Dvorak Export: Mario Bros. deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hr/Rescue the Princess/Action/Play only in Bowser's Castle. If you are on the last Level, you win. Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile. ("Thank you Mario! But our princess is in another castle!")
skipcard hr/Warp Pipe/Action/Play this only if your Jump Check is greater than 4. Destroy the stack of Location cards and advance to the next level.
skipcard hr/? Block/Action/Play this only if your Jump Check is greater than 1. Draw two cards.
skipcard hr/Flagpole/Action/Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater. Destroy the stack of Location cards and advance to the next level
skipcard hr/1-up Mushroom/Action/Discard your hand and draw enough new cards to reach your hand size limit.
skipcard hr/Out of Time/Action/Play this only if there are at least 5 cards in the stack of Location Cards. Destroy those cards but do not advance to the next Level.
skipcard hr/Jump Combo/Action/Discard a number of cards to destroy an equal number of enemies.
skipcard hr/Keyhole/Action/Play only if you control Key. If you are at Star Road, advance to the next level. Otherwise, search the deck for a Location card and put it into play.
skipcard hr/Jump/Action/Destroy target Enemy.
skipcard hr/Mushroom House/Action/Shuffle the discard pile into the deck. Then, draw three cards and discard two. ("Pick a box. Its contents will help you on your way.")
skipcard hr/Spade Game/Action/Draw three cards. If they are not all the same type, discard them.
skipcard hr/Warp Whistle/Action/Destroy any two Locations in the stack, then move any one to the top of the stack.
skipcard hr/Bowser's Overkill/Action/If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn.
skipcard hr/You Forgot the Princess!/Action/Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level.
skipcard hr/Chance Time/Action/All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had.
skipcard hr/Triple Jump/Action/You may perform three more actions.
skipcard hr/Super Hammer/Action/Destroy target thing. Add 2 to your Jump Check during this action.
skipcard hr/A Letter from the Princess/Action/Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn. ("I have enclosed a jewel that helps protect you.")
skipcard hr/Backtracking/Action/Destroy the top Location card on the stack.
skipcard hr/Yoshi Wings/Action/If you control Yoshi, advance to the next level and destroy the stack of Location Cards.
skipcard hb/Starman/Thing/This comes into play with 3 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. This card cannot be destroyed in any other way. While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities.
skipcard hb/Blue Shell/Thing/Play this onto another Thing. That thing cannot be destroyed and you cannot use any of its actions.<br/>Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy.
skipcard hb/Super Mushroom/Thing/Add 1 to your Jump Check. If you are forced to discard a card, you may destroy this instead.
skipcard hb/Mega Mushroom/Thing/This card is only in effect for 3 turns. Your Jump Check is now 2. If your opponents have any enemies, they are all immediately destroyed.
skipcard hb/Stopwatch/Thing/Action: Flip a coin. If heads, all opponent's Enemies cannot attack for one turn cycle. If tails, end your turn.
skipcard hb/Tanooki Suit/Thing/Enemy cards have no effect on you. If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn.
skipcard hb/Fire Flower/Thing/Action: If your Jump Check is greater than 2, destroy target Thing.
skipcard hb/Yoshi Egg/Thing/Action: Search the deck for a Baby Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.<br/>Action: Destroy this card to destroy target enemy.
skipcard hb/Baby Yoshi/Thing/When this card comes into play, you must destroy a Yoshi Egg you control. Reduce your Jump Check by 1.<br/>Action: Destroy target enemy and add a counter to this card.<br/>Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.
skipcard hb/Yoshi/Thing/When this card comes into play, you must destroy a Baby Yoshi you control. Increase your Jump Check by 1.<br/>Action: Destroy target thing.
skipcard hb/Key/Thing/Decrease your Jump Check by 1.
skipcard hb/P-Wing/Thing/Increase your Jump Check by 2. This card is destroyed upon advancing to the next level.
skipcard hb/Cape Feather/Thing/If your Jump Die is less than your previous Jump Die, it becomes the previous number instead.
skipcard hb/Music Box/Thing/While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level.
skipcard hb/Thwomp/Thing/Action: A Player whose Jump Die was 2 or less must discard a card from their hand. Thwomp counts as an Enemy only when using this action.
skipcard hb/Airship/Thing/The Jump Check of all other players is decreased by 1 for every three Enemies you have in play.
