To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/White Space/Plain/No additional effects.</br> Chaos: You may roll the Hyperverse die again.skipcard hb/Token Factory/Plain/When a player creates multiple tokens at once, they create one more of those tokens.</br> Chaos: Gain two Energy tokens <i>(plus one for the Plain effect)</i>.skipcard hb/Glass House/Plain/Everyone plays with their hands revealed.</br> Chaos: An opponent discards a card of your choice.skipcard hb/Mathematica/Plain/Whenever a thing is played, it gains the subtype "Geometry". Whenever a token is created, create that many Geometry tokens instead.</br> Chaos: Destroy all non-Geometry things.skipcard hb/NILS Statue/Plain/At the beginning of each turn, place a Charge counter on NILS Statue.</br> Chaos: Choose a player. If they have less things than the number of Charge counters on NILS Statue, eliminate them, otherwise destroy things they control equal to those Charge counters. Then, remove all Charge counters from NILS Statue.skipcard hb/Town of Rhon/Plain/At the beginning of your turn, create a money token.</br> Chaos: Money tokens you control gain "Sacrifice 2 money tokens: You may play an additional card this turn." ("A Prosperous Inland town, famed for everflowing riches.")skipcard hb/Forgotten City/Plain/At the beginning of each player's turn, they may draw an extra card. If they do, the next player in turn order draws a card.<BR>Chaos: Each player draws a card. (""...that by the light of some fire, there may always be a new book to read."")skipcard hb/Clockwork Zone/Plain/Whenever a player plays an Action or Thing, they may rotate target Thing 90° clockwise.<BR>Whenever any Thing completes a clockwise rotation, its controller may turn target Thing face-up or face-down.<BR>Chaos: Each player passes a face-down Thing they control to the previous player in turn order.skipcard hb/Untamed Wilderlands/Plain/When you plainswalk here, each player discards their hand and draws that many cards.<BR>Chaos: Discard a card, shuffle the deck, then draw two cards. ("A home for the bold explorer, who needs not the feel of familiarity.")skipcard hb/Speedway/Plain/Players may take an extra Action on each of their turns.</br> Chaos: You may play up to four extra Things this turn, but may not roll the Hyperverse die for the rest of the turn.skipcard hb/Narrow Catacombs/Plain/Everyone has -2 maximum hand size.</br> Chaos: Draw three cards, then discard down to your maximum hand size.skipcard hb/Alterna/Plain/All Humans are Cephalopods.</br> Chaos: Destroy all Cephalopods. For each thing destroyed this way, its' controller creates a Mammal token.skipcard hb/Fighterrealm Tournament/Plain/Gain a Combo token whenever you play your second, third, or fifth card in a turn. Once per turn when you destroy an opponent's Thing, you may steal one of their tokens.<BR>Chaos: Each player draws a card for each Combo token they have. Destroy all Combo tokens you don't control.skipcard hb/Unstable Fragment/Plain/Plainswalk when the Hyperverse die rolls a 2, 3 or 4.%r Chaos: If this is the first roll of the turn, eliminate a random opponent; otherwise, they discard their hand.skipcard hb/Painful Fragment/Plain/Whenever you roll the Plainar die, sacrifice a Thing you control if able.</br> Chaos: Sacrifice up to two things you control. For each thing sacrificed this way, each opponent sacrifices a thing.skipcard hb/The Central Battery/Plain - Siff-Stele/Whenever a card is played or an ability is used, put a charge counter on The Central Battery</br> Chaos: Look at the next X Hyperverse cards, where X is the number of charge counters on this Plain. Choose one of them, shuffle the rest into the hyperverse deck, then put that card on top the the hyperverse deck. Plainswalk. ("The Central Battery is the proudest and grandest of all the inventions in Siff-Stele")skipcard hb/Northern Power Gate/Plain - Siff-Stele/As you Plainswalk here, starting with you, each player chooses Connect or Disconnect.</br> Players who chose Connect draw 3 cards per turn instead of 1 and have their hand revealed. Players who chose Disconnect don't draw a card for turn but may use a card play to instead draw a card.