To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Boodlebuck/Thing/May be exchanged for goods and services. loadcard hb/Crystal #2/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #3/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #4/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #5/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #6/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #7/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #8/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #9/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #10/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #11/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Crystal #12/Thing - Thing (Crystal)/When the last Crystal is taken from the Crystal pile, see the Victory rules. loadcard hb/Boodle/Thing - Thing (Boodle)/ loadcard hb/Boodle/Thing - Thing (Boodle)/ loadcard hb/Boodle/Thing - Thing (Boodle)/ loadcard hb/Boodle/Thing - Thing (Boodle)/ loadcard hb/Boodle/Thing - Thing (Boodle)/ loadcard hb/Boodle/Thing - Thing (Boodle)/ loadcard hb/Boodle Fighter/Thing - Thing (Boodle)/+1 defense in addition to any armor. Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed. loadcard hb/Boodle Fighter/Thing - Thing (Boodle)/+1 defense in addition to any armor. Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed. loadcard hb/Boodle Fighter/Thing - Thing (Boodle)/+1 defense in addition to any armor. Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed. loadcard hb/Boodle Fighter/Thing - Thing (Boodle)/+1 defense in addition to any armor. Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed. loadcard hb/Boodle Queen/Thing - Thing (Boodle)/Immune to Bribe. Action: take a Crystal. loadcard hb/Boodle Queen/Thing - Thing (Boodle)/Immune to Bribe. Action: take a Crystal. loadcard hb/Boodle Wiz/Thing - Thing (Boodle)/Action: draw two cards. loadcard hb/Boodle Wiz/Thing - Thing (Boodle)/Action: draw two cards. loadcard hb/Boodle Wiz/Thing - Thing (Boodle)/Action: draw two cards. loadcard hb/Hat/Thing - Thing (Armor) - DEF+1/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Hat/Thing - Thing (Armor) - DEF+1/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Hat/Thing - Thing (Armor) - DEF+1/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Hat/Thing - Thing (Armor) - DEF+1/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Wooly Coat/Thing - Thing (Armor) - DEF+2/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Wooly Coat/Thing - Thing (Armor) - DEF+2/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Wooly Coat/Thing - Thing (Armor) - DEF+2/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Shield/Thing - Thing (Armor) - DEF+3/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Shield/Thing - Thing (Armor) - DEF+3/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Slate Mail/Thing - Thing (Armor) - DEF+4/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Slate Mail/Thing - Thing (Armor) - DEF+4/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle. loadcard hb/Rubber Armor/Thing - Thing (Armor)/If an attack against this Boodle fails, apply it to one of the attacker's Boodles. loadcard hb/Rabbit's Foot/Thing - Thing (Armor)/Defender rolls two dice and uses the higher number. loadcard hb/Teamwork/Thing - Thing (Armor)/Play this card touching two Boodles. Any attack against one is an attack against both; add their defense together, but if the attack succeeds anyway, both are destroyed. loadcard hb/Bodyguard/Thing - Thing (Armor)/Defender may pay a number of Boodlebucks equal to the attack strength to avoid the attack. (Must be done before the defense roll.) loadcard hr/Smack/Action - Action (Attack) - ATK:1/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Smack/Action - Action (Attack) - ATK:1/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Smack/Action - Action (Attack) - ATK:1/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Smack/Action - Action (Attack) - ATK:1/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Punch/Action - Action (Attack) - ATK:2/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Punch/Action - Action (Attack) - ATK:2/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Punch/Action - Action (Attack) - ATK:2/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Punch/Action - Action (Attack) - ATK:2/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Kick/Action - Action (Attack) - ATK:2*/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. (*) ATK:3 if you have Magic Boots in play. loadcard hr/Kick/Action - Action (Attack) - ATK:2*/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. (*) ATK:3 if you have Magic Boots in play. loadcard hr/Big Stick/Action - Action (Attack) - ATK:3/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Big Stick/Action - Action (Attack) - ATK:3/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Throw Stones/Action - Action (Attack) - ATK:3/Play this card only if you have a Boodle in play and don't have Glass House. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Throw Stones/Action - Action (Attack) - ATK:3/Play this card only if you have a Boodle in play and don't have Glass House. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Long Knife/Action - Action (Attack) - ATK:4/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Long Knife/Action - Action (Attack) - ATK:4/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Long Knife/Action - Action (Attack) - ATK:4/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Revolver/Action - Action (Attack) - ATK:5/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Revolver/Action - Action (Attack) - ATK:5/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. loadcard hr/Meteor Strike/Action - Action (Attack)/Play this card only if you have a Boodle in play. Attacks all Boodles in play (including your own) with ATK:4. loadcard hr/"Protection"/Action - Action (Attack)/Play this card only if you have a Boodle in play. Target Boodle must pay 1d6 Boodlebucks or be destroyed. loadcard hr/Loyalty Purchase/Action - Action (Attack)/Play this card only if you have a Boodle in play. Roll as if attacking with a strength equal to the number of Boodlebucks you discard. If successful, take control of the defending Boodle (including armor). loadcard hr/Loyalty Purchase/Action - Action (Attack)/Play this card only if you have a Boodle in play. Roll as if attacking with a strength equal to the number of Boodlebucks you discard. If successful, take control of the defending Boodle (including armor). loadcard hr/Hired Goons/Action - Action (Attack)/Play this card only if you have a Boodle. Attack with a strength equal to the number of Boodlebucks you discard. loadcard hr/Hired Goons/Action - Action (Attack)/Play this card only if you have a Boodle. Attack with a strength equal to the number of Boodlebucks you discard. loadcard hb/Glass House/Thing/Play this into an opponent's control. (Prevents use of Throw Stones.) loadcard hb/Six Fingers/Thing/Increases the owner's hand size to six cards. loadcard hb/Boodle Business/Thing/Action: Draw a card. If it is not a Boodlebuck, discard it. loadcard hb/Berry Patch/Thing/Action: Draw a card. If it is not a Boodle, discard it. loadcard hb/Magic Boots/Thing/Increases Kick strength to ATK:3. loadcard hb/Boodle Burrow/Thing/Play onto a Boodle you control. That Boodle is effectively out of the game until the burrow is discarded. Action: discard Boodle Burrow. loadcard hb/Boodletaker/Thing/Whenever any Boodle is destroyed, draw a card. loadcard hr/Time Warp/Action/Play this card at any time to move a Boodle three turns into the future. Requires a Boodle Wiz. loadcard hb/Pestilence/Thing/Play this card only if you have a Boodle in play. Each player must destroy one Boodle at the start of his turn. If he has no Boodles to destroy, destroy Pestilence. loadcard hr/Purify/Action/Play this card only if you have a Boodle Wiz in play. Destroy Pestilence. May be played before the start of your turn. loadcard hr/Purify/Action/Play this card only if you have a Boodle Wiz in play. Destroy Pestilence. May be played before the start of your turn. loadcard hb/Boodlebuzz/Thing/Play any number of Actions on your turn. loadcard hr/Miracle/Action/Play this card only if you have a Boodle Wiz in play. Search the discard pile for any Boodle and put it in your hand. loadcard hr/Sneaky Thief/Action/Destroy a Boodle to steal a Crystal from an opponent. loadcard hr/Inside Trade/Action/Destroy all your Boodlebucks (which must be at least 3) to search the draw pile for any card, and put it in your hand. loadcard hr/New Deal/Action/All players discard their hands and draw new cards to their hand size. @emit [name(%#)] pastes the Might of the Boodles deck into the Dvorak Engine.