Dvorak Export: Random Lackey Deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hm/Pink Elephant/Thing/Place this under another player's control. For as long as this is in play, the player with this card under their control may only play cards that destroy this. ("Are you sure he didn't mess with my drink?")
skipcard hb/Mortarboard/Thing/Your maximum hand size is increased by two. ("How academic!")
skipcard hr/Bill (Pk)/Action/Draw two cards.
skipcard hb/Katamari/Thing/Action: Of the Things other than Katamari, choose the physically smallest and put it face-down under Katamari. (You cannot choose abstract concepts.) When Katamari leaves play, all cards under it go to the discard pile.
skipcard hr/Time Walk (1U)/Action/Take an extra turn after this one.
skipcard hr/Terrorist Activity/Action/Destroy any one thing, and force it's owner to discard a card at random.
skipcard hr/Mine, Mine, All Mine/Action/Take control of a Thing.
skipcard hb/Is That A Full Deck In Your Pocket/Thing/If you have this card in play at the beginning of your turn, and you hold more cards in your hand than all the other players, you win.
skipcard hr/Historic Preservation Society/Action/Put any card in the discard pile into your hand.
skipcard hb/Pseudozen Enlightenment/Thing/If you control no other things, and have no cards in your hand, and this card is destroyed, you win.
skipcard hr/I Am One With The Universe/Action/Until the end of the turn, you have control of all Things in play. You may use another Action this turn.
skipcard hb/Low Ceiling/Thing/Everyone's maximum hand size is reduced to three.
skipcard hr/Organized Graverobbing/Action/You may play any number of cards during your next turn.
skipcard hr/The Magic Roundabout/Action/All Players give their hand to the Player on their left.
skipcard hr/Parallel Universe/Action/Play an extra Action, but "reverse" its effects as best you can. (If one other Player agrees, it's okay.)
skipcard hr/King Arthur's Return/Action/Take a card from the discard pile and put it into your hand.
skipcard hr/Military Coup/Action/Take all cards from a Player's hand, then give them back three cards.
skipcard hr/Horoscopes/Action/Reveal and deal a card for each Player, starting with yourself.
skipcard hr/Orbital Mind Control Laser/Action/Look at an Opponent's hand. Force them to play a card from it, immediately.
skipcard hb/Drunkenness/Thing/Play onto an opponent. They can only play cards at random, but may play any two cards per turn. Destroy this if their hand ever becomes empty.
skipcard hb/Electromagnet/Thing/Action: Put a Thing onto the top of the draw pile.
skipcard hb/Stop!/Thing/Players may not draw cards. Destroy this card when someone's hand is empty.
skipcard hb/Frenzy/Thing/Any number of Actions may be played each turn.
skipcard hr/Windfall/Action/Pick a number. Each Player, starting with the one to your left, draws that many cards.
skipcard hr/Predetermination/Action/Rearrange the draw pile into any order.
skipcard hr/My Arse/Action/Discard this card from your hand to prevent an Action from having any effect.
skipcard hb/Rum (+4)/Thing/If Rum is destroyed, you may say "But why is the rum gone?"<BR>If you do, draw a card.
skipcard hr/Encore/Action/This card is a copy of the last action played.<BR>(Note that "Action:" abilities are actions.)
skipcard hb/Pilferers For Hire (-2)/Thing/Action: Take control of a thing. <BR>At then end of your turn, give this card to the next player.
skipcard hb/Huge Cyst/Thing/Attach to a living thing. Target cannot play action abilities.
skipcard hr/Nuclear bomb/Action/If there are no things in play you win the game else remove all cards in play all players draw or discard to 5 cards.
skipcard hb/The Green Door/Thing/When this comes into play, secretly choose a letter from "ETAOIN SHRDLU". If an opponent plays a card without that letter in its title, it has no effect and is returned to their hand.
skipcard hb/Yellow Brick Road/Thing/You may skip your turn to put a Brick token into play. If you control ten Brick tokens, you win the game.
skipcard hb/Portable Hole (P0)/Thing/Place any number of your things onto Portable Hole, pass Portable Hole to another player who then destroys Portable Hole and gains control of passed things.
skipcard hy/Plunder (7P)/Action/Move a card from the discard pile to your hand.
skipcard hg/Pulverize (8P)/Action/Destroy target Thing. Put it on the bottom of the draw pile rather than the discard pile.
