To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Anti-Personnel Mine (IO)/Thing/Free action: Destroy Anti-Personnel Mine to destroy target attacking personnel.skipcard hb/Anti-Vehicle Mine (IO)/Thing/Free action: Destroy Anti-Vehicle Mine to destroy target attacking vehicle.skipcard hb/Artillery (US) (0)/Thing - Vehicle/Artillery cannot block. %r%rAttack: Artillery gets +3 for this attack and cannot be destroyed.</p>skipcard hr/In the Heat of Battle (EU)/Action - Free Action/Target unit gets +2 for the remainder of this turn.skipcard hr/Infiltration (US)/Action/Transfer control of target non-personnel IO-thing.skipcard hr/Politics (EG)/Action/Choose a team other than EG. Every player must destroy two things of that team or as many as they can destroy. <i>(A unit is also a thing.)</i>skipcard hr/Inside Man (US)/Action/Take a card from any player's hand. <i>(If you have any way to distinguish the cards, e.g. a card that was just drawn or if you can see the cards, then you may target a card of your liking. Otherwise, take one at random.)</i>skipcard hg/High-Tech Equipment (US)/Thing - Unit Augmentation/This unit gets +2.skipcard hg/Kevlar Suit (US)/Thing - Unit Augmentation/Free action: Sacrifice Kevlar Suit when the attached-to unit is being destroyed; prevent the destruction.skipcard hb/Flametank (US) (3)/Thing - Vehicle/Flametank has +1 against personell and -1 against vehicles.skipcard hg/Sabotage (IO)/Thing - Augmentation/Cancel all effects of attached-to non-personell thing.skipcard hb/M1 Abrams Tank (US) (4)/Thing - Vehicle/Attack: +2 against IO-units.skipcard hb/Opposition Tank (IO) (4)/Thing - Vehicle/When Opposition Tank is attacked, you may reroll your die.skipcard hb/Tank Destroyer (EU) (3)/Thing - Vehicle/Tank Destroyer has +2 against vehicles.skipcard hb/Anti-Tank Unit (US) (2)/Thing - Personnel/+4 when attacked by vehicles.skipcard hr/X-mas (EU)/Action/Every player draws 3 cards and then gives a card from their hand to you.skipcard hb/Satelite (US)/Thing/Target player plays with his hand open for everyone to see.skipcard hb/Conspiracy (US)/Thing/Play this card up-side down. %r%rIf this card leaves play, draw a card.</p>%r%rIf this card is discarded from your hand in response to an action by an opponent, that opponent discards his or her hand.</p>skipcard hb/Rocketry (US) (0)/Thing - Vehicle/Attack: Destroy Rocketry after this attack. This attack has +10 and cannot be blocked.skipcard hr/Main Force (US)/Action/Your units gets +2 until the end of turn. All of your units that can attack must do so.skipcard hr/Children (IO)/Action - Free Action/Target EU unit cannot destroy another thing this turn.skipcard hr/Starvation (IO)/Action - Personnel/Unit gets -2.skipcard hb/Army (US) (6)/Thing - Personnel/As an additional cost to play Army, discard a card at random from your hand.skipcard hr/C4 (IO)/Action/Bomb event. %r%rDestroy a thing that that isn't a unit or augmentation.</p>skipcard hr/Bomb Squad (EG)/Action - Free Action/Play this card to cancel a bombing event.skipcard hr/Ceremony (IO)/Action/All IO-units gains +2 until end of turn.skipcard hr/Moral Dilemma (EU)/Action/The player with least units in play may draw three cards. If two or more players tie, no player may draw any cards.skipcard hr/Celestial Intervention (OI)/Thing - Unit Augmentation/Unit has +1. Free Action: Move Celestial Intervention to any unit.skipcard hb/Tactical Warhead (US)/Thing/When Tactical Warhead comes into play, choose a player. At the beginning of your (next) turn, you must destroy Tactical Warhead and every unit of that player (this is a <i>Bombing event.</i>).skipcard hb/Craftsmen (OI)/Thing/You may play an extra thing per turn.skipcard hb/Rallying (US)/Thing/Units of your team gains +1, regardless of who controls them.skipcard hb/Snow in July (EU)/Thing/All non-EU units gets -1.skipcard hb/Nationalism (EU)/Thing/For every player: units of your team that you control gets +2. %r%rWhenever a player plays a card not belonging to his or her team, he or she must discard a card from his hand as an additional cost to play the card.</p>skipcard hb/Laser Satelite (US)/Thing/Free action: Destroy a random thing in play. <i>(Things includes units, your own things, and Laser Satelite.)</i>skipcard hr/Energy Drink (US)/Action - Free Action/You may immediately play two more actions, even if it isn't your turn.skipcard hb/Joker (EU)/Thing/Take control of target thing that isn't a unit. If it was an augmentation, you may move it to another thing in play.skipcard hb/Sniper (US) (2)/Thing/Sniper cannot block or blocked. %r%rAttack: Sniper cannot be destroyed in this attack.</p>skipcard hb/Bunker (OI)/Thing/Whenever a bomb event occurs, you may exempt a unit of your choice from the effects of the event.skipcard hb/Militia (OI) (2)/Thing - Personnel/Militia gains +1 if you control no other units.skipcard hb/Tree Launcher (EU) (1)/Thing - Vehicle/Tree Launcher gets +2 when attacking.skipcard hr/Radio In (US)/Action/Draw four cars then discard two cards from your hand.skipcard hr/Reinforcements (US)/Action/Draw a card, reveal it, and put it into your hand. If the displayed card was a unit, return this card to your hand.skipcard hr/Tapping (US)/Action - Free Action/Play when an OI-card is played to negate its effects and move it to the top of the discard pile.skipcard hr/Bereaucracy (EU)/Action - Free Action/Play when an EU-card is played to negate its effects and move it to the top of the discard pile.skipcard hb/Rainy Night (OI)/Thing/No player may attack you while this card is in play. At the beginning of your (next) turn, destroy Rainy Night.skipcard hb/Snow Plow (EU)/Thing/Free action: Destroy any road or weather condition card.skipcard hr/Hydrogen Bomb (US)/Action/<i>Bombing Event.</i>%r%rDestroy every unit in play.</p>skipcard hr/Mustard Gas (OI)/Action/<i>Bombing Event.</i>%r%rDestroy every personnel in play.</p>skipcard hb/Suicide Bomber (OI) (0)/Thing - Personell/Attack: Destroy Suicide Bomber after the attack. This attack gets +20 and counts as a bombing event. <i>(A player owning a Bunker is therefore immune to this attack.)</i>skipcard hb/Poor Road Conditions (OI) (0)/Thing - Personell/No unit with power of 3 or greater can attack. <i>(Attack modifiers not included.)</i>@emit [name(%#)] pastes the Middle-Eastern Confrontation deck into the Dvorak Engine.