To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Demicanadian Runeloremaster (9/9)/Action - Character/Gain 5 Experience. Play or find a Spell or Equipment card. loadcard hr/Dung Elf Mage Illusioner (10/8)/Action - Character/Gain 5 Experience. Play or find a Spell or Equipment card. loadcard hr/Double Hobbit Fighter/Organist (8/10)/Action - Character/Gain 5 Experience. Play or find a Spell or Equipment card. loadcard hr/Eel Man Ur-Paladin (11/6)/Action - Character/Gain 5 Experience. Play or find a Spell or Equipment card. loadcard hr/Skraeling Robot Monk (10/7)/Action - Character/Gain 5 Experience. Play or find a Spell or Equipment card. loadcard hr/Gyrognome Birdrider (9/8)/Action - Character/Gain 5 Experience. Play or find a Spell or Equipment card. loadcard hr/Crested Dwarf Inner Mason (10/7)/Action - Character/Gain 5 Experience. Play or find a Spell or Equipment card. loadcard hr/Will o' the Wisp Tongueblade (9/9)/Action - Character/Gain 5 Experience. Play or find a Spell or Equipment card. loadcard hr/Bunny (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Pixie (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Octopus (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Koala (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Gelatinous Cube (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Unicorn (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Ogre (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Berserker (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Blink Dog (1/0)/Action - Monster/Gain 1 Experience. loadcard hr/Bat (2/0)/Action - Monster/Gain 1 Experience. loadcard hr/Wraith (2/0)/Action - Monster/Gain 1 Experience. loadcard hr/Sea Elf (3/0)/Action - Monster/Gain 1 Experience. loadcard hr/Owlbear (4/0)/Action - Monster/Gain 2 Experience. loadcard hr/Bone Devil (3/2)/Action - Monster/Gain 2 Experience. loadcard hr/Anklyosaurus (4/4)/Action - Monster/Gain 2 Experience. loadcard hr/Wyvern (5/2)/Action - Monster/Gain 2 Experience. loadcard hr/Catoblepas (6/3)/Action - Monster/Gain 2 Experience. loadcard hr/Mind Flayer (1/3)/Action - Monster/Gain 2 Experience. loadcard hr/Griffon (4/2)/Action - Monster/Gain 2 Experience. loadcard hr/Hydra (5/1)/Action - Monster/Gain 2 Experience. loadcard hr/Beer Golem (6/5)/Action - Monster/Gain 3 Experience. loadcard hr/Purple Worm (8/4)/Action - Monster/Gain 3 Experience. loadcard hr/Cheese Elemental (5/6)/Action - Monster/Gain 3 Experience. loadcard hr/Baluchitherium (7/6)/Action - Monster/Gain 3 Experience. loadcard hr/Umber Hulk (5/7)/Action - Monster/Gain 3 Experience. loadcard hr/Mastodon (6/6)/Action - Monster/Gain 3 Experience. loadcard hc/Ice Dragon (12/10)/Action - Monster/Gain 8 Experience. Play or find a Spell or Equipment card. loadcard hw/Chromatic Dragon (11/12)/Action - Monster/Gain 9 Experience. Play or find a Spell or Equipment card. loadcard hx/Shadow Dragon (13/12)/Action - Monster/Gain 10 Experience. Play or find a Spell or Equipment card. loadcard hr/Mace (4)/Thing - Weapon/ loadcard hr/Morning Star (5)/Thing - Weapon/ loadcard hr/Longsword (6)/Thing - Weapon/ loadcard hr/Peenarm (8)/Thing - Weapon/ loadcard hr/Poleadze (9)/Thing - Weapon/ loadcard hr/Bandyclef (10)/Thing - Weapon/Required level: 7. loadcard hr/Stabbity (+2)/Thing - Weapon Mod/ loadcard hr/Flaming (+3)/Thing - Weapon Mod/ loadcard hr/Invisible (+4)/Thing - Weapon Mod/ loadcard hr/Vorpal (+5)/Thing - Weapon Mod/Required level: 5. loadcard hc/Buckler (3)/Thing - Shield/ loadcard hc/Scutum (5)/Thing - Shield/ loadcard hc/Pavise (6)/Thing - Shield/ loadcard hc/Tower Shield (7)/Thing - Shield/ loadcard hc/Baroque Shield (8)/Thing - Shield/ loadcard hc/Magnetic Field (10)/Thing - Shield/Required level: 7. loadcard hc/Studded (+2)/Thing - Shield Mod/ loadcard hc/Fine (+3)/Thing - Shield Mod/ loadcard hc/Elven (+4)/Thing - Shield Mod/ loadcard hc/Holy (+5)/Thing - Shield Mod/Required level: 5. loadcard hm/Deliver this chicken/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Exterminate the Stegosauri/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Fetch me a plank/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Placate the Bacon Elementals/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Seek the Ostentatious Candelabra/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Deliver this towel/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Exterminate the Wyverns/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Fetch me a bandage/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Placate the Cloud Giants/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hm/Seek the Arcane Gimcrack/Thing - Quest/When you have gained 12 Experience since playing this card, destroy it and play or find a Spell or Equipment card. loadcard hb/Seasick/Thing - Spell/Required level: 6. Action: Flip a coin for target opponent to discard a card. loadcard hb/Eye of the Troglodyte/Thing - Spell/Required level: 6. Action: Look at target opponent's hand. loadcard hb/Rabbit Punch/Thing - Spell/Required level: 7. Action: Target opponent must discard a Monster card if they have one; you receive the Experience indicated on the card if your weapon and shield are good enough, or 1 Experience otherwise. loadcard hb/Ursine Armor/Thing - Spell/Required level: 7. Action: Your shield or shield mod gains +1 (maximum +5). loadcard hb/Hastiness/Thing - Spell/Required level: 8. Action: If target opponent attempts to play any Action or Thing on their next turn, they have a 50% chance of failing. loadcard hb/Braingate/Thing - Spell/Required level: 8. Action: Negate any continuing effects of a spell cast on you since your last turn. loadcard hb/Invisible Hands/Thing - Spell/Required level: 9. Action: Discard a card. Look at the top three cards in the draw pile and arrange them in the order of your choice. loadcard hb/Inoculate/Thing - Spell/Required level: 9. Action: Negate the effects of target spell against you until the spell's controller spends an Action to counteract the inoculation. loadcard hb/Slime Finger/Thing - Spell/Required level: 10. Action: Target Mod gains -1; if target Mod has +0, destroy it. loadcard hb/Magnetic Orb/Thing - Spell/Required level: 10. Action: Discard an Equipment card and two other cards. Take an Equipment card of the same type from the discard pile and put it into your hand. loadcard hb/Lockjaw/Thing - Spell/Required level: 11. Action: Return target spell with a level less than or equal to yours to its controller's hand unless its controller discards a card. loadcard hb/Revolting Cloud/Thing - Spell/Required level: 11. Action: Every player discards a card. Opponents' weapons and shields gain -2 for their next turn. loadcard hb/Big Sister/Thing - Spell/Required level: 12. Action: Choose an opponent. At the beginning of their turns, they may not draw cards; instead, you draw a card and then give them a card from your hand. This effect has a 50% chance to lapse at the end of their turns. loadcard hb/Spectral Miasma/Thing - Spell/Required level: 13. Action: Opponents may not draw cards at the beginning of their turns. This effect has a 50% chance to lapse at the end of their turns. Limit once every three turns. loadcard hb/Infinite Confusion/Thing - Spell/Required level: 14. Action: During their next two turns, every player must choose a card randomly from their hand and either play or discard it. loadcard hb/Astral Miasma/Thing - Spell/Required level: 15. Action: Opponents may not cast spells or attack monsters. This effect has a 50% chance to lapse at the end of their turns. Limit once every three turns. @emit [name(%#)] pastes the Progress Quest deck into the Dvorak Engine.