To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/My Precious Apple Pie/Thing/When Curiosity is in play, destroy a Thing at random. loadcard hr/Bravery/Action/If you have at least two Things in your hand, use an Action immediately. loadcard hr/Dupliquinted/Action/Throw a die. If you get a two or a five, destroy two Actions. loadcard hx/Werewolf/Thing/If you have at least two Actions in your hand, draw 1 card. loadcard hr/Curiosity/Action/If you have an Action card, use it against your opponent. loadcard hb/Graveyard/Thing/Take a card from the discard pile and insert it into your hand. loadcard hr/Extra Table/Action/Your hand size is doubled. loadcard hb/Very Shiny Mirror/Thing/Reflect all Actions from your opponent. After used, it is destroyed. loadcard hg/Master of the Living Dead/Thing/When this is in play, it needs to be attacked twice effectively to kill it. loadcard hr/When Mobile Phones Rule The World/Action/Control one of your opponent's Things. loadcard hr/Loyalty/Action/When this is in play, make one of your Things immune to Mind Control for two turns. loadcard hb/Counterfeit/Thing/Copy one of your cards onto a piece of scrap paper. The paper is now counted as a card. loadcard hr/S.W.A.G./Action/Draw 3 cards. loadcard hx/The Power of Darkness/Action/Your opponent is rendered 'blind' and must skip a turn loadcard hw/Blanker/Thing/The text on one of your opponent's cards is blanked out for 3 turns, which makes it useless. loadcard hr/Sequence Is A Must/Action/Draw three cards and use them in order. loadcard hb/Banisher/Thing/Two of your opponent's cards are completely destroyed. They are not sent to the discard pile, but cannot be used until the end of the game. loadcard hb/Anti-Zombie Mob/Thing/Destroy all Living-Dead Things in your opponent's hand. loadcard hm/The Sacrifice/Action/Sacrifice one of your cards to destroy two of your opponent's cards. loadcard hb/Duplicator/Thing/If you have a Copy Sheet, duplicate the info on one of your cards onto Copy Sheet. loadcard hx/Copy Sheet/Thing/ loadcard hx/Copy Sheet/Thing/ loadcard hx/Copy Sheet/Thing/ loadcard hx/Copy Sheet/Thing/ loadcard hr/The Ultimate Power of When and Whenever/Action/For every card you have in your hand which have the words 'WHEN' or 'WHENEVER' as the first word of the text, draw another card. loadcard hr/Action/Swap the title, type and text of one of your Actions./Muddled Up loadcard hb/Combination System/Thing/Combine two of your Actions into one card (Do this by writing one of the Actions' info on the other, and then putting the other Action into the discard pile.) loadcard hr/Quick Flick/Action/On your next turn, you can use two cards in one turn. loadcard hb/Echo(Echo)(Echo)/Thing(Thing)(Thing)/One of your cards are echoed.(Echoed)(Echoed) loadcard hw/Ig-pay Atin-lay/Ing-thay/Ange-chay e-thay ext-tay on-way one-way of-way our-yay ards-cay o-tay Ig-pay Atin-lay. loadcard hr/sms transfr/actn/chnge da txt of 1 of ur cards 2 sms lang. loadcard hr/Time is Important/Action/The opponent is given only 2 seconds to end his turn. loadcard hb/Blue Screen of Death/Thing/2 of your opponent's cards are destroyed. loadcard hr/Red Screen of Death/Thing/4 of your opponent's cards are destroyed. loadcard hx/Black Screen of Death/Thing/5 of your opponent's cards are destroyed. loadcard hr/Big, Big Argument/Action/You and your opponent must do a 'did-not-did-too' argument. Whoever gives up has 3 cards destroyed. loadcard hb/Vandalism/Thing/Throw a die. If you get 1-3, the opponent can scribble all over one of your cards in pen. If you get 2-6, you can vandalise on the opponent's card. loadcard hr/Yellow Card/Thing/Pick one of your cards. If your opponent attacks it, turn this card upside down. If your opponent attacks it a second time, put the Yellow Card into the discard pile and draw out a Red Card. If you can't find a Red Card, take one from your