skipcard hg/Pass (9P)/Action/Draw a card and end your turn.
skipcard hb/Alone in the Dark/Thing/At the start of each player's turn, that player chooses a Thing they control. Until the start of their next turn, other Things they control (including any that come into play during that turn) are removed from play.
skipcard hb/Angry Dan (D4)/Thing Person/When "Angry Dan" comes into play all opponets dicard thier hands ("There are three Dans at my work guess which one am I")
skipcard hb/Psycho Dan (D4)/Thing Person/Discard a card to play. <br\>Action: Target discards a card at random. ("There are three Dans at my work guess which one am I")
skipcard hb/Downer Dan (D4)/Thing/Discard your hand to play. At the end of your turn discard all cards, at the begining of your turn draw 3 cards. ("There are three Dans at my work guess which one am I")
skipcard hb/Fries With That/Thing/Whenever a non-token Thing comes into play, its controller may also put a Fries token into play.
skipcard hb/The Rich List/Thing/Play only if there are fewer than ten tokens in play. If a player has more than fifty tokens, they win.
skipcard hb/Snowed In (1Q)/Thing/When you play this, gain 5 Snow Tokens. If there are no Snow Tokens in play, destroy Snowed In.%rIf a player would draw a card, they destroy a Snow Token instead if possible.
skipcard hb/Witch Hunt (2Q)/Thing/Whenever a player draws a card, they must destroy one of their Things if possible.
skipcard hr/Query/Action/Look at target opponent's hand.
skipcard hb/Veil of Secrecy/Thing/When this card is destroyed, turn any face-down cards under it face-up and put them under your control. Thing: Discard one card to play a Thing face-down under Veil of Secrecy. Action: Destroy Veil of Secrecy.
skipcard hr/Purchase (5P)/Action/Take control of target Thing. Its former controller gains 3 Money tokens.
skipcard hg/Pawn shop (P12)/Thing/Thing: Destroy any number of your non living things, create a money token for each destroyed Thing.<br\>Action: Destroy a money token create a copy of a non living thing in play.
skipcard hr/Brainwash (2V)/Action/Gain control of target Thing until the end of your next turn. You may take an extra Action this turn.
skipcard hr/Cannibalize (3V)/Action/Destroy target Thing. Its controller draws three cards.
skipcard hb/Chopping Block/Thing/Play into target opponent's control. If anyone would be eliminated, you are eliminated instead.
skipcard hr/A Night in a Desecrated Church/Action/Every living thing in play is replaced with a vampire or with a zombie token, with you deciding each time.
skipcard hx/Buried Alive!/Thing/You may play this under an opponent's control. You cannot play living things.
skipcard hb/Wisdom of the Elders (99)/Thing/All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls. ("In *my* day...")
skipcard hb/That's So Last Week (1)/Thing/All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls. ("The olden days? Earlier this morning!")
skipcard hb/Photon/Thing/Counts as an energy token Action: create energy token Thing: Create energy token
skipcard hb/Magic Frame/Thing/Action: Destroy a non-token Thing and replace it with a Sketch token, or destroy a Sketch token and replace it with a Thing from the discard pile.
skipcard hr/Doomed/Action/Pick a Thing and a player. That player may immediately play an Action or Action ability they control; if the chosen Thing is still in play afterwards, the player must discard their hand.
skipcard hb/Gravedigger/Thing/Whenever a Thing is destroyed, draw a card.
skipcard hr/Paper Cuts/Action/Each player puts one Finger token into play, for each card in their hand.
skipcard hr/Greater Necromancy (8V)/Action/Return up to two living Things in the discard pile to play under your control.
skipcard hr/Midget Joke (9V)/Action/The player with the fewest cards in their hand skips their next turn. ("The Midget's Rights groups around here aren't big enough to do anything about it.")
skipcard hr/Atomize/Action/Destroy a thing and replace it with three Particle Tokens.
skipcard hr/Not right now, I'm on the computer!/Action/End your turn immediatly. Until your turn, none of your cards may be affected by any other players cards effects. You can still be affected by your own cards side effects, however.
skipcard hb/Helpful Spirit/Thing/Action: Play any card from the discard pile, and give control of Helpful Spirit to the player on your left.
skipcard hr/Attack Pattern Alpha (3B)/Action/Destroy a Thing. Play this only if you control three or more non-Token Things.