skipcard hb/Coins/Thing/Roll a die and place that many counters on this card. If there are no counters on this card, destroy it.<br/>Action: Remove a counter to draw a card.
skipcard hb/Brick Block/Thing/If one of your Things is about to be destroyed, you may destroy this Thing in its place.
skipcard hb/Metal Cap/Thing/If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability. When this card is destroyed, you may shuffle it back into the deck.
skipcard hb/Vanish Cap/Thing/While this card is in play, you cannot destroy any Thing. If someone makes you discard a card, you must destroy this card instead. When this card is destroyed, you may shuffle it back into the deck.
skipcard hb/Wing Cap/Thing/If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities. When this card is destroyed, you may shuffle it back into the deck.
skipcard hb/Eldstar/Thing/Action: You may draw 1 extra card on your next turn.
skipcard hb/Fleep/Thing/Action: Up to 2 Enemies controlled by the same player cannot use any abilities until the beginning of your next turn.
skipcard hb/Goombario/Thing/Action: Look at target player's hand.<br/>Action: Destroy target Enemy. Subtract 1 from your Jump Check during this action.
skipcard hx/Goomba/Enemy/Action: Target player whose last Jump Check was 3 or less must discard a card.
skipcard hx/Green Koopa Troopa/Enemy/When this card is destroyed, you may search the deck or your discard for a Green Koopa Shell and put it into play.<br/>Action: Target player whose last Jump Check was 4 or less must discard a card.
skipcard hx/Red Koopa Troopa/Enemy/When this card is destroyed, you may search the deck or your discard for a Red Koopa Shell and put it into play.<br/>Action: Target player whose last Jump Check was 4 or less must discard a card.
skipcard hx/Hammer Bros./Enemy/Action: All players whose last Jump Check was 3 or less must discard a card.
skipcard hx/Bowser/Enemy/Play only in Bowser's Castle. Players cannot advance to the next level or win the game when Bowser is in play.
skipcard hx/Lakitu/Enemy/This card cannot be destroyed by a player whose Jump Check is less than a 6.<br/>Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'
skipcard hx/Pokey/Enemy/Play only in Koopahari Desert. This card comes into play with 3 counters. If this card would be destroyed, remove a counter instead. If there are no counters on this card, destroy it.
skipcard hx/Blargg/Enemy/Play only in Vanilla Dome. If another Location is played, destroy this card. This card cannot be destroyed otherwise.<br/>Action: Target player must discard a card at random.
skipcard hx/Magikoopa/Enemy/Reduce all other players' maximum hand size by one.
skipcard hx/Bob-omb/Enemy/Action: Destroy this card. Target player must discard three cards.
skipcard hx/Boo/Enemy/Play only in Ghost House. If any player's Jump Check is 1 or less, they must discard a card or skip their turn. This card cannot be destroyed by a player whose Jump Check is less than 6.
skipcard hx/Big Boo/Enemy/Play only in Ghost House. If another Location is played, destroy this card. It cannot be destroyed otherwise. If any player's Jump Check is 2 or less, they must discard two cards or skip their turn.
skipcard hx/Bullet Bill/Enemy/Action: Destroy target thing controlled by a player whose last Jump Check was less than 3.
skipcard hx/Banzai Bill/Enemy/Action: Destroy two target things controlled by a player whose last Jump Check was less than 4. They may discard three cards, or their entire hand, to prevent this.
skipcard hx/Dry Bones/Enemy/If this card is destroyed, return it to its owner's hand instead.
skipcard hx/Buzzy Beetle/Enemy/Play only in Vanilla Dome. If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck. If none are in the deck or the discard pile, any player who has one may play it immediately.
skipcard hx/Cheep-Cheep/Enemy/If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card.
skipcard hx/Bill Blaster/Enemy/This card cannot be destroyed by a player whose Jump Check is 6 or less.<br/>Action: Add a counter to this card.<br/>Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead.
skipcard hx/Shy Guy/Enemy/Play only if you control more than 2 other enemies.
skipcard hx/Piranha Plant/Enemy/Players must discard a card to play a Location or any card with the word Pipe in its name.
skipcard hx/Bandit/Enemy/Action: Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own.
skipcard hg/Donut Plains/Location/Action: If your Jump Check is at least 6, destroy target Enemy.
skipcard hg/Soda Lake/Location/Don't roll for your Jump Check. Your Jump Die is always 3.
skipcard hg/Bowser's Castle/Location/If your Jump Check is 1 or less, discard a card.