</br> Chaos: Starting with you, each player chooses Connect or Disconnect. For each player that changed their choice, they discard a card. ("When the Northern Power Gate was installed, a terrible war broke out between the locals. Many lost their lives. Some lost far, far more.")skipcard hr/Inter-dimensional Turbulence/Event/Each player sacrifices a non-token thing. Any player who cannot instead discards a card.skipcard hr/Collision Point/Event/Reveal cards from the Hyperverse deck until you reveal two Plains. Create a new Plain with the text of both Plains combined, then exile the two Plains and shuffle the revealed cards into the Hyperverse deck. Place the created Plain on top of the Hyperverse deck. ("At this very moment, two histories crashed into one.")skipcard hr/Turf Warfare/Event/No player may win the game for the next 5 Plains unless their opponents have been eliminated.skipcard hr/Plainar Chaos/Event/Put a Chaos marker on the next Plain walked to. The threshold for rolling Chaos decreases by 1 while it remains in the Current Dimension. <i>(activate its Chaos effect when a 5 or higher is rolled on the Hyperverse die.)</i>skipcard hr/Banfo Hyve Attack/Event/The player who Plainswalked here cannot use the Hyperverse die for 3 of their turns. If they were instructed to Plainswalk because of a thing they control, destroy that thing. ("The Banfo Hyve, one of the largest-scale criminal organizations, known for their ability to travel the Hyperverse.")skipcard hb/Plainar Portal/Thing/You may roll the Hyperverse die an additional time on each of your turns.skipcard hr/Entropy Dance/Action/Activate the Chaos ability on the current Plain.skipcard hb/Plainar Companion/Thing/As Plainar Companion enters play, note the current Plain or Plain subtype on it if it has no noted Plain.</br> Plainar Companion does not exist while not on the noted Plain or if the Current Dimension doesn't have the noted Plain subtype.</br> You have no maximum hand size. At the beginning of your turn, draw 2 cards.skipcard hr/Plainar Stitch (X1)/Action/Create and walk to temporary Plain named "Ephemera" (that ceases to exist at the next Plainswalk). Attach an Action and a Thing to it from the discard pile. It has the Thing's text as its ability and the Action's text as its Chaos effectskipcard hb/Butterfly Engine (X2)/Thing/Action: Gain an Entropy token.%r%rAction: Spend two Entropy tokens to activate the current Plain's Chaos ability.skipcard hb/Future Crafter/Thing/Whenever a player would Plainswalk, reveal the top 2 cards from the Hyperverse deck. Choose one of those cards to Plainswalk to instead. Shuffle the other card into the Hyperverse deck.skipcard hr/Plainswalk (X3)/Action/Plainswalk.skipcard hb/Shifter's Grift (3S)/Thing/When Shifter's Grift enters play, draw five cards. You can't draw cards any other way.<BR>When a player Plainswalks, first put Shifter's Grift in the discard pile. ("Some look at the hyperverse for the first time and say "Look at all the suckers." Finding suckers was never hard. What was hard is starting over where the old suckers can't find you.")skipcard hr/Rewrite The Stars (5R)/Action/Put target Plain card from the Hyperverse discard pile on top of the Hyperverse deck. You may roll the Hyperverse die, subtracting 1 from the result.skipcard hb/Cosmic Witness (3C)/Thing/Event cards start with the additional text "Return Cosmic Witness to its controller's hand, then that player draws 5 cards. If this empties the deck, that player wins the game." (""I long to observe such a thing."")skipcard hb/Banfo Starglider/Thing/Whenever you roll the Hyperverse die, you may add or subtract 1 to the result.skipcard hr/Finish Business/Action/Destroy target living thing. When you next roll the Hyperverse die, you may add or subtract 1 from the result. ("It is ill-advised to stand in the way of a Banfo gangster and someone who owes him.")loadcard hb/Untitled/Plain/ loadcard hr/Untitled/Event/ loadcard hb/Untitled/Thing/ loadcard hr/Untitled/Action/ @emit [name(%#)] pastes the Plainchase booster pack into the Dvorak Engine.