To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Orange Clearance/Thing/Play only if another card permits, or if you are Red Clearance.skipcard hb/Yellow Clearance/Thing/Play only if another card permits, or if you are Orange Clearance.skipcard hb/Green Clearance/Thing/Play only if another card permits, or if you are Yellow Clearance.skipcard hb/Blue Clearance/Thing/Play only if another card permits, or if you are Green Clearance.skipcard hb/Indigo Clearance/Thing/Play only if another card permits, or if you are Blue Clearance.skipcard hb/Violet Clearance/Thing/Play only if another card permits, or if you are Indigo Clearance.skipcard hb/Ultraviolet Clearance/Thing/Play only if another card permits, or if you are Violet Clearance. Action: Terminate any Troubleshooter.skipcard hr/Treason!/Action/Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.skipcard hr/Treason!/Action/Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.skipcard hr/Treason!/Action/Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.skipcard hb/Las-Pistol/Thing - Weapon - Red/Action: Choose a Troubleshooter with a lower Clearance. He or she chooses and discards a card.skipcard hb/Slugthrower/Thing - Weapon - Yellow/Action: Choose a Troubleshooter with a lower Clearance. He or she discards a card at random.skipcard hb/Flamethrower/Thing - Weapon - Yellow/Action: Every Troubleshooter with a lower Clearance than you must discard a card at random.skipcard hb/Tangler/Thing - Weapon - Green/Action: A chosen Troubleshooter with a lower Clearance may not play Actions during his or her next Turn.skipcard hb/Cone Rifle/Thing - Weapon - Blue/Action: A chosen lower-Clearance Troubleshooter discards two cards at random.skipcard hb/Plasma Generator/Thing - Weapon - Violet/Action: A random Troubleshooter (possibly yourself) discards three cards at random.skipcard hb/Experimental Plasma Generator/Thing - Weapon - Violet/Action: All Troubleshooters are unavoidably Terminated. This overrules all other cards.skipcard hr/Identity Manipulation/Action/Discard two cards to steal another Troubleshooter's Clearance. Your victim may then take a lower replacement Clearance from the draw pile or discard pile.skipcard hr/Job In The Food Vats/Action/Choose a Troubleshooter whose Clearance is lower than yours. They miss their next turn.skipcard hr/Trust the Computer/Action/Pick a Troubleshooter. They must draw a card and show it to all Troubleshooters, then either play it immediately (playing distant Clearance cards being permitted in this case) or be Terminated.skipcard hr/Suspected Mutant Traitor/Action/Look at a Troubleshooter's hand. If they have a Mutant Power in there, they are Terminated. If not, discard your hand.skipcard hr/Suspected Mutant Traitor/Action/Look at a Troubleshooter's hand. If they have a Mutant Power in there, they are Terminated. If not, discard your hand.skipcard hb/Mutant Registration/Thing/Your Mutant Powers are registered, and you may not be Terminated for their use. However, any Troubleshooter may play cards that rely on your Clearance being lower than theirs.skipcard hr/Invisibility/Action - Mutant Power/When anything checks your hand, you may play this card to make the effect as though your hand were empty.skipcard hr/Telekinesis/Action - Mutant Power/Give control of any non-Clearance Thing to any Troubleshooter.skipcard hr/Pyrokinesis/Action - Mutant Power/Destroy a non-Clearance Thing.skipcard hr/You There!/Action/Choose a Troubleshooter with a lower Clearance. He or she must immediately play a card from their hand, or be Terminated.skipcard hr/Empathy/Action - Mutant Power/Every Troubleshooter except you must discard a card. You may take any of the cards so discarded.skipcard hr/Machine Empathy/Action - Mutant Power/Gain control of a Bot, or play at any time to avoid Termination (unless you are being Suspected of Mutation). If you are a Suspected Mutant Traitor and have Machine Empathy, lose three Clones instead of one.skipcard hr/Adrenaline Control/Action - Mutant Power/Draw a card. You may play two extra Actions this turn (although not this card again).skipcard hb/Internal Security ID/Thing/You may discard this card from your hand, or destroy it from play, to negate the effects of any Action.skipcard hr/Happiness is Mandatory/Action/Every Troubleshooter must draw a card, starting with yourself.skipcard hr/Bootlick/Action/Either swap Clearances with a Troubleshooter one rank above you, or search the draw and discard pile for that Clearance and put it into play.skipcard hr/Demotion/Action/Either swap Clearances with a Troubleshooter one rank above you, or search the draw and discard pile for a Clearance one below an opponent's, and put it into play under their control.skipcard hr/Temporary Pass/Action/Put any Clearance from your hand into play, and retain your old Clearance. At the end of your next turn, destroy the Clearance you put into play.skipcard hr/Wakey-Wakey Pills/Action/Rise and shine. Draw two cards.skipcard hr/Bouncy Bubble Beverage/Action/Busy busy busy. You may play five extra Actions this turn.skipcard hr/Cruncheetym Algae Chips/Action/Extra-Regular Flavour. Draw a card.skipcard hb/Nullithaumadrene Dose/Thing/You may not be affected by Mutant Powers, and any Mutant Powers in your hand are treated as blank cards. Nullithaumadrene leaves your system (and is destroyed) whenever you eat or drink anything.skipcard hr/Framed/Action/Choose a Troubleshooter whose Clearance is lower than or equal to yours - they must discard their hand.skipcard hr/Successful Wheedling/Action/Transfer a Thing from another Troubleshooter to yourself.skipcard hb/Multicorder/Thing - Green/Action: Reappraise those recordings. Return a 'Treason!' or 'Suspected Mutant Traitor' card from the discard pile to your hand.skipcard hb/Reassurance Cameras/Thing - Blue/Action: Look at any opponent's hand.skipcard hr/But I'm Innocent!/Action/Play in immediate response to being shot. Reveal your hand; if you have no Mutant Powers and are not a Commie, the Troubleshooter who shot you is Terminated for their overenthusiasm.skipcard hr/PLC Requisition Form/Action/Search the draw pile for a Thing and put it into your hand, then discard a card at random.skipcard hr/Commie Traitorism/Action/You may not play this card. If it is seen in your hand (although not if it is seen leaving your hand), you are Terminated. If you discard this card during Termination, you are immediately Terminated again.skipcard hr/R&D Feature/Action/A chosen Weapon fires as if its owner was the target, and is destroyed.skipcard hr/Shoot to Kill/Action/Take another Action to fire a Weapon. If your target then has an empty hand, he or she is Terminated.skipcard hb/Warbot/Thing - Bot - Violet/You receive a free extra Action every turn, which may only be used to fire a Weapon.skipcard hb/Docbot/Thing - Bot - Yellow/Whenever forced to discard cards at random, you may choose which to discard, instead.skipcard hb/Guardbot/Thing - Bot - Orange/You may destroy Guardbot to prevent a shot from hitting you.skipcard hb/Scrubot/Thing - Bot - Red/Action: Shuffle the discard pile into the draw pile.@emit [name(%#)] pastes the Paranoia deck into the Dvorak Engine.