skipcard hb/BubCo Industries/Thing/If you control at least 10 things with flavor text attributed to Bub you win. Action: Attribute any unclaimed Flavor text text to Bub. Action: Add the following flavor text to any card in play without flavor text "It's your lie, tell it how you want." -Bub
skipcard hb/Drama Queen/Thing/Whenever you play a card with flavor text you create a drama token. once between your turns you may destroy one drama token you control to prevent one action.
skipcard hb/The best ex in the world (4L)/Thing Person/If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead.
skipcard hb/Twisted Buss Work (F3)/Thing/Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token (""That machine's so hot I'm afraid my shadow's going to get toasted" -R.B")
skipcard hb/Barrel of Dangerous Chemicals/Thing/When this Thing is destroyed, two of your other Things are destroyed as well. Action: Discard a card from your hand and give control of this Thing to another player.
skipcard hr/Mummy Wizard/Thing/Action: Look through the draw pile and play the first Action card that you find. Then shuffle the pile. %r Action: Destroy two Things, one of which must belong to you.
skipcard hr/Impulsive Outburst (0c)/Action/Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.
skipcard hx/Ghost Pirate (7x)/Thing/Every player destroys a Thing he controls (other than this one) or discards a Thing from his hand at the end of his turn. If a player cannot, he is eliminated and Ghost Pirate is destroyed. Ghost Pirate cannot be destroyed in any other way.
skipcard hx/Skeleton Pirate (5x)/Thing/This card may not be removed from the discard pile.<BR>Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or lower. The defensive effects of living Things are ignored.
skipcard hx/Pirate Lookout (1x)/Thing/When this card comes into play, choose one player. That player must play with his hand revealed to all other players.
skipcard hb/Void Shields/Thing/If your hand is empty, Things you control cannot be destroyed.
loadcard hr/Secret plans/Action/Draw two cards.
loadcard hr/"Use the force Luke."/Action/View an opponent's hand.
loadcard hr/Wookie Rage/Action/Destroy a thing.
loadcard hr/Jedi Wisdom/Action/Draw three cards.
loadcard hr/"Don't underestimate the power of the Force."/Action/Dig through the draw pile for a card, and put it into your hand.
loadcard hr/"That's no moon. It's a space station."/Action/Destroy a thing.
loadcard hr/Do or do not...there is no try."/Action/Draw a card.
loadcard hb/Darth Vader/Thing/Action: Destroy a thing.
loadcard hb/Luke Skywalker/Thing/Action: Destroy a thing or draw a card.
skipcard hb/Bionic Eyepatch/Thing/Action: View a chosen opponent's hand.
skipcard hb/Graviton Anchor/Thing/Whenever you'd draw a card, you may play an extra action card instead.
skipcard hr/Plasma Barrage/Action/Destroy one enemy Thing.
loadcard hb/Hydroponics Dome/Thing/Action: Draw a card.
skipcard hr/1-up Mushroom/Action/Discard your hand and draw enough new cards to reach your hand size limit.
skipcard hr/Mushroom House/Action/Shuffle the discard pile into the deck. Then, draw three cards and discard two. ("Pick a box. Its contents will help you on your way.")
skipcard hr/Triple Jump/Action/You may perform three more actions.
skipcard hb/Coins/Thing/Roll a die and place that many counters on this card. If there are no counters on this card, destroy it.<br/>Action: Remove a counter to draw a card.
skipcard hb/Brick Block/Thing/If one of your Things is about to be destroyed, you may destroy this Thing in its place.
skipcard hb/Vanish Cap/Thing/While this card is in play, you cannot destroy any Thing. If someone makes you discard a card, you must destroy this card instead. When this card is destroyed, you may shuffle it back into the deck.
skipcard hb/Eldstar/Thing/Action: You may draw 1 extra card on your next turn.
skipcard hx/Magikoopa/Thing/Reduce all other players' maximum hand size by one.
skipcard hx/Bob-omb/Enemy/Action: Destroy this card. Target player must discard three cards.
skipcard hr/Pizza and Soda/Action/Draw two cards. You may play one extra card of any type this turn.
loadcard hr/Dimensional Rift/Action/Destroy any number of Things you control. Put an equal number of Things into play from your hand.
@emit [name(%#)] pastes the Random Lackey Deck into the Dvorak Engine.

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