skipcard hg/Yoshi's Island/Location/If your Jump Die is a 1, re-roll.
skipcard hg/Vanilla Dome/Location/If your Jump Die is a 6, re-roll.
skipcard hg/Star Road/Location/If your Jump Die is 3 or less, it becomes 1. If your Jump Die is 4 or more, it becomes 6.<br/>Action: If your Jump Check is at least 6, draw a card.
skipcard hg/Forest of Illusion/Location/You cannot play another Location card unless your Jump Check is at least 6.
skipcard hg/Bonus Round/Location/You may perform two Actions on your turn instead of one.
skipcard hg/Minus World/Location/Location cards are played under this card. Out of Time may be played at any time.
skipcard hg/Koopahari Desert/Location/If your jump check is two or less, you cannot advance to the next level
skipcard hg/Ghost House/Location/When this card comes into play, all players must remove all non-Enemy Things from the game. Non-Enemy Things cannot be played while this card is in play. When Ghost House leaves play, return everything removed from the game by this card to play.
skipcard hg/Cheese Bridge/Location/You may draw an extra card at the beginning of your turn.
skipcard hg/Flipside/Location/If your Jump Die was odd, you may not play Enemies this turn.
skipcard hg/Peach's Castle/Location/You cannot advance to the next Level while this is in play.
skipcard hb/Trampoline/Thing/Add 1 to all your Jump Die rolls.
skipcard hr/Axe/Action/Destroy Bowser.
skipcard hg/Rainbow Road/Location/If your jump check is two or less than you must discard three cards
skipcard hr/F.L.U.D.D./Action/your target opponet discards their hand and draws the same amount.
skipcard hg/Choco Island/Location/If your jump die is two or less, do not draw. If your jump die is five or more, draw twice.
skipcard hx/Spear Guy/Enemy/Play only when you have at least two Shy Guys. Action: Target opponent must discard number of cards equal to your number of Shy Guys.
skipcard hg/Luigi's Mansion/Location/You can play ghosts here. If your jump die is 1, skip your turn.
skipcard hg/Vanilla Fortress/Location/You can play Bowser and Rescue the Princess here. Don't roll for your jump check. Your jump die is always 3.
skipcard hg/Flopside/Location/If your jump die is even, you can't play enemies this turn.
skipcard hx/Paratroopa/Enemy/This card can't be destroyed by someone with 5 or less jump check. Action: Target player whose last jump check was less than 5 must discard a card. If this card would normally be destroyed, search your deck/discard for a Koopa troopa and play it, then shuffle your deck.
skipcard hx/Dry Bowser/Enemy/Play at Bowser's Castle only. No one can advance to the next level while this card is in play. When this card would be destroyed, place it in your hand instead.
skipcard hg/Warp Zone/Location/If you level up, increase your level by 3 instead.
skipcard hb/Poltragust 3000/Thing/Action:you can destroy 1 enemy boo.
skipcard hr/Green Berry/Action/Play if you control Yoshi. Shuffle your discard into your deck, then draw 2 cards.
skipcard hr/Ultra Hammer/Action/Destroy 1 target thing. Add 3 to your jump check during this action.
skipcard hx/King Boo/Enemy/Play only in Ghost House. Can not be defeated by someone who has less than 6 jump check. Any player whose jump check is 3 or less must discard 3 cards.
skipcard hx/Reznor/Enemy/Play only in Vanilla Fortress. This card comes into play with 4 counters on it. When this card would normally be destoyed remove 1 counter instead. If this card has no counters on it, it is destroyed. Action: Destroy 1 target enemy.
skipcard hx/Rex/Enemy/This card comes into play with 2 counters on it. If this card would normally be destroyed, remove a counter. If this card has no counters on it, it is destroyed.
skipcard hr/Power Star/Action/Advance to the next level and destroy the stack of location cards. If Peach's Castle is in the stack, it is not destroyed and it becomes the new location.
skipcard hg/Delfino Plaza/Location/All discarded cards return to the bottom of their decks.
skipcard hr/Shine Sprite/Action/Play this at Delfino Plaza. Destroy the stack of location cards and advance to the next level.
skipcard hr/Coin Block/Action/Draw a number of cards equal to your jump check
skipcard hx/Fly Guy/Enemy/You can't play this unless you have two other enemies. This card counts as a Shy Guy. This card can not be destroyed by someone whose jump check is less than 4.