opponent. loadcard hr/Red Card/Thing/Take 4 cards from your opponent. loadcard hr/The Other Way Round, I Mean/Action/Pick two of your cards. Then get six small scrunched-up balls of paper. Put three balls on each card. Whenever the player attacks either card, remove a ball from whichever card that was attacked. When there are no more balls on a card, take 4 cards from your opponent. Note: After five turns, this card is destroyed. loadcard hb/Ghost/Thing/Pick two of your cards. They are now transparent (immune to Things) for two turns. loadcard hr/BOM-BADA-BOOM-BOOM/Action/Throw a die. If you get 1-3, destroy all of your opponent's Things. loadcard hr/Devastatin' Numbers/Action/Throw a die. If you get a 1 or a 6, destroy all of your opponent's Things. loadcard hb/Caret ^/Thing/You are allowed to add in your own text into one of your cards' text. REMEMBER: Do not add in 'You win' or 'Destroy all of your opponent's cards'. Make the effect as less effective as possible. loadcard hr/Syntax Error/Action/One of your cards are disabled, but another is used as if it had a Caret used on it. loadcard hb/The Last Cookie/Thing/Draw a card. loadcard hb/Psycho Master/Thing/Control one of your opponent's cards. loadcard hx/Shapeshifter/Thing/Change this into any card you like, as long as it's not too powerful. Write its info below. loadcard hb/I Hate Pronouns/Action/Destroy all cards in your opponent's hand which has pronouns in their texts. loadcard hr/Seconds Please/Action/Draw two cards. loadcard hw/Typeless/Unknown/Remove the type from 2 or 3 of your cards. All Actions regarding Types from the opponent are rendered useless. loadcard hb/Full Split/Thing/You are able to play an Action and a Thing at the same time in the next turn. loadcard hr/Falling Apple/Thing/Flip a coin. If heads, 2 of your opponent's cards are completely destroyed. They are not sent to the discard pile, but cannot be used until the end of the game. loadcard hr/You Too!/Action/If this card is destroyed, the card which destroyed it is destroyed too. loadcard hr/Yer Greenbacks Or Yer Life!/Action/Steal a random card from a chosen opponent's hand. loadcard hg/Poisoned/Action/Attack a random card from your opponent's hand automatically for two turns. loadcard hr/Baad Speelng/Akshen/Maike der tecks on wern uf yor cudds ta reelee baad speelng ta cernfuse yor ohpohnint. loadcard hc/NPNSZNSY!/Kpzen/Kcwowroc owojoaw qo oqocho2jfnin iqwnr cqaiqjci jqec (Icjqeilqaqjcq qiewjia) tz qoecqo tqiieqw. Rahceqiweqw, uy7u ;qwcj pel eec qwej wcwli! loadcard hb/Free Money/Thing/Draw 3 cards. loadcard hb/TNT/Thing/Destroy one quarter of your opponent's hand. loadcard hr/Surveillance/Action/The opponent must show you one of his/her cards. loadcard hw/F/Ffffff/Fffff ffff fff ffff ffff ff fffffff ff 'F' ffffffff. Ffff ff ffffffffff. loadcard hb/Ten Leaf Clover/Thing/If your opponent attacks you, you get the card. This effect is only available for one turn. loadcard hr/All Doubled Up On The Floor/Action/Whatever attack card you use is doubled for two turns. ("2x2=4, right?") loadcard hb/Hind-eyed Monster/Thing/If your opponent attacks you, you can swiftly avoid it. This is only available for one turn. loadcard hr/Crash Landing/Action/If your opponent attacks you, he takes some of his damage too. ("KABLOOOOOIIIEEEE!!!!") loadcard hr/De-methionylthreonylthreonylglutaminylarginyl...isoleucine/Action/If your opponent attempts to attack you, he/she must think of the shortest word he/she can think of. If you can think of something even shorter, you receive no damage. If you can't, vice versa. Note: Words like 'a' or 'I' are not counted. SMS language is also prohibited. loadcard hm/Extreme Blur Frenzy/Action/A dance with touching your head, touching your shoulders, touching your knees and touching your toes (and no other part of your body touched) in order is considered a set. You must do as many