need not discard cards when using Components' abilities. If Nuclear Engine is destroyed, destroy all Components you control.skipcard hb/Giant Spring (3)/Thing - Component/You may use Giant Spring to avoid an Attack, unless you have already used it since your last Reboot.skipcard hb/Scary Face (3)/Thing - Component/Scary Face is automatically destroyed if your Robot has no other external Components.skipcard hb/Steam Nozzle (3)/Thing - Component/Action: Attack all external Components (or all internal if they have none external) of one robot with a single roll, subtracting three from the roll.skipcard hb/Flamethrower Nozzle (3)/Thing - Component/Action: Discard 2 cards, and attack all external Components (or all internal if they have none external) of one robot with a single roll, subtracting one from the roll.skipcard hb/Big Axe (4)/Thing - Component/Action: Attack a Robot Component. If you destroy an external one in this way, you may then attack an internal Component on the same Robot.skipcard hb/Pusher Arm (3)/Thing - Component/Action: Push a chosen Robot - it triggers a Hazard of your choice, automatically rolling a '1'.skipcard hb/Precision Steering (2)/Thing - Component - Internal/Add one to all Attack and Hazard-Avoidance rolls you make.skipcard hb/Flip Arm (4)/Thing - Component/Action: Pick a Robot and roll a die. If you roll higher than the number of Components on that Robot, it misses its next three turns.skipcard hr/Frenzied Assault/Action/Make an attack with a weapon of your choice, adding four to all rolls for it. Then destroy that Component.skipcard hr/Retreat/Action/You may not be attacked until your next turn.skipcard hb/Wheels (4)/Thing - Component/Discard a card immediately before an attack roll to give it a -2 penalty. Use this ability only once per attack.skipcard hr/Ram/Action/Destroy an external Component on a Robot which has fewer Components than your own. (If it has no external ones, destroy an internal.)skipcard hb/Quadrupedal Module (3)/Thing - Component/Discard a card immediately before an attack roll to give it a -3 penalty. Use this ability only once per attack.skipcard hb/Heat Ray (4)/Thing - Component/Action: Make a ranged attack on a Robot Component. If it is an Engine, add two to the roll.skipcard hr/Exterminate!/Action/You may play two extra Actions this turn.skipcard hr/Power Overload/Action/Destroy a Component of a Robot which has more than six Components.skipcard hr/Malfunction/Action/Return a Component to its owner's hand.skipcard hb/Tinfoil (1)/Thing - Component/skipcard hb/Landmine/Thing - Hazard/Any Robot making a non-ranged Attack or evading with Wheels or Legs must roll a die. On a 1 or 2, they must destroy one of their Components, and Landmine.skipcard hb/Pit/Thing - Hazard/Any Robot making a non-ranged Attack or evading with Wheels or Legs must roll a die. On a 1 or 2, they fall in - they must Reboot next turn, and Pit is destroyed.skipcard hb/Titanium Plating (6)/Thing - Component/skipcard hb/Wood Paneled Shell (3)/Thing - Component/skipcard hb/Radar Scanner (2)/Thing - Component/Action: Look at an opponent's hand.skipcard hb/Pincers (3)/Thing - Component/Action: Make an attack on a Robot Component.skipcard hb/Bumper Spikes (4)/Thing - Component/Action: Make an attack on a Robot Component, subtracting one from the roll.skipcard hb/Paint Balloon Catapult (2)/Thing - Component/Action: Make an opponent discard a card.skipcard hb/AI Module (4)/Thing - Component - Internal/Action: Draw a card.skipcard hb/Turtle Module (7)/Thing - Component/You cannot use any other Components, and nothing can be used on your other Components, while this is in play.skipcard hb/Oil Slick/Thing - Hazard/Any Robot making a non-ranged Attack or evading with Wheels or Legs must discard a card at random, and optionally destroy Oil Slick.skipcard hb/Computer Virus/Thing - Component/At the end of your turn, discard a card, and put this card under the control of the next player. Action: Destroy this.skipcard hb/Mechanical Grabber Arm (2)/Thing - Component/Whenever a Component is destroyed, you may discard two cards to put that Component into your hand.skipcard hb/Helicopter Rotors (3)/Thing - Component/Your Robot may only be attacked by ranged weapons, and ignores Hazards. If Helicopter Rotors are destroyed, make an Attack Roll against every Component on your Robot.skipcard hb/Electron Ram (3)/Thing - Component/Action: Discard two cards. Attack a Component, adding four to the roll.skipcard hb/Nanobots (3)/Thing - Component - Internal/Action: Draw a card and reveal it to all Players. If it isn't a Component card, discard it.skipcard hb/House Robot (6)/Thing - Hazard/At the start of each of your turns, House Robot selects a random Robot and Attacks a random attackable Component on it. House Robot may be Attacked and destroyed as if it were a Component, and ignores Hazards.@emit [name(%#)] pastes the Robot Wars deck into the Dvorak Engine.