skipcard hr/Super Flutter Jump/Action/Play when you control Yoshi. Your jump check is increased by 3.
skipcard hr/Blue Spiny Shell/Action/Target player with highest level must discard or destroy 5 of their own cards.
skipcard hx/Boomerang Bro/Enemy/Action:All players whose last jump check was 3 or less lose a turn
skipcard hx/Fire Bro/Enemy/Action: All players whose last jump check less than 3 have an enemy of their's destroyed.
skipcard hg/Rougeport/Location/If your jump die is 6, all your opponets must discard a card.
skipcard hb/Goombella/Thing/Action: If your jump check is 4 or more, look at target players hand and pick a card. They have to discard that card.Action: Destroy target enemy. Subtract 1 from your jump check during this action.
skipcard hb/Spring/Thing/Your jump check is increased by 2.
skipcard hb/Quicksand Trap/Thing/Play only at Koopahari Desert. Target opponet's jump check is now 1, until they roll a jump die of 6.
skipcard hg/Sky Land/Location/If your jump die is less than 3, It is considered 3
skipcard hb/Bounce Cloud/Thing/Play only at Sky Land. Your jump check is increased by 3.
skipcard hr/Red Berry/Action/Play when you control Yoshi. Draw 3 cards.
skipcard hx/Fat Shy Guy/Enemy/This counts as a Shy Guy. You can't destroy this unless your jump check is at least 5. This counts as 2 when determining how many enemies you have.
skipcard hb/Grab Block/Thing/You can destroy this to avoid destroying something else. Action: Destroy this to destroy target Thing.
skipcard hb/Hammer Suit/Thing/You can destroy this instead of something else.Action: All players whose last jump ckeck was 3 or less must discard a card.
skipcard hb/Frog Suit/Thing/decreases jump check by 1. Action: Increase your jump check by 2. If you are at soda lake or vanilla fortress, your jump die is always 6
skipcard hr/Ground Pound/Action/Destroy target enemy. Increase your jump check by 2 during this action.
skipcard hb/Super Happy Tree/Thing/only use on Yoshi's Island. Take one berry from your deck.
skipcard hx/Angry Sun/Enemy/Play only in Koopahari Desert. When Koopahari Desert leaves play, destroy this card.<br/>Action: Target opponent whose last Jump Check was less than 4 shuffles their hand into their deck and draws four fewer than they had.
skipcard hb/Red Koopa Shell/Thing/This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Red Koopa Troopa from your discard to play.<br/>Action: Destroy target Thing, then destroy this card.
skipcard hx/Snifit/Enemy/Action: Discard a card to destroy target thing. Snifit counts as a Shy Guy.
skipcard hx/Birdo/Enemy/Action: Destroy target thing and give its controller an egg token. Anyone can use an action to give an egg token they control to an opponent. If the player controlling Birdo ever has 3 egg tokens, destroy birdo and all egg tokens in play.
skipcard hr/3-up Moon/Action/Create and gain control of 3 extra life tokens. If your hand is ever empty you may sacrifice an extra life token to draw cards until you reach your max hand size.
skipcard hb/Green Koopa Shell/Thing/This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Green Koopa Troopa from your discard to play.<br/>Action: Destroy random Thing controlled by someone else, then give control of Green Koopa Shell to the destroyed Thing's owner.
skipcard hb/Vegetables/Thing/When you play Vegetables flip a coin. If it is heads, the following ability destroys 2 target enemies.<br\>Action:Discard a card to destroy a random enemy.
skipcard hr/Silver P-Switch/Action/Destroy all enemies in play and draw cards equal to the amount destroyed by Silver P-Switch.
skipcard hb/Blue P-Switch/Thing/This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. While this card is in play all non-enemy things count as action cards and vice versa.
skipcard hx/Chain Chomp/Enemy/This card enters play with an "awake" counter on it. <br\>Action:Remove an awake counter from Chain Chomp, target player discards 3 cards at random.<br\>'<i>Action </i>and<i> Thing:</i>' Put an awake counter on Chain Chomp
skipcard hr/Bonus Cards/Action/Roll 3 dice. if all 3 are the same, advance to the next level and gain extra lives equal to the number on all 3 dice. If your hand is ever empty you can sacrifice an extra lives counter to draw cards until you reach your max hand size.
@emit [name(%#)] pastes the Mario Bros. deck into the Dvorak Engine.

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