To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Example Unit (A10)/Thing - Unit/Doesn't do anything, it's an example card. Remove from the deck. This card would need a card with 'A' after its health rating in play, to be put into play.skipcard hb/Example Structure (30A)/Thing - Structure/Doesn't do anything, it's an example card. Remove from the deck. This card lets you play any card with 'A' before its health rating, even if this card doesn't do anything else.skipcard hr/Revarium/Thing - Resource/Usable for any Thing. Gain 30 Revarium when you draw this card. ("An artificial substance, invented by Dr Aclius. It is extremely malleable at exactly 888°C.")skipcard hx/Dentium/Thing - Resource/Only usable for Ground Vehicles. If a Thing you play is composed of more than half Dentium, It's health rating is decreased by 1/4. Gain 50 Dentium when you draw this card. ("A relatively weak metal, Revarium decays into Dentium very quickly when exposed to temperatures exceeding 250°C.")skipcard hg/Infantry Squad (10)/Thing - Infantry/7 Damage against Infantry. 2 Damage against Structures. (""This is Razor Squad. Snipers have enemy contact. Orders, sir?"")skipcard hr/Heavy Tank (20)/Thing - Ground Vehicle/10 Damage against Ground Vehicles. 5 Damage against Infantry. 10 Damage against Structures. (""Jackhammer Tank rolling out, sir. Engage and destroy."")skipcard hb/Mounted Wave Cannon (PXC15)/Thing - Ground Vehicle/12 Damage against Ground Vehicles. 7 Damage against Infantry. 20 Damage against Structures. (""Firing solution on vector 16.981. Charging energy wave."")skipcard hx/Garage (P40)/Thing - Structure/Requires Power. Action: Play two Ground Vehicles. Action: Fully heal one Ground Vehicle. That unit takes no Actions this turn. (""Keep those arc welders hot! Those tanks won't build themselves, ladies!"")skipcard hx/Zero Point Energy Power Station (25P)/Thing - Structure/Power three Structures that require power. (""Operating at 120 per cent efficiency, sir."")skipcard hx/Magnetic Assembler (200)/Thing - Structure/If this in your deck, immediately play it for free at the start of the game. Powers two Structures. Action: Play one Structure. (""Constructors working. Let's get that Structure up."")skipcard hx/Scrapyard (P150)/Thing - Structure/Requires Power. As long as Scrapyard is in play, gain 50 Revarium, or 150 Dentium. Action: Look at the top card in the discard pile. If a Vehicle or Structure, gain half its cornervalue in Dentium. (""They build 'em up, we rip 'em apart again!"")skipcard hx/Transport LZ (75T)/Thing - Structure/Action: Play two Infantry. (""Sir, We've got Hotrock Transports inbound."")skipcard hx/Air Hangar (T80)/Thing - Structure/Requires Power. Action: Play one Aircraft. Action: Fully heal one Aircraft. That unit takes no Actions this turn.@emit [name(%#)] pastes the RTS CCG card set into the Dvorak Engine.