Dvorak Export: Ninjas vs Pirates deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hb/Energy/Ninja Energy/Worth 1 point of energy.
loadcard hx/Ninja (5)/A Ninja/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
loadcard hx/Ninja (5)/A Ninja/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
loadcard hx/Ninja (5)/A Ninja/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
loadcard hx/Ninja (5)/A Ninja/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
loadcard hx/Ninja (5)/A Ninja/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
loadcard hx/Ninja (5)/A Ninja/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
loadcard hx/Ninja (5)/A Ninja/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
loadcard hx/Ninja (5)/A Ninja/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
loadcard hx/Shwing!/Ninja Special Move/Allows any Ninja to repeat an attack at no extra energy cost.
loadcard hx/Shwing!/Ninja Special Move/Allows any Ninja to repeat an attack at no extra energy cost.
loadcard hx/Shwing!/Ninja Special Move/Allows any Ninja to repeat an attack at no extra energy cost.
loadcard hx/Shwing!/Ninja Special Move/Allows any Ninja to repeat an attack at no extra energy cost.
loadcard hx/Shwing!/Ninja Special Move/Allows any Ninja to repeat an attack at no extra energy cost.
loadcard hx/Real Ultimate Power!/Ninja Special Move/Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards.
loadcard hx/Real Ultimate Power!/Ninja Special Move/Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards.
loadcard hx/Stealth.../Ninja Special Move/Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
loadcard hx/Stealth.../Ninja Special Move/Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
loadcard hx/Stealth.../Ninja Special Move/Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
loadcard hx/Ninja Propaganda/Ninja Special Move/Choose a Pirate. Destroy that pirate, and play a Ninja from either your hand or deck.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Energy/Pirate Energy/Worth 1 point of energy.
loadcard hr/Pirate (5)/A Pirate/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
loadcard hr/Pirate (5)/A Pirate/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
loadcard hr/Pirate (5)/A Pirate/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
loadcard hr/Pirate (5)/A Pirate/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
loadcard hr/Pirate (5)/A Pirate/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
loadcard hr/Pirate (5)/A Pirate/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
loadcard hr/Pirate (5)/A Pirate/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
loadcard hr/Pirate (5)/A Pirate/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
loadcard hr/Yar!/Pirate Special Move/Allows any Pirate to repeat an attack at no extra energy cost.
loadcard hr/Yar!/Pirate Special Move/Allows any Pirate to repeat an attack at no extra energy cost.
loadcard hr/Yar!/Pirate Special Move/Allows any Pirate to repeat an attack at no extra energy cost.
loadcard hr/Yar!/Pirate Special Move/Allows any Pirate to repeat an attack at no extra energy cost.
loadcard hr/Yar!/Pirate Special Move/Allows any Pirate to repeat an attack at no extra energy cost.
loadcard hr/Aft Cannons Fire!/Pirate Special Move/Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
loadcard hr/Aft Cannons Fire!/Pirate Special Move/Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
loadcard hr/Aft Cannons Fire!/Pirate Special Move/Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
loadcard hr/Pirate Lord/Pirate Special Move/Choose a Pirate. That Pirate is promoted to Pirate Lord. This Pirate's health is fully restored, and upgraded to 6. This pirate can also use the move Cudgel without any energy points.
loadcard hr/Plunder and Pillage/Pirate Special Move/Choose any other players hand, and discard a card from it.
loadcard hr/Plunder and Pillage/Pirate Special Move/Choose any other players hand, and discard a card from it.
loadcard hg/Chainsaw of Truth/Victory card/You know what to do.
loadcard hg/Gatling Gun of Justice/Victory card/You know what to do.
@emit [name(%#)] pastes the Ninjas vs Pirates deck into the Dvorak Engine.

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