Dvorak Export: Noll's Superweapons deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Enslaved Village/Thing-Other/
loadcard hb/Enslaved Village/Thing-Other/
loadcard hb/Enslaved Village/Thing-Other/
loadcard hb/Enslaved Village/Thing-Other/
loadcard hb/Secret plans/Thing-Other/Discard your hand when you play this card. Secret plans may NOT be destroyed by anyone but its controller. At any point, you may destroy Secret Plans to play a Superweapon or Megaweapon from your hand (if you have one, and you meet the requirements).
loadcard hb/Financial Backing/Thing-Other/Draw an extra card at the start of each turn.
loadcard hb/Defensive Position/Thing-Other/Your Superweapons and Megaweapons cannot be destroyed by Opponents while you control Defensive Position.
loadcard hb/Smallpox Sample/Thing-Other/Action: Destroy this card, and destroy any Enslaved Village.
loadcard hb/Backup plan/Thing-Other/Destroy Backup plan at any point to completely negate the effect of any Action that would have caused one of your Superweapons or Megaweapons to be destroyed.
loadcard hg/Nuclear power station/Thing-Superweapon/Action: Destroy Nuclear Power station and any other Thing.
loadcard hg/Nuclear power station/Thing-Superweapon/Action: Destroy Nuclear Power station and any other Thing.
loadcard hg/Nuclear power station/Thing-Superweapon/Action: Destroy Nuclear Power station and any other Thing.
loadcard hr/Giant magnifying glass/Thing-Superweapon/Requires an Enslaved Village to play. Action: A chosen Opponent discards a card at random.
loadcard hr/Thunderstorm Generator/Thing-Superweapon/Action: Discard two cards and designate a Thing. That Thing is destroyed at the end of its' controller's next turn.
loadcard hr/Thunderstorm Generator/Thing-Superweapon/Action: Discard two cards and designate a Thing. That Thing is destroyed at the end of its' controller's next turn.
loadcard hr/Tesla Blaster/Thing-Superweapon/Action: A chosen Opponent discards a card or (If you also control Thundestorm Generator) their entire hand.
loadcard hr/Tesla Blaster/Thing-Superweapon/Action: A chosen Opponent discards a card or (If you also control Thunderstorm Generator) their entire hand.
loadcard hr/Trained Bee Swarm/Thing-Superweapon/Action: For all intents and purposes, a chosen Opponent has no Enslaved Villages during their next turn.
loadcard hr/Trebuchet/Thing-Superweapon/Requires an Enslaved Village to play. Trebuchet cannot be destroyed unless its' controller has no other active Superweapons. Action: A chosen Opponent discards a card.
loadcard hr/Earthquake Machine/Thing-Superweapon/Action: All Players destroy one of their own Things.
loadcard hr/Earthquake Machine/Thing-Superweapon/Action: All Players destroy one of their own Things.
loadcard hr/Nuclear Missile Silo/Thing-Superweapon/Requires a Nuclear Power Station to play and to operate. Action: Discard a card and destroy a chosen Thing.
loadcard hr/Robot Army/Thing-Superweapon/Requires two Enslaved Villages to play. Action: Destroy a Thing. You may not play this Action two turns in a row.
loadcard hr/Tamorisian Device/Thing-Superweapon/Requires you to have exactly three cards in your hand to operate. Action: Destroy a Thing.
loadcard hr/Pyrodraulic Dynamo/Thing-Megaweapon/Requires three Enslaved Villages to play. Action: Destroy as many Things as you have Enslaved Villages.
loadcard hr/Biological Doomsday Device/Thing-Megaweapon/Requires a Smallpox Sample to play. Action: Destroy as many Enslaved Villages as you wish.
loadcard hr/Nuclear-Powered Stomping Machine/Thing-Megaweapon/Requires a Nuclear Power Station to play, and two to operate. Action: Destroy all Superweapons and Megaweapons which aren't Nuclear-Powered Stomping Machine.
loadcard hy/Double shifts/Action/For all intents and purposes, you have twice as many Enslaved Villages under your control until the end of your turn. Instead of playing a Thing this turn, you may choose to play another Action.
loadcard hy/Really sunny day/Action/Play only if you control Giant Magnifying Glass. Destroy two Things.
loadcard hy/Harvest/Action/Everyone draws twice as many cards as they have Enslaved Villages.
loadcard hy/Reign of Terror/Action/Play only if you have more Superweapons (For the purposes of this card, a Megaweapon is two Superweapons) than any other Player. All Players give you two cards from their hands.
loadcard hy/Ninjas/Action/Look at an Opponent's hand and take one of their cards.
loadcard hy/Terrify thy neighbour/Action/Draw a card for every Superweapon you control, and three for every Megaweapon you control.
loadcard hy/Negation/Action/Destroy one of your Superweapons, and any other Superweapon.
loadcard hy/Quick rebuilding/Action/If one of your Superweapons or Megaweapons was destroyed last turn, move it from the discard pile to your control. You do not need to meet any other requirements. You may not play this card on the same turn as a Thing.
loadcard hy/Aid from Tamoris/Action/Destroy a Thing you control. You may play as many Things as you want this turn.
@emit [name(%#)] pastes the Noll's Superweapons deck into the Dvorak Engine.

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