To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Phoenix Wright (7)/Person - Attorney/Action (-2): Search the deck for an Evidence card and put it in your hand.skipcard hb/Mia Fey (8)/Person - Attorney/Your hand size is increased by 1.skipcard hb/Miles Edgeworth (7)/Person - Attorney/Action (-2): Search the deck for an Argument card and put it in your hand.skipcard hb/Winston Payne (6)/Person - Attorney/You may draw an extra card on the first three turns of play.skipcard hb/Franziska Von Karma (8)/Person - Attorney/Objection (-2): You may use this when an opponent plays an Action card. Cancel the Action and send it to their discard pile.skipcard hb/Godot (8)/Person - Attorney/Objection (-2): You may use this when an opponent uses their Attorney or Aide's Action. Cancel the Action.skipcard hb/Apollo Justice (6)/Person - Attorney/When a new Witness is put in play, you may draw a card.skipcard hb/Klavier Gavin (7)/Person - Attorney/Your opponent's hand size is reduced by 1.skipcard hb/Pearl Fey (3)/Person - Aide/This can't become the Defendant.%rAction: Remove a Thing or Person in any discard pile from play. This gains the abilities of that card and loses this ability.skipcard hb/Maggey Byrde (5)/Person - Aide/Action (-1): Search the deck for a Police or Secure Evidence and put it in your hand.skipcard hb/Trucy Wright (5)/Person - Aide/Action (-1): Unlock the Witness.skipcard hb/Dick Gumshoe (6)/Person/Police, Bloodskipcard hb/Dahlia Hawthorne (8)/Person/Love%rLocked: Mystical, Chemical, Valuableskipcard hb/Lawyer Badge/Thing - Evidence/You can only have one copy of this card in your deck. Discard this to draw three cards.skipcard hb/Magatama/Thing - Evidence/Mystical%rAction: Unlock the Witness.skipcard hb/Tracking Device/Thing - Evidence/Electric, Escapeskipcard hb/Luminol/Thing - Evidence/Blood, Sharp, Bluntskipcard hb/Video Camera/Thing - Evidence/Video, Electricskipcard hb/Kurain Urn/Thing - Evidence/Recipient, Mysticalskipcard hb/Cellphone/Thing - Evidence/Personal, Electric, Audioskipcard hb/Autopsy Report (0)/Thing - Evidence/Personal, Blood%rIf you have this on your deck, instead of drawing a card, you may search for this and put it on your hand.skipcard hb/Newspaper Clipping (1)/Thing - Evidence/Photo, Documentskipcard hb/Passport (2)/Thing - Evidence/Personal, Escapeskipcard hb/Wiretap (3)/Thing - Evidence/Audio, Electricskipcard hb/Glass Shards (1)/Thing - Evidence/Sharp, Escapeskipcard hb/Card Key (2)/Thing - Evidence/Personal, Secureskipcard hb/Empty Bottle (2)/Thing - Evidence/Recipientskipcard hb/Digital Camera (1)/Thing - Evidence/Photo, Electricskipcard hb/Blurry Photograph (2)/Thing - Evidence/Photoskipcard hb/Good Photograph (4)/Thing - Evidence/Photoskipcard hb/Bullet (3)/Thing - Evidence/Blood, Gunskipcard hb/Pistol (4)/Thing - Evidence/Gunskipcard hb/Safe (2)/Thing - Evidence/Valuable, Secureskipcard hb/Wallet (2)/Thing - Evidence/Personal, Valuableskipcard hb/ID Card (3)/Thing - Evidence/Personalskipcard hb/Bloody Knife (3)/Thing - Evidence/Sharp, Bloodskipcard hb/Security Tape (4)/Thing - Evidence/Video, Secureskipcard hb/Audio Recording (3)/Thing - Evidence/Audio, Documentskipcard hb/Broken Vase (2)/Thing - Evidence/Recipient, Sharpskipcard hb/Business Card (2)/Thing - Evidence/Personal, Corporateskipcard hb/Bloody Clothes (3)/Thing - Evidence/Blood, Personalskipcard hb/Broken Bottle (2)/Thing - Evidence/Recipient, Sharpskipcard hb/Threatening Note (4)/Thing - Evidence/Documentskipcard hb/Poison Bottle (3)/Thing - Evidence/Recipient, Chemicalskipcard hb/Priceless Jewel (3)/Thing - Evidence/Valuable, Mysticalskipcard hb/Burned Letter (3)/Thing - Evidence/Document, Fireskipcard hr/OBJECTION!/Action/May be played in response to an opponent playing a card. That card has no effect and is sent to the discard pile.skipcard hr/HOLD IT!/Action/Unlock the Witness.skipcard hr/TAKE THAT!/Action/Search your deck for a Evidence card and play it.skipcard hr/Turnabout/Action/If the Witness' Jury is depleted, it becomes the Defendant and the player that played it becomes the Prosecution. Discard the former Defendant. Return all Evidence to the owners' hands.@emit [name(%#)] pastes the Phoenix Wright CCG card set into the Dvorak Engine.