To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/In the Garden/Morning/You happily root about all day in your garden.%r%r+1 Potato loadcard hg/In the Garden/Morning/You narrowly avoid a visitor by hiding in a potato sack.%r%r+1 Potato, +1 Destiny loadcard hg/In the Garden/Morning/A hooded stranger lingers outside your farm.%r%r+1 Destiny, +1 Orc loadcard hg/In the Garden/Morning/A tall man claiming not to be a wizard shows you how to fertilize better.%r%r+2 Potatoes, +1 Destiny loadcard hg/In the Garden/Morning/This crop is coming along quite nicely indeed. You should have enough to share with your neighbors.%r%r+1 Potato loadcard hg/In the Garden/Morning/You burrow into a bumper crop of potatoes. Do you cry? Possibly.%r%r+2 Potatoes loadcard hg/In the Garden/Morning/A perfectly ripe potato catches your eye. Delight threatens to overcome you.%r%r+1 Potato loadcard hg/In the Garden/Morning/You tend to your crop of potatoes with patience and care. Nothing is ready to harvest yet. loadcard hg/In the Garden/Morning/An untimely mist is on the barrows. You're sure it's nothing serious.%r%r-1 Potato, target player +1 Destiny or +1 Orc loadcard hg/In the Garden/Morning/A pleasant morning rain seems to cleanse the world's troubles.%r%rYou may discard this when War Drums is played to cancel its effect. loadcard hr/A Knock at the Door/Noon/A distant cousin. They are after your potatoes. They might snitch on you.%r%r+1 Orc loadcard hr/A Knock at the Door/Noon/A dwarven stranger. You refuse them entry. Ghastly creatures.%r%r+1 Destiny loadcard hr/A Knock at the Door/Noon/A wizard strolls by. You pointedly draw the curtains.%r%r+1 Destiny, +1 Orc loadcard hr/A Knock at the Door/Noon/It's an elf. They are not serious people.%r%r+1 Destiny loadcard hr/A Knock at the Door/Noon/It's a sack of potatoes from a generous neighbor. You really must remember to pay them a visit one of these years.%r%r+2 Potatoes loadcard hr/A Knock at the Door/Noon/You visit your neighbor with good wishes and a sack of potatoes from the recent harvest.%r%rTarget opponent +1 Potato loadcard hr/A Knock at the Door/Noon/A wanderer from a neighboring land warns of strife and doom. You wish them safe travels with a small sack of potatoes.%r%r-1 Potato, +1 Destiny, +1 Orc loadcard hr/A Knock at the Door/Noon/A neighbor calls upon you for luncheon. For a moment, the world seems calm.%r%r-1 Destiny, -1 Orc, you and target opponent +1 Potato loadcard hr/A Knock at the Door/Noon/It's the local gossipmonger. You take the opportunity to pass along a small tidbit extolling or impugning a neighbor's courage.%r%rTarget opponent +1 or -1 Destiny loadcard hr/A Knock at the Door/Noon/A cloaked figure speaking in shrill whispers. Chilled, you dare not answer the door.%r%rWhen a player would gain an Orc today, they instead gain 2 Orcs. loadcard hb/Dusk Approaches/Evening/Your field is ravaged in the night by unseen enemies.%r%r-1 Potato, +1 Orc loadcard hb/Dusk Approaches/Evening/There are rumors of war in the reaches. You eat some potatoes.%r%r-1 Potato, +1 Orc loadcard hb/Dusk Approaches/Evening/A traveler driving a cart by lamplight. You resist a strange urge to open the door for a closer look.%r%r+1 Destiny loadcard hb/Dusk Approaches/Evening/A rustling in the bushes. Panicked, you hurl a potato into your neighbor's garden. The noise diverts the intruder's attention.%r%r-1 Potato, target opponent +1 Potato, +1 Orc loadcard hb/Dusk Approaches/Evening/You open the pantry to take stock of your supply. Hopefully the harvest will go well.%r%r+1 Potato loadcard hb/Dusk Approaches/Evening/The fields seem eerily silent. Settling in for the evening, you decide to lock the door.%r%rAny player who gained no potatoes today gains 1 Orc. loadcard hb/Dusk Approaches/Evening/An ominous glow lingers upon the horizon. You hope it's your imagination.%r%r+1 Destiny, +1 Orc loadcard hb/Dusk Approaches/Evening/You consider stealing potatoes from the garden of target opponent who has more potatoes than you.%r%rIf you do, they give you 1 Potato, but whenever they gain an Orc tomorrow, you gain one as well. loadcard hb/Dusk Approaches/Evening/A quiet night in. You hum softly to yourself as you prepare for bed.%r%rYou may discard this when Foreboding is played to cancel its effect. loadcard hb/Dusk Approaches/Evening/Flickering candlelight comforts you in your nighttime routine.%r%rYou may discard this when Foreboding is played to cancel its effect. loadcard hm/Foreboding/Portent/May not be discarded.%r%rThe world becomes a darker, more unforgiving place. From now on, removing an Orc costs an additional Potato. loadcard hm/Foreboding/Portent/May not be discarded.%r%rThe world becomes a darker, more unforgiving place. From now on, removing an Orc costs an additional Potato. loadcard hm/Foreboding/Portent/May not be discarded.%r%rThe world becomes a darker, more unforgiving place. From now on, removing an Orc costs an additional Potato. loadcard hm/Foreboding/Portent/May not be discarded.%r%rThe world becomes a darker, more unforgiving place. From now on, removing an Orc costs an additional Potato. loadcard hm/War Drums/Portent/May not be discarded.%r%rThe threat of the enemy draws ever nearer. All players +1 Orc loadcard hw/A Ray of Light/Portent/Hope may yet live. From now on, removing an Orc costs one Potato fewer (minimum 1). @emit [name(%#)] pastes the Potato deck into the Dvorak Engine.