To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/World Domination (2)/Goal/If you are the only player who controls Things, and one of those Things is a Place, you win. You can play this card only when there are 8 or more Things in play that you don't control.%rYou need an Evil Character to control this card. loadcard hb/Morb (5)/Evil Lawyer/Action: Play 2 Robots if you haven't played any this turn.%rAction: Destroy 1 Thing. (""Come, Carmichael Mark II. We're having toast for lunch."") loadcard hm/Stanistan™ (1)/Nation/No player can control fewer than 4 Things. As soon as a player has fewer than 4 Things, he/she may immediately play a number of Things equal to the 4-X, where X is the number of Things they control. loadcard hb/Brother Tor (2)/Monk/Action: 3/6 destroy 1 Thing belonging to the player on your left. (""All day? We have until winter solstice!"") loadcard hb/Brother Mar (2)/Monk/Action: 3/6 destroy 1 Thing belonging to the player on your right. (""Behold as Mario transcends the various worlds!"") loadcard hg/The Cult of Shub H. Worthington (4)/Cult/If you control Brother Mar, Brother Tor, Malvineous Havershim II and Fred, and The Clearing is in play, you win the game. loadcard hx/Gim Bob Robot (3)/Robot/Smash%rAction: Destroy 1 Thing unless its controller discards their hand. (""Surrender, Gim Bob."") loadcard hb/Malvineous Havershim (3)/Evil Fish-Cyborg Dictator/Action: Look through the top 8 cards of the draw pile; if Sklar Peppler is among them, put that card in your hand.%rIf Stanistan™ is in play, then no other players can take your Things.%rPhases loadcard hx/Revenge (5)/Action/If you control Jim Bob, Brother Tor, Fred or Brother Mar, destroy a card with 'Malvineous Havershim' in its name. loadcard hb/Malvineous Havershim II (2)/Evil Fish-Cyborg Cultist/This card isn't affected by Places.%rAction: Take a Thing that cannot destroy Things.%rPhases (""This excels."") loadcard hb/The Morb Question (3)/Response/Negate 'Revenge' if Carmichael Mark II or Jim Bob is in play as well as Morb. loadcard hb/Jim Bob (6)/Good Chemist/Each turn, you may play 2 Thing cards.%rAt the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher. (""Imagine how many experience points these guys must be worth!"") loadcard hb/Carmichael (2)/Robot/If Fred is in play, Carmichael is under the control of the player who controls Fred.%rAction: Destroy 1 of your Objects and one of an opponent's Things. (""Father?"") loadcard hb/The Island Monkey (5)/Evil Monkey/Action: Destroy a non-Robot or non-Cyborg Character. (""They must be exterminated."") loadcard hb/Sklar Peppler (4)/Evil Henchman/Action: Destroy 2 Characters and return this card to the draw pile. (""Hooooom!"") loadcard hb/Pierre (5)/Rapping Chemist/Action: Put an Object without a control condition from the draw pile in the middle of the table. All players reveal one card from their hands. The player whose revealed card has the title has the most characters (excluding spaces) gains control of the Object. (""So Jim Bob man, JB, white chocolate, think of that before you use this stuff for bottle rockets."") loadcard hb/Morb Jr. (4)/Evil Infant/Action: Put the card 'World Domination' into your hand from the draw pile.%rAction: Look at the top card in the draw pile. (""I sense a disturbance in the Morb."") loadcard hx/Rap Battle (3)/Action/Each player discards the card from their hand with the longest text. The owner of the card with the longest text draws 3 cards. loadcard hm/Singer La (2)/Building/A player who controls The Pimp, Pierre and Rare Chemicals may play Rap Battle as a Blitz to win the game.%rDestroy all Things in play with 1 sentence of text on them. No Things with only 1 sentence of text can be played. loadcard hx/Secret Brick (2)/Action/Look among the bottom 11 cards in the discard pile. If Singer La is among them, put it into your hand. (""Put yonder brick back, homie."") loadcard hb/The Pimp (3)/Pimp/Action: Give 1 of your Objects to target player. (""Hold my cane."") loadcard hb/Joel (4)/Tour Guide/You can only play this card if Stanistan™ is in play.%rAction: Give 1 of your Things to target opponent. (""The king has taken the bathroom rug! Velvet love! Velvet love!") loadcard hx/Log Ride (5)/Action/Look through the draw pile and put Stanistan™ into your hand from the draw pile. Then shuffle the draw pile. loadcard hx/Dig (4)/Action/Search the top 12 cards of your deck for a card called 'Rinaldo' and put it into play under your control. loadcard hb/Rinaldo (5)/Evil Burger Jockey/Action: Put a card from an opponent's hand into your hand.%rAction: Take an Object. (""I'll let you in on a little secret. Squarely's is supporting a band of Guatemalan guerrillas."") loadcard hb/The Tapeworm (3)/Worm/You can only play this card if The Island Monkey is in play or in the discard pile. %rAction: Destroy a Character. (""Hey there."") loadcard hx/Stanistanium® (2)/Chemical/If you control this card and Jim Bob, and Stanistan™ is in play, you win.%rAction: Destroy 2 Things. You must control a Scientist to use this Action. loadcard hx/Broken Floor Lamp (5)/Lamp/Action: Destroy this card and a Thing your opponent controls.