To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hy/Mesozoic Era/Era/-250 Million to -65 Millionskipcard hb/Tyrannosaur (-70M)/Unit - Animal/Damage: 5%rStamina: 3%r%r<i>Regeneration 1:</i> Tyrannosaur heals one wound counter at the start of your turn.skipcard hb/Tyrannosaur (-70M)/Unit - Animal/Damage: 5%rStamina: 3%r%r<i>Regeneration 1:</i> Tyrannosaur heals one wound counter at the start of your turn.skipcard hb/Triceratops (-68M)/Unit - Animal/Damage: 3%rStamina: 5%r%r<i>Regeneration 1:</i> Triceratops heals one wound counter at the start of your turn.skipcard hb/Triceratops (-68M)/Unit - Animal/Damage: 3%rStamina: 5%r%r<i>Regeneration 1:</i> Triceratops heals one wound counter at the start of your turn.skipcard hb/Triceratops (-68M)/Unit - Animal/Damage: 3%rStamina: 5%r%r<i>Regeneration 1:</i> Triceratops heals one wound counter at the start of your turn.skipcard hb/Triceratops (-68M)/Unit - Animal/Damage: 3%rStamina: 5%r%r<i>Regeneration 1:</i> Triceratops heals one wound counter at the start of your turn.skipcard hb/Apatosaur (-140M)/Unit - Animal/Damage: 4%rStamina: 4%r%r<i>Regeneration 1:</i> Apatosaur heals one wound counter at the start of your turn.%r<i>Demolish:</i> Apatosaur does double damage against Terrains.skipcard hb/Apatosaur (-140M)/Unit - Animal/Damage: 4%rStamina: 4%r%r<i>Regeneration 1:</i> Apatosaur heals one wound counter at the start of your turn.%r<i>Demolish:</i> Apatosaur does double damage against Terrains.skipcard hb/Apatosaur (-140M)/Unit - Animal/Damage: 4%rStamina: 4%r%r<i>Regeneration 1:</i> Apatosaur heals one wound counter at the start of your turn.%r<i>Demolish:</i> Apatosaur does double damage against Terrains.skipcard hb/Apatosaur (-140M)/Unit - Animal/Damage: 4%rStamina: 4%r%r<i>Regeneration 1:</i> Apatosaur heals one wound counter at the start of your turn.%r<i>Demolish:</i> Apatosaur does double damage against Terrains.skipcard hg/Tar Pits (-65M)/Terrain/Vehicles taking a Unit Action in this Era have their Fuel and/or Battery drained to zero.skipcard hg/Tar Pits (-65M)/Terrain/Vehicles taking a Unit Action in this Era have their Fuel and/or Battery drained to zero.skipcard hg/Volcano (-250M)/Terrain/Stamina: 15%rUnit Action: Deal 2 damage to all Units, and 5 damage to all Terrain.skipcard hg/Volcano (-250M)/Terrain/Stamina: 15%rUnit Action: Deal 2 damage to all Units, and 5 damage to all Terrain.loadcard hy/Last Days Of Earth/Era/802571 to 30 Millionskipcard hb/Chronofold Hounds/Unit - Animal/Damage: 4%rStamina: 4%r%rChronofold Hounds may be played on face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.skipcard hb/Chronofold Hounds/Unit - Animal/Damage: 4%rStamina: 4%r%rChronofold Hounds may be played on face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.skipcard hb/Chronofold Hounds/Unit - Animal/Damage: 4%rStamina: 4%r%rChronofold Hounds may be played on face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.skipcard hb/Chronofold Hounds/Unit - Animal/Damage: 4%rStamina: 4%r%rChronofold Hounds may be played on face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.skipcard hb/Chronofold Hounds/Unit - Animal/Damage: 4%rStamina: 4%r%rChronofold Hounds may be played on face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.skipcard hb/Chronofold Hounds/Unit - Animal/Damage: 4%rStamina: 4%r%rChronofold Hounds may be played on face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.skipcard hb/Chronofold Hounds/Unit - Animal/Damage: 4%rStamina: 4%r%rChronofold Hounds may be played on face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.skipcard hr/Time Warp/Action/Move a Unit or Terrain to any Era.skipcard hr/Time Warp/Action/Move a Unit or Terrain to any Era.skipcard hr/Time Warp/Action/Move a Unit or Terrain to any Era.skipcard hr/Time Warp/Action/Move a Unit or Terrain to any Era.skipcard hr/Timeline Shift/Action/Pick an Era you control. Turn all Eras after that one face-down or face-up, at your choice.skipcard hr/Timeline Shift/Action/Pick an Era you control. Turn all Eras after that one face-down or face-up, at your choice.skipcard hr/Timeline Shift/Action/Pick an Era you control. Turn all Eras after that one face-down or face-up, at your choice.skipcard hr/Timeline Shift/Action/Pick an Era you control. Turn all Eras after that one face-down or face-up, at your choice.skipcard hr/Timeline Shift/Action/Pick an Era you control. Turn all Eras after that one face-down or face-up, at your choice.skipcard hr/Timeline Shift/Action/Pick an Era you control. Turn all Eras after that one face-down or face-up, at your choice.skipcard hr/Timeline Shift/Action/Pick an Era you control. Turn all Eras after that one face-down or face-up, at your choice.skipcard hr/Maelstrom/Action/Move all Units and Terrains in one Era to an adjacent Era.skipcard hr/Maelstrom/Action/Move all Units and Terrains in one Era to an adjacent Era.skipcard hr/Maelstrom/Action/Move all Units and Terrains in one Era to an adjacent Era.skipcard hr/Maelstrom/Action/Move all Units and Terrains in one Era to an adjacent Era.skipcard hr/The Butterfly Effect/Action/Destroy a Unit in your Era to destroy a Unit in a later Era.skipcard hr/The Butterfly Effect/Action/Destroy a Unit in your Era to destroy a Unit in a later Era.@emit [name(%#)] pastes the New CCG/Dino Paradox Deck into the Dvorak Engine.