To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Mornington Crescent (NT)/Thing - State/You may only put Mornington Crescent into play if a card specifically permits it. At the end of your turn, you win the game.skipcard hb/Mornington Crescent (NT)/Thing - State/You may only put Mornington Crescent into play if a card specifically permits it. At the end of your turn, you win the game.skipcard hg/Warren Street (NT,VC)/Thing - Station/skipcard hg/Morden (NT*)/Thing - Station/After drawing a card at the start of your turn, discard a card at random.skipcard hg/Angel (NT)/Thing - Station/If an Action targets you, it has no effect.skipcard hg/Temple (CL,DS)/Thing - Station/If an Action targets you, it has no effect.skipcard hg/Baker Street (CL,MP,JB,HC,BK)/Thing - Station/Action: Look at an Opponent's hand.skipcard hg/Hyde Park Corner (PD)/Thing - Station/skipcard hg/Westminster (CL,DS)/Thing - Station/Action: Draw a card.skipcard hg/Green Park (NT,VC,JB,PD)/Thing - Station/skipcard hg/Tottenham Court Road (NT,CN)/Thing - Station/skipcard hg/Holland Park (CN)/Thing - Station/skipcard hg/Pimlico (VC)/Thing - Station/skipcard hg/Perivale (CN)/Thing - Station/skipcard hg/Upminster (DS*)/Thing - Station/skipcard hg/Tower Hill (CL, DS)/Thing - Station/You may only play a Station if you discard your hand immediately afterwards.skipcard hg/Neasden (JB)/Thing - Station/skipcard hg/Seven Sisters (VC)/Thing - Station/skipcard hg/Dollis Hill (JB)/Thing - Station/All Stations in play are treated as copies of this card, minus this card text.skipcard hg/Canary Wharf (DL)/Thing - Station/skipcard hg/Epping (CN*)/Thing - Station/skipcard hb/Knip/Thing - State/Players may not play States.skipcard hb/Half-Knip/Thing - State/After a Player plays a State, they must destroy a State they control.skipcard hb/Throgmorton's Hydra/Thing - State/Interchange Stations may not be played.skipcard hb/Mind the Gap/Thing - State/Players may not play Stations which share no lines with their previous Station.skipcard hb/Maelberg Variance/Thing - State/Players may only play Stations if they have exactly four cards in their hand.skipcard hb/Parks and Greens Cascade/Thing - State/Players may not play Stations which do not have the word "Park" or "Green" in them.skipcard hb/Ruttsborough Rules/Thing - State/Whenever a Player plays an Action, they may return it to their hand at the end of the turn.skipcard hb/Septimus Divergence/Thing - State/Play only at Seven Sisters. Whenever an Opponent plays a Station, you may draw a cardskipcard hb/Token Run/Thing - State/Play only at a Terminus. You may play Mornington Crescent if your current Station is not a Terminus.skipcard hb/Token Run/Thing - State/Play only at a Terminus. You may play Mornington Crescent if your current Station is not a Terminus.skipcard hb/Ruttsborough Charge/Thing - State/Any Player may play Mornington Crescent.skipcard hb/Spoon/Thing - State/Whenever a Player plays an Action, they must discard a card at random, if they have any.skipcard hr/Mipplington Denial/Action/A chosen Opponent chooses and destroys a State they control.skipcard hr/Pierret Revanche/Action/Put an Action card that was played during an Opponent's most recent turn into your hand.skipcard hr/Power Failure/Action/All Players reveal their hands, then discard all Stations from their hands.skipcard hr/The Morden Paradox/Action/Play only at Morden. Take the cards from an Opponent's hand and add them to yours.skipcard hr/Basic Shunt/Action/Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.skipcard hr/Basic Shunt/Action/Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.skipcard hr/Basic Shunt/Action/Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.skipcard hr/Kotschevar Shunt/Action/Look at an Opponent's hand. Choose a Station from it, if any are there. Put it into play under an Opponent's control.skipcard hr/Standard Block/Action/A chosen Opponent may not play a Station during their next turn.skipcard hr/Standard Block/Action/A chosen Opponent may not play a Station during their next turn.skipcard hr/Standard Block/Action/A chosen Opponent may not play a Station during their next turn.skipcard hr/Pinback Block/Action/A chosen Opponent may not play any cards during their next turn.skipcard hr/Bulkhead/Action/Name a Station. Search the draw pile; if any copies of that Station are there, put them into the discard pile.skipcard hr/Solzberg Parry/Action/Look at an Opponent's hand, and choose a Station from it. They must discard that card.skipcard hr/Underlink/Action/Put a Station into play from your hand.skipcard hr/Falkenbach Strile/Action/Draw a card and reveal it to all Players; if it is a Station, put it into play. If not, discard it and repeat this process.skipcard hr/Cyzewski Shift/Action/Swap the Station you have in play with that of an Opponent.skipcard hr/Farkle/Action/This card has no effect.skipcard hr/Venbacker Rescindment/Action/Destroy a State.skipcard hr/Ondyszeki Masterplan/Action/Draw three cards.skipcard hr/Ghosting/Action/Destroy a Station.skipcard hr/Ruttsborough Frenzy/Action/Draw four cards and reveal them to all Players. Play any Actions drawn in this manner, and discard the rest.skipcard hb/Perpetual Motion/Thing - State/If a Player does not play a Station during their turn, they must reveal their hand at the end of that turn. If it contains Stations, an opponent must choose one, and the Player must put it in play.skipcard hb/Podume of Infinite Darkness/Thing - State/No Players may draw cards. At the start of each of your turns, you must discard a card or destroy PoID.skipcard hb/Kafka Sinkhole/Thing - State/Action: Discard a card at random to force an Opponent to discard a card at random.skipcard hr/fFrobisher fFlourish/Action/Pick an Opponent. Take three cards at random from their hand. Then give them three cards at random from your hand.skipcard hr/Unexpected Delay/Action/Return a State to its controller's hand.skipcard hr/Weissman's Indecision/Action/Destroy a State you control, then draw a card.skipcard hr/Wisdom of Trellis/Action/Draw three cards. Discard three cards at random.skipcard hg/Stanmore (JB*)/Thing - Station/skipcard hg/Finsbury Park (VC, PD)/Thing - Station/skipcard hg/Fairlop (CN)/Thing - Station/skipcard hb/Bzarkov's Eliminator/Thing - State/Discard a card at random and destroy two States.skipcard hr/Markov Shuffle/Action/Shuffle the discard pile into the draw pile.skipcard hr/Zimmerman's Foil/Action/Look at an Opponent's hand. If Mornington Crescent is there, put it into your hand. If it is not, discard your hand.skipcard hg/Heathrow Terminals 1,2,3 (PD)/Thing - Station/skipcard hg/Ravenscourt Park (DS)/Thing - Station/skipcard hb/Tottenham Stalemate/Thing - State/Players may not play Stations. Any Player may discard their hand to destroy this card.skipcard hg/Camden Town (NT)/Thing - Station/Action: Destroy a Thing, unless its controller discards a card.skipcard hg/Arsenal (PD)/Thing - Station/Action: Draw a card and reveal it to all Players. If it is an Action, play it immediately.@emit [name(%#)] pastes the Mornington Crescent deck into the Dvorak Engine.