To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Inner Peace/Action/At the beginning of your next turn, if any player has more things than all other players, that player wins. loadcard hb/Aromatherapy/Thing/When Aromatherapy comes into play, all players may draw a card. If Aromatherapy is destroyed, all players must discard a card. loadcard hb/Biorhythmic Harmonizer/Thing/You may play two actions per turn. Action: Discard two cards, and destroy Biorhythmic Harmonizer. Any player may use this ability. loadcard hb/Crystals/Thing/Two players must object to a newly created card in order for it to not be added to the game. loadcard hb/Ley Line Compass/Thing/Action: Look at the top card on the library. loadcard hb/Magnets/Thing/Action: Draw a card, then discard a card at random. loadcard hb/Yoga/Thing/Action: Draw a card. Any player may use this ability. loadcard hr/Placebo Effect/Action/Destroy a thing. loadcard hr/Cold Reading/Action/Look at the top X cards in the draw pile, where X is the number of players, and put them back down on top of the draw pile in any order. loadcard hb/Past Life Regression/Thing/Action: The next time you would draw a card, put the top card on the discard pile into your hand instead. loadcard hb/Credit Card/Thing/Each player may play an additional thing each turn. If Credit Card is destroyed, each player must destroy all but one of their things. loadcard hr/Voodoo/Action/Destroy a Thing in play you control to destroy a Thing another player controls. loadcard hb/Ley Lines/Thing/Each turn, you and another random Player draw an extra card. loadcard hb/Kirlian Photograph/Thing/Add 1 to any variable 'X' mentioned in another card. loadcard hb/Dowsing Rod/Thing/If you play "Dowsing for Water", do not miss a turn. loadcard hr/Dowsing for Water/Action/Miss a turn. At the end of the Missed turn search the library for a card of your choice and add it to your hand, then shuffle the Library. loadcard hr/Feng Shui/Action/Give control of each Thing in play to a random Player. loadcard hr/Precognition/Action/A chosen Opponent names a card. At the end of their next turn, if they haven't played that card during the turn they must discard their hand. loadcard hb/Breatharianism/Thing/Players may not draw cards. Action: Destroy Breatharianism, unless an Opponent objects. loadcard hr/Zen Meditation/Action/If your hand is empty after you play Zen Meditation, every Opponent must discard their hand. loadcard hr/Horoscopes/Action/Draw and reveal a card for every Player in the game. Give each card to a separate Player. loadcard hb/Egely Wheel/Thing/Whenever an Opponent puts a Thing into play, you may draw a card. loadcard hr/Hypnotic Suggestion/Action/Name a card. All Players reveal their hands. Any Opponent who has the named card in their hand must play it immediately. loadcard hb/Tuned Crystal/Thing/You may not be the target of Actions. If Tuned Crystal is affected by an Action, discard your hand. loadcard hr/Rebirth/Action/A chosen Player discards their hand and draws five cards. loadcard hb/Dolphin Music/Thing/Players may not play Actions which directly affect other Players or other Players' Things (except Dolphin Music itself). loadcard hr/Automatic Writing/Action/Draw four cards and show them to all Players. If any are Actions, play them immediately, making any targetting decisions at random. Discard the rest. loadcard hr/False Memory Syndrome/Action/Shuffle the discard pile into the draw pile. Put the top five cards from the draw pile into the discard pile. loadcard hr/Astral Projection/Action/Gain control of all Things belonging to a chosen Player, until the end of the turn. You may play an extra Action this turn. @emit [name(%#)] pastes the New Age Pseudoscience deck into the Dvorak Engine.