Dvorak Export: No One Lives Forever 3 deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hr/Security Camera/Thing - Obstacle/All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
loadcard hr/Security Camera/Thing - Obstacle/All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
loadcard hr/Banana/Thing - Obstacle/Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
loadcard hr/Banana/Thing - Obstacle/Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
loadcard hr/Banana/Thing - Obstacle/Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
loadcard hr/Locked!/Thing - Obstacle/The entrance to this room is locked. Now what?
loadcard hr/Locked!/Thing - Obstacle/The entrance to this room is locked and you don't have the key.
loadcard hr/Alarm Button/Thing - Obstacle/Oh no... just before you killed this guard s/he pressed an alarm button!%r%rPlace this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
loadcard hr/Top Secret Files/Thing - Obstacle/You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
loadcard hr/File Cabinet/Thing - Obstacle/You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read.
loadcard hr/Bear Trap/Thing - Obstacle/You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. ("Hey, aren't these only supposed to work on bears?!")
loadcard hr/Bear Trap/Thing - Obstacle/You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. ("Hey, aren't these only supposed to work on bears?!")
loadcard hr/Angry Kitty Proximity Device/Thing - Obstacle/Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
loadcard hr/Science Lab (0/1)/Thing - Obstacle/These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.
loadcard hr/Science Lab (0/1)/Thing - Obstacle/These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1
loadcard hr/Glue/Thing - Obstacle/What?! There's glue on the floor! This character is unavailable the next turn.
loadcard hr/Lockpad/Thing - Obstacle/You need the key to open the door to this room...
loadcard hr/Combination Lock/Thing - Obstacle/You need the combination to open the door to this room...
loadcard hr/Spotlight/Thing - Obstacle/You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted.
loadcard hr//Thing - Obstacle/
loadcard hr//Thing - Obstacle/
loadcard hr//Thing - Obstacle/
loadcard hr//Thing - Obstacle/
loadcard hb/Cate (3/3)/Character/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency.
loadcard hb/Bruno Lawrie (3/3)/Character/When killed and not someone's character, move him to a random player's hand. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency.
loadcard hb/Tom Goodman (3/3)/Character/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency.
loadcard hb/Magnus Armstrong (3/3)/Character/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency.
loadcard hb/Dmitrij Volkov (3/3)/Character/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency.
loadcard hb/Santa (2/2)//Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency.
loadcard hb/The Director (2/3)//Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency.
loadcard hb/Isako (3/3)//Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency.
loadcard hb/Pierre (3/3)//Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency.
loadcard hb/J.A.C.K. (3/3)//Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency.
loadcard hb/HARM Scientist (0/1)//This scientist alerts guards up to 1 room away when seeing an attacker.
loadcard hb/Monkey (1/2)//Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency.
loadcard hr/Russian Guard (1/1)/Thing/Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks.
loadcard hr/Indian Guard (1/2)//
loadcard hr/Moroccan Guard (1/1)//
loadcard hr/HARM Guard (2/2)//
loadcard hr/Space Guard (2/1)//
loadcard hr/Ninja Guard (1/1)//
loadcard hr/Mime (2/2)//
loadcard hr///
loadcard hr///
loadcard hr///
loadcard hg/Hide/Action/You hide, so a character, guard or Security Camera doesn't see you.
loadcard hg/Explosives/Action/You blow up the obstacle/person in this/the next room, alerting all guards in the base.
loadcard hg/Stealth/Action/You sneak past everyone in the next room and enter a room after that.
loadcard hg/Coin//You throw a coin and a character/guard investigates. You KO the character/guard from behind.
loadcard hg/Monkey/Action/A Monkey distracts a character/guard, so s/he doesn't see you.
loadcard hg/Drag/Action/You drag a dead character/guard to a hidden spot, so nobody sees her/him.
loadcard hg/Switch/Action/You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage.
loadcard hg/Karate Chop/Action/You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage.
loadcard hg/Funny Conversation/Action/Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
loadcard hg/Funny Conversation/Action/Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
loadcard hg/Surprise/Action/Next time the target attacks, s/he misses.
loadcard hg//Action/
loadcard hg//Action/
loadcard hb/Security Camera/Action/Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.%r%rPlay this when an enemy is in your base.
loadcard hb/Sudden Movement/Action/One of your guards in your base walks to an adjoining room.
loadcard hb//Action/One of your guards in your base walks 2 rooms away.
loadcard hb//Action/One of your guards in your base walks 3 rooms away.
loadcard hb//Action/
loadcard hb//Action/
loadcard hb//Action/
loadcard hg/Lock Pick/Action - Gadget/Pick a lock or stealthily kill a guard.
loadcard hg/Compact Code Breaker/Action - Gadget/Destroy a lock.
loadcard hg/Hairspray Welder/Action - Gadget/Destroy a lock.
loadcard hg/Nail Clipper Lock Pick/Action - Gadget/Destroy a lock.
loadcard hg/Mascara Stun Gun/Action - Gadget/Stealthily KO a guard. This guard wakes up at your next turn.
loadcard hg/CT-180 Utility Launcher/Action - Gadget/You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you.
loadcard hg/Lipstick Camera//You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage.
loadcard hg///
loadcard hg/Cross Bow/Action - Weapon/Stealthily kill an enemy.
loadcard hg/Colt/Action - Weapon/Kill the next enemy, alerting enemies up to 1 room away.
loadcard hg/Bacalov Instigator Combat shotgun//You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
loadcard hg/Micromissile Launcher//Destroy everything in the current or adjoining room.
loadcard hg/Laughing Gas Grenade//Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. ("Great invention!")
loadcard hg/Sleeping Gas Grenade//You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. ("Zzzzzzz")
loadcard hg///
@emit [name(%#)] pastes the No One Lives Forever 3 deck into the Dvorak Engine.

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