To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Problem Sleuth/Thing - Person/Vim: 8%rPulchritude: 12%rImagination: 6%r%rParliament Uproar: 3 Clemency Owlsskipcard hb/Ace Dick/Thing - Person/Vim: 12%rPulchritude: 5%rImagination: 3%r%rOstentation Drive: 3 Rapport Peacocksskipcard hb/Pickle Inspector/Thing - Person/Vim: 4%rPulchritude: 5%rImagination: 12%r%rMurder Flux: 3 Affinity Crowsskipcard hb/Hysterical Dame/Thing - Person/Vim: 6%rPulchritude: 14%rImagination: 6%r%rParliament Uproar: 3 Clemency Owlsskipcard hb/Other Ace Dick/Thing - Person/Vim: 10%rPulchritude: 7%rImagination: 3%r%rOstentation Drive: 3 Rapport Peacocksskipcard hb/Nervous Broad/Thing - Person/Vim: 2%rPulchritude: 7%rImagination: 12%r%rMurder Flux: 3 Affinity Crowsskipcard hb/Key/Thing - Inventory/Can be used to open a door.<hr>The Handgun requires 4 Vim to be carried.%rAction: Deal 1d damage.skipcard hb/Ring of Keys/Thing - Inventory/Can be used to open up to three doors.<hr>The Tommygun requires 8 Vim to be carried.%rAction: Deal 2d damage.skipcard hb/Hairpin/Thing - Inventory/Can be used to open a door on a successful Sleuth Roll.<hr>The Minigun requires 12 Vim to be carried.%rAction: Deal 3d damage.skipcard hb/Megaton Key/Thing - Inventory/Requires 16 Vim to be carried..<hr>The Brass Knuckles require 1 Vim to be carried.%rAction: Deal 1d damage for each 5 Vim the carrier has.skipcard hb/Desk Pieces Fort/Thing/Action: Search the deck for a Imagination Land card and put it into play.skipcard hb/Flask of Whiskey/Thing - Inventory/3 charges.%rAction: Add 1d Imagination to a person.skipcard hb/Five-Alarm Hot Sauce/Thing - Inventory/1 charge.%rAction: Add 3d Vim to a person.skipcard hb/Tectrix of the Arbitor/Thing - Inventory/+5 to Pulchritude.%rAction: Destroy this. Return all creatures to their owner's hands.<hr>The Tectrixalibur requires 10 Pulchritude to be carried.%rAction: Deal 1d damage for each 5 Pulchritude the carrier has.skipcard hb/Ink of Squid Pro Quo/Thing - Inventory/3 charges.%rAction: Add 2d Imagination to a person.<hr>The Scabbard requires 6 Pulchritude to be carried. 3 charges.%rAction: You may take two extra Actions this round.skipcard hb/Typewriter/Thing - Inventory/Action: Target loses 1d Pulchritude for each 5 Imagination the carrier has.<hr>The Smith Corona Blotspitter requires 10 Pulchritude to be carried.%rAction: Target loses 1d Vim for each 5 Pulchritude the carrier has.skipcard hb/Etiquette Monstrance/Thing - Inventory/When this comes into play, put 1d Mannercite Shards on it.%rAction: Spend a Mannercite Shard to gain control of a creature.@emit [name(%#)] pastes the Problem Sleuth deck into the Dvorak Engine.