To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Pikachu/Raichu (T)/Thing/Pikachu Action: Thunder Wave<BR>Flip a coin. If heads, the defender's Pokemon are now Paralyzed.<BR>Raichu Action: Thunderbolt<BR>Flip a coin. If heads, the defender's Pokemon is now out of the game. loadcard hb/Jigglypuff/Wigglytuff (M)/Thing/Jigglypuff Action: Sing<BR>Flip a coin. If heads, the defender's Pokemon are now Asleep.<BR>Wigglytuff Action: Slam<BR>Flip a coin. If heads, the defender's Pokemon is now out of the game. loadcard hb/Clefairy/Clefable (M)/Thing/Clefairy Action: Sing<BR>Flip a coin. If heads, the defender's Pokemon are now Asleep.<BR>Clefable Action: Metronome<BR>Go through the deck. Copy the action of the first Pokemon you see. If there are two Pokemon on one card, pick the more evolved Pokemon. loadcard hb/Exeggcute/Exeggutor (L)/Thing/Exeggcute Action: Barrage<BR>Flip 5 coin. If at least three heads, the defender's Pokemon is out of the game.<BR>Exeggutor Action: Confusion<BR>Flip a coin. If heads, the defender's Pokemon are now Confused. loadcard hb/Charmander (0)/Thing/Action: Scratch<BR>Flip 2 coins. If both are heads, the defending Pokemon is out of the game. loadcard hb/Charmeleon (1C)/Thing/Action: Ember<BR>Flip a coin. If heads, the defending Pokemon is out of the game. loadcard hb/Charizard (2C)/Thing/Action: Fire Blast<BR>After 1 turn to charge, unless Charizard is removed from the game, the defending Pokemon is out of the game. loadcard hb/Squirtle (0)/Thing/Action: Bubble<BR>Flip 2 coins. If both are heads, the defending Pokemon is out of the game. loadcard hb/Wartortle (1S)/Thing/Action: Water Gun<BR>Flip a coin. If heads, the defending Pokemon is out of the game. loadcard hb/Blastoise (2W)/Thing/Action: Hydro Pump<BR>After 1 turn to charge, unless Blastoise is removed from the game, the defending Pokemon is out of the game. loadcard hb/Bulbasaur (0)/Thing/Action: Tackle<BR>Flip 2 coins. If both are heads, the defending Pokemon is out of the game. loadcard hb/Ivysaur (1B)/Thing/Action: Vine Whip<BR>Flip a coin. If heads, the defending Pokemon is out of the game. loadcard hb/Venasaur (2I)/Thing/Action: Solar Beam<BR>After 1 turn to charge, unless Venasaur is removed from the game, the defending Pokemon is out of the game. loadcard hb/Chansey/Thing/Chansey is immune to all status effects except Confusion. When removed from the game, she does not go into the discard pile, but instead gets shuffled back into the deck.<BR>Action: Softboiled<BR>The trainer who owns Chansey no longer has status ailments. loadcard hb/Magikarp (0)/Thing/Action: Splash<BR>Discard 1 card in shame. loadcard hb/Gyrados (1M)/Thing/Action: Dragon's Rage<BR>Stir the deck to draw 1 card. loadcard hb/Mr. Mime/Thing/Action: Barrier<BR>Your opponents must get heads in a coin flip for their attacks to work. loadcard hb/Zapdos/Thing/Action: Thunder<BR>Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Paralyzed. loadcard hb/Moltres/Thing/Action: Fire Spin<BR>Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Burned. loadcard hb/Articuno/Thing/Action: Blizzard<BR>Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Frozen. loadcard hb/Mewtwo/Thing/Action: Psychic<BR>Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Paralyzed. loadcard hb/Control Six Pokemon/Thing-Goal/If you control six Pokemon, you win the game. loadcard hb/Control the Three Legendary Birds/Thing-Goal/If you control Moltres, Zapdos, and Articuno, you win the game. loadcard hr/Thunder Stone/Action/Evolves Pikachu to Raichu loadcard hr/Leaf Stone/Action/Evolves Exeggute to Exeggutor loadcard hr/Moon Stone/Action/Evolves Jigglypuff to Wigglytuff or Clefairy to Clefable loadcard hr/Moon Stone/Action/Evolves Jigglypuff to Wigglytuff or Clefairy to Clefable loadcard hr/Revive/Action/Take one of your Pokemon out of the Discard Pile loadcard hr/Revive/Action/Take one of your Pokemon out of the Discard Pile loadcard hr/Revive/Action/Take one of your Pokemon out of the Discard Pile loadcard hr/Pokeball/Action/Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play. loadcard hr/Pokeball/Action/Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play. loadcard hr/Pokeball/Action/Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play. loadcard hr/Pokeball/Action/Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play. loadcard hr/Great Ball/Action/Flip a coin. If heads, take one of your opponent's Pokemon in play. loadcard hr/Great Ball/Action/Flip a coin. If heads, take one of your opponent's Pokemon in play. loadcard hr/Ultra Ball/Action/Draw a card. loadcard hr/Ultra Ball/Action/Draw a card. loadcard hr/Master Ball/Action/Take one of your opponent's Pokemon in play. loadcard hr/Devolution Spray/Action/Devolve a Pokemon, and put the stone or more evolved form in the discard pile. loadcard hr/Devolution Spray/Action/Devolve a Pokemon, and put the stone or more evolved form in the discard pile. loadcard hr/Cold Water/Action/Cool Burns, revitalize Paralysis, thaw Freezing, and bring sense to Confused Pokemon. loadcard hr/Cold Water/Action/Cool Burns, revitalize Paralysis, thaw Freezing, and bring sense to Confused Pokemon. @emit [name(%#)] pastes the Pokemon deck into the Dvorak Engine.