Dvorak Export: Medieval Warfare 2 deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Spy (0/6)/Thing.Unit/Action(1):You may look at the hands of all opponents.
skipcard hb/Spy (0/6)/Thing.Unit/Action(1):You may look at the hands of all opponents.
skipcard hb/Footman (2/6)/Thing.Unit/Action(1): Spend 4 gold to attack another unit. D6
skipcard hb/Footman (2/6)/Thing.Unit/Action(1): Spend 4 gold to attack another unit. D6
skipcard hb/Weather Control (2/6B)/Thing/Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.
skipcard hb/Footman (2/6)/Thing.Unit/Action(1): Spend 4 gold to attack another unit. D6
skipcard hb/Footman (2/6)/Thing.Unit/Action(1): Spend 4 gold to attack another unit. D6
skipcard hb/Footman (2/6)/Thing.Unit/Action(1): Spend 4 gold to attack another unit. D6
skipcard hb/Rider (2/7)/Thing.Unit/Action(1): Spend 5 gold to attack another unit. 2D6 -2
skipcard hb/Rider (2/7)/Thing.Unit/Action(1): Spend 5 gold to attack another unit. 2D6 -2
skipcard hb/Rider (0/7)/Thing.Unit/Action(1): Spend 5 gold to attack another unit. 2D6 -2
skipcard hb/Worker (0/7)/Thing.Unit/You gain one extra action point. Hero immune.
skipcard hb/Worker (0/7)/Thing.Unit/You gain one extra action point. Hero immune.
skipcard hb/Worker (0/7)/Thing.Unit/You gain one extra action point. Hero immune.
skipcard hb/Miner (0/7)/Thing.Unit/You gain 3 extra gold per turn. Hero immune.
skipcard hb/Miner (0/7)/Thing.Unit/You gain 3 extra gold per turn. Hero immune.
skipcard hb/Captain (3/7)/Thing.Unit/Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
skipcard hb/Captain (3/7)/Thing.Unit/Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
skipcard hb/Captain (3/7)/Thing.Unit/Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
skipcard hb/Catapult (2B/7)/Thing.Unit/Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
skipcard hb/Cannon (2B/7)/Thing.Unit/Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6
skipcard hb/Catapult (2B/7)/Thing.Unit/Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
skipcard hb/Catapult (2B/7)/Thing.Unit/Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
skipcard hb/Goblin Techies (0B/5)/Thing.Unit/Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
skipcard hb/Goblin Techies (0B/5)/Thing.Unit/Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
skipcard hr/Medusa (3/7)/Thing.Hero/Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Stony glare(3): Spend 6 gold to instantly kill a unit.
skipcard hr/Midas (2/7)/Thing.Hero/Action(1): Gain 5 gold. Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Transmute(3): You may revive a card from the discard pile.
skipcard hr/Pegasus (2/8)/Thing.Hero/Action(1): Spend 3 gold to attack another unit. D6 Wings(2): Draw 3 cards.
skipcard hr/Hercules (4/8)/Thing.Hero/Action(2): Spend 4 gold to attack another unit. D6-1 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
skipcard hr/Achilles (2/100)/Thing.Hero/Roll exactly 5 to kill Achilles. Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Demolish(2): Spend 6 gold to demolish a building. 2D6
skipcard hm/Tower (0/(2+D6)B)/Thing.Construct/Increases the defence power of all units by 1.
skipcard hm/Tower (0/(2+D6)B)/Thing.Construct/Increases the defence power of all units by 1.
skipcard hm/Fortress (0/3+D6)/Thing.Construct/Increases the defence power of all units by 2.
skipcard hm/Barracks (0/(2+D6)B)/Thing.Construct/Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
skipcard hm/Barracks (0/(2+D6)B)/Thing.Construct/Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
skipcard hm/Research Lab (0/(2+D6)B)/Thing.Construct/Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
skipcard hm/Research Lab (0/(2+D6)B)/Thing.Construct/Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
skipcard hm/Stone Wall (0/5)/Thing.Construct/If any building is attacked, this card can be sacrificed instead.
skipcard hm/Stone Wall (0/5)/Thing.Construct/If any building is attacked, this card can be sacrificed instead.
skipcard hm/Stone Wall (0/5)/Thing.Construct/If any building is attacked, this card can be sacrificed instead.
skipcard hm/Intelligence Center (0/7B)/Thing.Construct/Action(1):Steal 3 gold from your opponent.
skipcard hm/Espionage Center (0/7B)/Thing.Construct/Action(2):Steal 1 card from your opponent.
skipcard hg/Bubonic Plague/Event/Choose a unit from every player, including yourself and kill it.
skipcard hg/Bubonic Plague/Event/Choose a unit from every player, including yourself and kill it.
skipcard hg/Unholy Sacrifice/Event/Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.
skipcard hg/Fog of War/Event/You and your opponent cannot attack for one turn.
skipcard hg/Fog of War/Event/You and your opponent cannot attack for one turn.
skipcard hg/Espionage & Embezzlement/Event/Steal 5 gold from your opponent.
skipcard hg/Espionage & Embezzlement/Event/Steal 5 gold from your opponent.
skipcard hg/Coup/Event/Look at everybody's hands and change hands with a player of your choice.
skipcard hg/Time Magik/Event/Stop any event.
skipcard hg/Reversal Magik/Event/If an event card is used, its effects are nullified. You can steal it and keep it.
skipcard hg/Hired Cannons/Event/Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.
skipcard hg/Hired Raiders/Event/Pay 10 gold to take control of an enemy building. Ignore walls.
skipcard hg/Animate Dead/Event/Revive 2 units from discard pile and place into hand.
skipcard hg/Localized Storm/Event/Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.
skipcard hg/Summon Skeletons/Event/Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
skipcard hg/Summon Skeletons/Event/Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
skipcard hg/Summon Imps/Event/Use this event as a unit with 1/1 power. Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6
skipcard hg/Divine Intervention/Event/If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units.
skipcard hg/Lady Luck/Event/Search for a thing in the deck and place it in your hand. Shuffle the deck.
skipcard hg/Lady Luck/Event/Search for a thing in the deck and place it in your hand. Shuffle the deck.
skipcard hg/12 Leaf Clover/Event/Search for an event in the deck and place it in your hand. Shuffle the deck.
@emit [name(%#)] pastes the Medieval Warfare 2 deck into the Dvorak Engine.

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