%rOr%rPlay this card onto a Character you control-That Character gets Action: Destroy Morb. (""Is that all you can wield?"") loadcard hx/The Siamese Triplet Revelation (1)/Action/Morb cannot be destroyed until the beginning of your next turn if Jim Bob is in play. (""She gave birth to that?"") loadcard hb/Doctor Goiter (4)/Evil Landlord-Chemist/Whenever an opponent plays a Thing, they must put a Thing from their hand into yours. Action: Destroy an Object. (""Where's ma money?"") loadcard hg/The Battering of Mankind (2)/Goal/If, at any time, you are the only player who has cards in his/her hand, you win the game.%rYou need a Villain to control this card. ("Why better when you can batter?") loadcard hg/The Bettering of Mankind (2)/Goal/If, at any time, you are the only player who does not have cards in his/her hand, you win.%rYou need a Hero to control this card. ("Why batter when you can better?") loadcard hx/Monkey-Thing Formula (4)/Chemical/Action: One of your Characters cannot be targeted until the beginning of your next turn. (""Awww, it's so cute. AAAGH! AAAAAGH!"") loadcard hx/Rare Chemicals (2)/Chemical/If you control this card for 5 turns (including those of your opponents), you win. loadcard hb/Obendigo (5)/Good Student/Action: Pick an opponent and force them to draw 1 card.%rAction: Look through an opponent's hand and force them to play 1 card. (""A veritable Oscar Wilde you are."") loadcard hm/The Clearing (3)/Place/Whenever your Brother Mar or Brother Tor destroys a Character, draw 2 cards. (""Perform the ritual!"") loadcard hb/DËATH (1)/Band/Whenever a Thing is destroyed, you may draw a card.%rAction: Discard a card and put a different card from the discard pile into your hand. (""These Nørsk Åmëricans don’t like death metal?"") loadcard hb/The Pill People (1)/Band/There may be multiple copies of the same Character in play. (""Blah blah blah pain."") loadcard hb/Rusty Crow (3)/Band/Whenever a player draws a card at a time other than the beginning of their turn, they must destroy a Thing they control. (""The West sucks."") loadcard hb/Flaming Lightning (1)/Band/If this card is in play, Rinaldo, Obendigo and Gobi cannot be in play.%rAction: Remove a card in your hand from play to gain control of a Thing.%rIf Rusty Crow is in play when you play this card, destroy Rusty Crow. When Rusty Crow is played, destroy it immediately. (""Whatever you do, DON'T PRACTICE."") loadcard hb/Gobi (4)/Alien Slacker/You may play Gobi out of turn.%rGobi cannot be destroyed by Henchmen.%rAction: Play a Thing from your hand. (""I'm getting sick of 'Eight-Legged Freaks'."") loadcard hb/Chester Field (1)/Student/Your opponents cannot play Responses. (""What's wrong? Too revolutionary for ya?"") loadcard hb/Gorymikine (2)/Evil Mobster/Action: To 8/12 destroying 1 not-Good Character. (""The old gun-throw trick. Is excel choice."") loadcard hb/Rachkovsky (2)/Evil Mobster/Action: To destroying 1 Object you are control and 8/12 destroying 2 Characters you are not control. (""Can you shooting them? Am feeling woozy."") loadcard hb/Malvineous Havershim III (1)/Cyborg Fish Mob Boss/If you control Rachkovsky and Gorymikine, you may use both of their Actions as 1 Action.%rPhases%rAction: Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't. (""Let's get some competence!"") loadcard hb/The Grizzled Cowboy (2)/Cowboy/When an opponent plays a card, you can choose to return this card to your hand. When this card is destroyed, look through the draw pile and play the first Villain you find. loadcard hx/Flail (4)/Weapon/Play this card onto a Character-that card adds 'Action: Destroy 1 Character or Object' to the end of its text. loadcard hw/Ludwig (4)/Person/Play Ludwig as a Response to a Thing being destroyed. That card's controller discards a card. At the beginning of your next turn, before you draw a card, return Ludwig to the draw pile. loadcard hb/Fred (5)/Good Person/Action: Draw a card.%rAction: Destroy this card, look through the draw pile, and put a card with the word 'Fred' in its title into play. (""Me Fred!"") loadcard hw/Old Man (2)/Action-Chase/Play this card before you draw a card. Destroy a Thing with a cornervalue of 5 or higher. (""Gimme my youth back!"") loadcard hw/Skate Throw (5)/Action/Destroy a Thing and shuffle the draw pile. (""Stupid hobo."") loadcard hb/Sensei Bob (5)/Good Sensei/Action: Copy target Character's Action ability onto this card.%rAction: Put an Action ability from this card onto target Character you control. This card may give each of your Characters 1 Action ability in this way.%rAction: 4/6 destroy target Thing. loadcard hx/Radioactive Donuts (2)/Food/Action: Destroy this card and draw 3 cards. Put a Radiation counter on one of your Characters. Each turn, put a Radiation counter on that Character. When that Character has 4 Radiation counters on it, destroy it. ("BOOM!") loadcard hb/The Patentators/Bureaucrats/Action: Target opponent reveals their hand. If they have any cards in their hand that you have on the table, they discard them. loadcard hb/The Universe (7)/Huge Blob/Action: Destroy a goal. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. loadcard hb/Morb Industries Robot/Robot/Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.%rWhen Morb Industries Robot is destroyed, destroy another Morb Industry Robot. @emit [name(%#)] pastes the Manchild Comics CCG Set into the Dvorak Engine.