sets as possible in 15 seconds. After time runs out, you must draw some cards. The number of cards you draw is the number of sets you did. loadcard hx/Biomechaultrachlorocarbonized Matter-Zone Converter/Thing/Exchange a Thing for an Action in the draw pile. loadcard hx/Triomechaultrachlorocarbonized Matter-Zone Converter/Thing/Exchange an Action for a Thing in the draw pile. loadcard hr/Sadness and Anger/Action/The attack you play for the next turn is doubled its power. loadcard hb/Reinforcement/Thing/When you attack, you can attack double or triple or another number of times. The number of times is depending on how many Reinforcements you have. loadcard hb/Reinforcement/Thing/When you attack, you can attack double or triple or another number of times. The number of times is depending on how many Reinforcements you have. loadcard hb/Reinforcement/Thing/When you attack, you can attack double or triple or another number of times. The number of times is depending on how many Reinforcements you have. loadcard hb/Reinforcement/Thing/When you attack, you can attack double or triple or another number of times. The number of times is depending on how many Reinforcements you have. loadcard hr/Screw The Rules, I Have Muscle!/Action/Do a battle of Tug of War with your opponent. Whoever loses discards 3 cards. loadcard hr/Screw The Rules, I Have Intelligence!/Action/Your opponent must ask you a hard IQ question. If you get it right, your opponent discards 3 cards. loadcard hr/Screw The Rules, I Have Money!/Action/Have a competition of who can find the most money around the house/field/open area you are playing on. If no money is available, whoever who has the most money in their pockets in the first place destroys 3 of his/her opponent's cards. loadcard hb/Double Agent/Thing/This card can be a Thing or an Action. You can use this card for any Thing-referring or Action-referring card. loadcard hb/Crooked Crook/Thing/Whenever a card is destroyed, you get the card. loadcard hr/The Powers of Two/Action/Whenever a card from your deck is played, its power is done twice. This affects the cards for 2 turns. loadcard hb/Mixer/Thing/Shuffle your cards. loadcard hb/Correction Tape/Thing/You can erase away some text on one of your cards and put in a different text. The affected area is 'replaced' for 2 turns, then it goes back to its original form. loadcard hx/Degravement/Action/Revive 2 cards which have been destroyed, excluding ones which have been completely destroyed. loadcard hb/Rubberband Man/Thing/Expand your deck size by 3. loadcard hr/One Over Two/Action/Flip a coin. If heads, draw a card. loadcard hr/Regurgitate/Action/Revive a card which has been destroyed by another card and not by an effect. loadcard hm/Sitting on the Fence/No Type/A card is neither Thing nor Action and is not affected by Type-related effects. loadcard hb/A Fire-Vulnerable and Water-Proof Card/Thing/If you are hit by a Conveniently-Placed Open Fireplace, this card is destroyed. However, if it is hit by a Conveniently-Placed Tsunami Wave, the attacking card will be useless. loadcard hb/A Water-Vulnerable and Fire-Proof Card/Thing/If you are hit by a Conveniently-Placed Tsunami Wave, this card is destroyed. However, if it is hit by a Conveniently-Placed Open Fireplace, the attacking card will be useless. loadcard hb/Conveniently-Placed Open Fireplace/Thing/ loadcard hb/Conveniently-Placed Tsunami Wave/Thing/ loadcard hr/This Is Stwictly Forbidden!/Action/Destroy a card with more than 5 'w's in it. loadcard hr/Teatime in Alice in Wonderland/Action/Your opponent is not allowed to draw cards for 4 turns. If he/she is left with only 1 card, he/she must wait for the 4 turns to end, unless there is a card which cancels off the effect. loadcard hb/Antidote/Thing/Shrug off all effects that are harmful to you. @emit [name(%#)] pastes the Randomized into the Dvorak Engine.