To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Right Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Left Turn/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hc/Straight Ahead/Thing - Direction/ loadcard hb/Revolving Room/Thing/As you walk in the room turns, screwing up your sense of direction. Put this in play under another player's control. While it is in play its controller cannot win. It must be backtracked past. loadcard hb/Portcullis/Thing/A gate slams down behind you, meaning there's no going back. Pick a player. Put this with their direction cards. It is impossible to backtrack through the portcullis, and all previous direction cards cannot be destroyed. It does not count towards the ten turnings. loadcard hb/Guard Animal/Thing/Can't get through that door, not with that dog chained to it. Pick a player. This card is put into play under their control. Its owner cannot play direction cards while this card is in play. Any backtracking card destroys this as well as your last direction card. loadcard hr/Wolf Attack!/Action/Pick a player. They must discard two cards or backtrack a card. loadcard hr/Pit Trap/Action/Pick a player. They miss their next turn climbing out of it. loadcard hr/Pit Trap/Action/Pick a player. They miss their next turn climbing out of it. loadcard hr/Claw Marks/Action/Finding deep slashes in a door makes you think twice about going that way. Discard this card from your hand to prevent a player playing a direction card which is also destroyed. This has no effect when played normally. loadcard hr/Claw Marks/Action/Finding deep slashes in a door makes you think twice about going that way. Discard this card from your hand to prevent a player playing a direction card which is also destroyed. This has no effect when played normally. loadcard hr/Growling/Action/Pick a player. Draw a card. If it is a direction card put it into play under their control. If not keep drawing until you find one. loadcard hr/Growling/Action/Pick a player. Draw a card. If it is a direction card put it into play under their control. If not keep drawing until you find one. loadcard hr/Tripwire/Action/Pick a player. They discard a card. loadcard hr/Blackout/Action/All the lights go out for exactly seventeen seconds. All players must discard down to two cards immediately. loadcard hr/Blind Panic!/Action/Pick a player. They draw five cards and put into play any direction cards that are drawn in the order they come up. Discard any other cards. loadcard hr/Chance Meeting/Action/At last! Another person. Pick a player. If he agrees you may combine your efforts. You need all the cards you both chose to escape, but these may be played by either player. If you succeed you are both winners. loadcard hr/Held The Map Upside-Down/Action/Pick a player. They must discard a card or backtrack two cards. loadcard hr/Echoing Roar/Action/No player may draw a card until your next turn. loadcard hr/Studying the Clues/Action/Draw two cards. loadcard hr/Masked Doorway/Action/Pick a player. That player cannot play any direction cards in their next turn. loadcard hr/Snuffling Noise/Action/Pick a player. They backtrack two cards. loadcard hr/Snuffling Noise/Action/Pick a player. They backtrack two cards. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Dead End/Action/Pick an opponent. They backtrack one card. loadcard hr/Secret Door/Action/Discard this card from your hand to ignore a Dead End card played on you. This card has no effect if played normally. loadcard hr/Secret Door/Action/Discard this card from your hand to ignore a Dead End card played on you. This card has no effect if played normally. loadcard hr/Lions, And Tigers, And Bears, Oh My!/Action/Pick a player. They must backtrack five cards. loadcard hr/"I Knew I Should Have Turned Left At Albequerque..."/Action/Take a direction card from the discard pile and place it in your hand. Then backtrack one card. @emit [name(%#)] pastes the Rat Trap deck into the Dvorak Engine.